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AgeCommit message (Expand)Author
2015-12-18SDL: Implement initial support for resizable window with SDL2.Johannes Schickel
2015-12-16OSX: Fix menus when using SDL2Thierry Crozat
2015-12-15PS3: Set the default audio output rate to 48000 HzBastien Bouclet
2015-12-15PS3: Remove the SDL2 mixer manager.Bastien Bouclet
2015-12-15SDL: Ensure the audio sample format is supportedBastien Bouclet
2015-12-15PS3: Make use of an updated SDL2 versionBastien Bouclet
2015-12-14OPENGL: Smooth mouse experience when black bars are visible.Johannes Schickel
2015-12-14WIN32: Fix building for (some) MinGW64 toolchains.Johannes Schickel
2015-12-13SDL: Slight formatting fixes.Johannes Schickel
2015-12-13OPENGLSDL: Set proper mouse emulation dimensions.Johannes Schickel
2015-12-13SDL: Fix mouse emulation with SDL2.Johannes Schickel
2015-12-13OPENGL: Limit scissor override to invisible overlay.Johannes Schickel
2015-12-13SDL: Fix warpMouse for SDL2.Johannes Schickel
2015-12-12OPENGL: Implement black borders using scissor test.Johannes Schickel
2015-12-12OPENGL: Only redraw screen when actual changes happened.Johannes Schickel
2015-12-12OPENGL: Refactor screen refresh handling.Johannes Schickel
2015-12-12OPENGL: Fix include guard name.Johannes Schickel
2015-12-08Merge branch 'rpi-sdl2'Johannes Schickel
2015-12-08SDL/DISPMANX: Remove dispmanx graphics output.vanfanel
2015-12-08OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets.vanfanel
2015-12-08SDL: Prevent cursor from leaving screen area in fullscreen with SDL2.Johannes Schickel
2015-12-08SDL: Prevent graphics stretching in fullscreen when using SDL2.Johannes Schickel
2015-12-06Merge pull request #631 from fedor4ever/fedor4ever-patch-1Eugene Sandulenko
2015-12-03Symbian: cleanup build scriptFedor
2015-12-03Symbian: add Sherlock engine supportFedor
2015-11-30TIMIDITY: Fix resource leak (CID 1003919)Torbjörn Andersson
2015-11-22Symbian: fix build issuesFedor Strizhnev
2015-11-22Symbian: add new engineFedor Strizhnev
2015-11-22Symbian: fix complation issuesFedor Strizhnev
2015-11-22Symbian: add new engine to help fileFedor Strizhnev
2015-11-22Symbian: help file build once nowFedor Strizhnev
2015-11-12SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing iss...vanfanel
2015-11-11Merge branch 'master' into dispmanxvanfanel
2015-10-20SDL/DISPMANX Make additional notes on README.RASPBERRYPI telling users to man...vanfanel
2015-10-19SDL/DISPMANX Fixed dispmanx activation parameter on README.RASPBERRYPIvanfanel
2015-10-18SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of DISP...vanfanel
2015-10-08WIN: Fix mingw64 compilation, by limiting last hack.Kirben
2015-10-08WIN: Add hack for command line display in Windows versions built with MinGW.Kirben
2015-09-14SYMBIAN: Rename define and rephrase commentsWillem Jan Palenstijn
2015-09-14SYMBIAN: Delete obsolete fixes for 'remove'Fedor Strizhnev
2015-09-14SYMBIAN: Fix compilation error caused by remove macroFedor Strizhnev
2015-07-24SDL/DISPMANX: Corrected hasFeature() return values and made setFullScreenMode...vanfanel
2015-07-24SDL/DISPMANX: Made minor corrections sugested by fingolfin.vanfanel
2015-07-22SDL/DISPMANX: Make hasFeature(kFeatureFullscreenMode) return false since disp...vanfanel
2015-07-22SDL/DISPMANX: Updated class member names, configure script and asociated file...vanfanel
2015-07-20SDL/DISPMANX: Updated rendering code for better buffers management.vanfanel
2015-07-20RASPBERRYPI: Changed the RGB code for the game screen surface and added Raspb...vanfanel
2015-07-20RASPBERRYPI: Rewrote buffering code of the dispmanx graphics driver for stabi...vanfanel
2015-07-20RASPBERRYPI: Corrected redundant for loop on the dispmanx graphics driver code.vanfanel
2015-07-20RASPBERRYPI: Fixed variable names, removed gcc optimization flags, temporary ...vanfanel