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AgeCommit message (Collapse)Author
2016-01-01ALL: Update copyright yearsEugene Sandulenko
2015-12-18SDL: Implement initial support for resizable window with SDL2.Johannes Schickel
The code is disabled for now.
2015-12-16OSX: Fix menus when using SDL2Thierry Crozat
We remove the menus added by SDL before inserting our own menus, but the code assumed that there were two SDL generated menus. SDL2 actually adds three menus. So the new code makes no assumptions on the number of menus so that it works with both SDL1.2 and SDL2. Also fix an issue on OS X 10.4 and earlier that caused the app menu to be nameless.
2015-12-15PS3: Set the default audio output rate to 48000 HzBastien Bouclet
SDL does an awful job at resampling 44100 -> 48000 Hz
2015-12-15PS3: Remove the SDL2 mixer manager.Bastien Bouclet
It was only used by the PS3 backend, and the standard SDL mixer was fixed to work in the PS3 case.
2015-12-15SDL: Ensure the audio sample format is supportedBastien Bouclet
When SDL returns an unsupported audio sample format, ask SDL to do resampling to the one ScummVM expects. This is needed for the PS3 which natively only supports 32 bits floating point as a sample format.
2015-12-15PS3: Make use of an updated SDL2 versionBastien Bouclet
This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3.
2015-12-14OPENGL: Smooth mouse experience when black bars are visible.Johannes Schickel
This gets rid of the feeling of the mouse sticking to black borders by using the full output resolution as area for tracking game mouse movement. The same behavior is present in plain SDL output with SDL2.
2015-12-14WIN32: Fix building for (some) MinGW64 toolchains.Johannes Schickel
2015-12-13SDL: Slight formatting fixes.Johannes Schickel
2015-12-13OPENGLSDL: Set proper mouse emulation dimensions.Johannes Schickel
Formerly we did not initialize the mouse emulation from SdlEventSource properly. Now hopefully joysticks etc. should work fine with the SDL OpenGL output too.
2015-12-13SDL: Fix mouse emulation with SDL2.Johannes Schickel
The mouse emulation via keyboard (or other means) was broken with 079037b73990b6107e59c7f1cd971c3a1cc221d1.
2015-12-13OPENGL: Limit scissor override to invisible overlay.Johannes Schickel
This fixes some corner cases which caused black bars to appear for a few screen updates when the overlay is visible.
2015-12-13SDL: Fix warpMouse for SDL2.Johannes Schickel
Thanks to bgK for noticing.
2015-12-12OPENGL: Implement black borders using scissor test.Johannes Schickel
2015-12-12OPENGL: Only redraw screen when actual changes happened.Johannes Schickel
2015-12-12OPENGL: Refactor screen refresh handling.Johannes Schickel
Subclasses of OpenGLGraphicsManager are now supposed to supply a refreshScreen function which handles actual screen updating (for example, buffer swapping).
2015-12-12OPENGL: Fix include guard name.Johannes Schickel
2015-12-08Merge branch 'rpi-sdl2'Johannes Schickel
This is a manual merge of pull request #632. The history fo the PR has been cleaned up.
2015-12-08SDL/DISPMANX: Remove dispmanx graphics output.vanfanel
2015-12-08OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets.vanfanel
2015-12-08SDL: Prevent cursor from leaving screen area in fullscreen with SDL2.Johannes Schickel
2015-12-08SDL: Prevent graphics stretching in fullscreen when using SDL2.Johannes Schickel
As a side effect we get better coordinates from mouse move events in fullscreen, i.e. we do not get actual window coordinates but something close to actual viewport coordinates. The easily noticable issue is that mouse coordinates inside black bars are outside of the viewport. For example, the x coordinate can get negative when there's a black bar at the left side.
2015-12-06Merge pull request #631 from fedor4ever/fedor4ever-patch-1Eugene Sandulenko
SYMBIAN: various fixes in build scripts
2015-12-03Symbian: cleanup build scriptFedor
Add missed engines, all engines ordered by names, simplified and clear comments
2015-12-03Symbian: add Sherlock engine supportFedor
2015-11-30TIMIDITY: Fix resource leak (CID 1003919)Torbjörn Andersson
2015-11-22Symbian: fix build issuesFedor Strizhnev
Add new linker options to remove useless code Add file not parsed by script
2015-11-22Symbian: add new engineFedor Strizhnev
2015-11-22Symbian: fix complation issuesFedor Strizhnev
2015-11-22Symbian: add new engine to help fileFedor Strizhnev
2015-11-22Symbian: help file build once nowFedor Strizhnev
2015-11-12SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing ↵vanfanel
issues and changed SurfaceSdlGraphicsManager constructor call parameters on DispmanXSdlGraphicsManager constructor.
2015-11-11Merge branch 'master' into dispmanxvanfanel
2015-10-20SDL/DISPMANX Make additional notes on README.RASPBERRYPI telling users to ↵vanfanel
manually disable some features that are sub-optimal on the Pi when they don't pass a host parameter
2015-10-19SDL/DISPMANX Fixed dispmanx activation parameter on README.RASPBERRYPIvanfanel
2015-10-18SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of ↵vanfanel
DISPMANX because it controls whether dispmanx rendering backend is enabled or not on the Raspberry Pi.
2015-10-08WIN: Fix mingw64 compilation, by limiting last hack.Kirben
2015-10-08WIN: Add hack for command line display in Windows versions built with MinGW.Kirben
2015-09-14SYMBIAN: Rename define and rephrase commentsWillem Jan Palenstijn
2015-09-14SYMBIAN: Delete obsolete fixes for 'remove'Fedor Strizhnev
2015-09-14SYMBIAN: Fix compilation error caused by remove macroFedor Strizhnev
2015-07-24SDL/DISPMANX: Corrected hasFeature() return values and made ↵vanfanel
setFullScreenMode() ignore the enable value.
2015-07-24SDL/DISPMANX: Made minor corrections sugested by fingolfin.vanfanel
2015-07-22SDL/DISPMANX: Make hasFeature(kFeatureFullscreenMode) return false since ↵vanfanel
dispmanx graphics always run in accelerated fullscreen mode.
2015-07-22SDL/DISPMANX: Updated class member names, configure script and asociated ↵vanfanel
files and docs to conform to fingolfin's corrections.
2015-07-20SDL/DISPMANX: Updated rendering code for better buffers management.vanfanel
2015-07-20RASPBERRYPI: Changed the RGB code for the game screen surface and added ↵vanfanel
RaspberryPi information file.
2015-07-20RASPBERRYPI: Rewrote buffering code of the dispmanx graphics driver for ↵vanfanel
stability.
2015-07-20RASPBERRYPI: Corrected redundant for loop on the dispmanx graphics driver code.vanfanel