| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2010-08-05 | dealt with FIXME comments: removing superfluous checks, printfs, etc. | Tony Puccinelli | |
| svn-id: r51765 | |||
| 2010-08-05 | OPENGL: Improve aspect ratio correction mode selection. | Alejandro Marzini | |
| svn-id: r51752 | |||
| 2010-08-05 | added plugin design first refinement define to ps2 makefile | Tony Puccinelli | |
| svn-id: r51749 | |||
| 2010-08-04 | OPENGL: Fix compiling for GLES. | Alejandro Marzini | |
| svn-id: r51721 | |||
| 2010-08-03 | added checks for ELF_LOADER_TARGET before including the elf plugin provider | Tony Puccinelli | |
| svn-id: r51716 | |||
| 2010-08-03 | Simplify code a bit, add several FIXMEs | Max Horn | |
| svn-id: r51688 | |||
| 2010-08-03 | PSP: Factored out thread creation routines into PspThreadable class. | Yotam Barnoy | |
| This should aid in further optimizations. svn-id: r51685 | |||
| 2010-08-03 | got rid of dlerr[MAXDLERRLEN] | Tony Puccinelli | |
| svn-id: r51678 | |||
| 2010-08-03 | got rid of dlopen, dlclose, etc. wrappers | Tony Puccinelli | |
| svn-id: r51677 | |||
| 2010-08-03 | OPENGL: Refresh OpenGL textures on all loadGFX() calls. | Alejandro Marzini | |
| OpenGL context may be destroyed after calling SDL_SetVideoMode, so it is better to always recreate the textures. svn-id: r51675 | |||
| 2010-08-03 | OPENGL: Prioritize desktop resolution as default fullscreen mode. | Alejandro Marzini | |
| svn-id: r51674 | |||
| 2010-08-02 | N64: mention hkz-libn64 download location in port readme | Fabio Battaglia | |
| svn-id: r51656 | |||
| 2010-08-02 | DS: Allow disabling assert via NDEBUG; cleanup | Max Horn | |
| svn-id: r51640 | |||
| 2010-08-02 | DS: Disable debug mode in setup-builddirs.sh | Max Horn | |
| svn-id: r51638 | |||
| 2010-08-02 | DS: More closely immitate CXXFLAGS of custom DS build system | Max Horn | |
| svn-id: r51637 | |||
| 2010-08-02 | DS: Reorder & complete list of OPT_SPEED files; some tweaks | Max Horn | |
| Add -mno-thumb to OPT_SPEED to override the -mthumb from OPT_SIZE. svn-id: r51636 | |||
| 2010-08-02 | OPENGL: Add missing header. | Alejandro Marzini | |
| svn-id: r51605 | |||
| 2010-08-02 | OPENGL: Save last fullscreen mode size to config file. | Alejandro Marzini | |
| svn-id: r51604 | |||
| 2010-08-02 | OPENGL: Improve fullscreen mode selection. Add warpMouse adjusting. | Alejandro Marzini | |
| svn-id: r51603 | |||
| 2010-08-01 | OPENGL: By default only enable None, Conserve and 4/3 aspect ratio corrections. | Alejandro Marzini | |
| svn-id: r51599 | |||
| 2010-08-01 | Fix warnings. | Alejandro Marzini | |
| svn-id: r51592 | |||
| 2010-08-01 | SYMBIAN 2nd installment of getting symbian to build with gsoc2010 SDL | Lars Persson | |
| svn-id: r51588 | |||
| 2010-08-01 | SYMBIAN platform. Correct building of SDL refacturing for Symbian. | Lars Persson | |
| svn-id: r51587 | |||
| 2010-08-01 | CONFIGURE: add support for N64 port to configure | Fabio Battaglia | |
| svn-id: r51581 | |||
| 2010-08-01 | iPhone: changed GL_NEAREST to GL_LINEAR in miniaturization filter as per ↵ | Yotam Barnoy | |
| forum post 29/7/10 svn-id: r51567 | |||
| 2010-08-01 | OPENGL: Remove use of floats for aspect ratio correction. Improved ↵ | Alejandro Marzini | |
| fullscreen toggling default mode selection. Floats can lead to calculation errors because, now uints are used and aspect ratio values are handled with a x 10000 scale. When entering fullscreen, it will be looked for the fullscreen mode with the smallest metric that mantains the game screen aspect ratio. svn-id: r51563 | |||
| 2010-07-31 | OPENGL: Switch to native resolution fullscreen as default. | Alejandro Marzini | |
| svn-id: r51560 | |||
| 2010-07-31 | OPENGL: Add support for BGR and rgb(a) reversed formats (Not available for ↵ | Alejandro Marzini | |
| GLES). General cleanup and commenting. svn-id: r51559 | |||
| 2010-07-31 | DS: Remove now redundant ds-fs.o from PORT_OBJS | Max Horn | |
| svn-id: r51558 | |||
| 2010-07-31 | DS: Add shell script which emulates old DS builds using configure&make | Max Horn | |
| svn-id: r51556 | |||
| 2010-07-31 | DS: Fix custom DS build system | Max Horn | |
| svn-id: r51555 | |||
| 2010-07-31 | OPENGL: For GLES, add glOrthox and do not use GL_BGR. | Alejandro Marzini | |
| svn-id: r51552 | |||
| 2010-07-31 | Add OpenGL dependencies to MinGW configure. | Alejandro Marzini | |
| svn-id: r51551 | |||
| 2010-07-31 | OPENGL: Fix texture updating. | Alejandro Marzini | |
| svn-id: r51549 | |||
| 2010-07-30 | PSP: optimized memcpy some more and fixed memcpy testing | Yotam Barnoy | |
| Found that the particular implementation was producing messy assembly for misaligned copies. Improved it and also fixed up wrapping the memcpy, which would cause endless prints in case memcpy testing is asked for. svn-id: r51503 | |||
| 2010-07-30 | Merged from trunk, from Rev 50841 to HEAD | Alejandro Marzini | |
| svn-id: r51495 | |||
| 2010-07-30 | SDL/OPENGL: Add ability to switch between SDL and OpenGL graphics managers. | Alejandro Marzini | |
| OSystem_SDL will create a merged list of all graphics modes from SDL and OpenGL. When the user changes the graphics mode in options and restarts ScummVM should switch to that graphics mode in the corresponding graphics manager. svn-id: r51493 | |||
| 2010-07-30 | OSYSTEM: Add resetGraphicsScale() method. | Alejandro Marzini | |
| This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager. svn-id: r51492 | |||
| 2010-07-30 | OPENGL: Fix crash on Broken Sword 2 when refreshing screen. | Alejandro Marzini | |
| I must admit that I do not know why it does crash, but it seems that updating row by row is safer and does not makes problems. svn-id: r51491 | |||
| 2010-07-30 | SDL: Add SDL backend subfolders paths to makefile MODULE_DIRS. | Alejandro Marzini | |
| This should fix subfolders sources not recompiling after a header change. svn-id: r51489 | |||
| 2010-07-29 | DC: Let scummvm.ini override autodetect of games | Marcus Comstedt | |
| If a game CD has a scummvm.ini file with at least one game domain in it, the normal autodetection is now bypassed and a menu of only the games in the .ini file is presented instead. The descriptions of the games are taken from the .ini file, but icons are still scanned for in the old fashion. Note that previously ScummVM would read global options from the scummvm.ini file on the boot disc (if present), but now global options are instead taken from the scummvm.ini on the game disc (in case of a disc swap). svn-id: r51480 | |||
| 2010-07-29 | DC: Specialize createConfig{Read,Write}Stream | Marcus Comstedt | |
| Implement platform-specific variants of createConfigReadStream() and createConfigWriteStream(), instead of inheriting the BaseBackend definitions. Nonstandard behavious is as follows: * createConfigWriteStream() always returns 0 (read-only filesystem) * createConfigReadStream() returns an empty MemoryReadStream instead of NULL if scummvm.ini does not exist. This is to make sure that loadDefaultConfigFile() always clears out any old config data, as I'll want to restart config parsing from scratch after a disc swap. svn-id: r51478 | |||
| 2010-07-29 | DS: Add WRAP_MALLOC support to ds.mk, update comments | Max Horn | |
| svn-id: r51474 | |||
| 2010-07-29 | DS: Get rid of DS_NON_SCUMM_BUILD and DS_SCUMM_BUILD | Max Horn | |
| svn-id: r51473 | |||
| 2010-07-29 | BUILD: Unify how MODULE_DIRS is computed for backends | Max Horn | |
| This should help avoid situations where MODULE_DIRS is not set to a complete list of build dirs (which causes troubles with the automatic header dependency detection logic). On the long run, we should replace the relevant code by a macro or also use rules.mk for this (with yet another if/else case add to it). svn-id: r51467 | |||
| 2010-07-29 | BUILD: Fix MODULE_DIRS for WinCE port | Max Horn | |
| svn-id: r51466 | |||
| 2010-07-29 | BUILD: Compile & link certain files only for specific BACKEND values | Max Horn | |
| svn-id: r51465 | |||
| 2010-07-28 | added some comments to shorts-segment-manager, moved main engine linker ↵ | Tony Puccinelli | |
| script for ps2 into the plugins folder as it is only used when dynamic plugins are enabled svn-id: r51447 | |||
| 2010-07-28 | added check for MIPS machine type in the 'readElfHeader' method | Tony Puccinelli | |
| svn-id: r51403 | |||
| 2010-07-28 | abstracted an ELF plugin provider | Tony Puccinelli | |
| svn-id: r51400 | |||
