Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-02 | IMAGE: Move bitmap writing code out of OpenGLGraphicsManager | Cameron Cawley | |
2019-02-21 | BUILD: Improve rules for compiling Windows resource scripts | Cameron Cawley | |
2019-02-16 | IOS: Add support for three finger swipes up/down for showing/hiding software ↵ | Jonny Bergström | |
keyboard | |||
2019-02-16 | IOS: Implement kFeatureVirtualKeyboard to show/hide the keyboard | Thierry Crozat | |
2019-02-13 | DINGUX: Fix dinguxsdl graphics backend | gameblabla | |
2019-01-05 | COMMON: Remove usage of ScopedPtr in OutSaveFile | Bastien Bouclet | |
It's not very useful. However this is mostly to test the theory that the build failure we've been experiencing in engines/scumm/he/logic/football.cpp with the osx builder on buildbot is related to the size of the intermediary assembly source file. | |||
2018-12-25 | BUILD: Copy README.md instead of README | Matan Bareket | |
2018-12-25 | BUILD: Add fonts.dat to packaging rules | Cameron Cawley | |
2018-12-17 | COMMON: Rename enum variable for native browser feature | Thierry Crozat | |
There was a typo in the name (missing 'r' in browser). | |||
2018-12-17 | WIN32: Always include windows.h before util.h | SupSuper | |
This avoids Windows trying to stomp our definition of ARRAYSIZE | |||
2018-12-17 | WIN32: Fix libcurl redefining ARRAYSIZE | SupSuper | |
libcurl pulls in Windows headers, so let's include it first to avoid clashing with common headers | |||
2018-12-17 | WIN32: Move all ARRAYSIZE undefs to util.h | SupSuper | |
Instead of trying to undefine ARRAYSIZE everywhere we use a Windows header, let's just do it before we define our own | |||
2018-12-16 | WIN32: Fix build after the addition of SHGetFolderPath() | Filippos Karapetis | |
2018-12-16 | BACKENDS: Add kFeatureNativeFileBowserDialog | Thierry Crozat | |
2018-12-16 | WIN32: Use SHGetFolderPath to get the location of the Application Data ↵ | Cameron Cawley | |
folder (#1449) | |||
2018-12-16 | WIN32: Respect browser_lastpath setting | SupSuper | |
2018-12-16 | WIN32: Fix dialog compilation under MinGW | SupSuper | |
2018-12-16 | WIN32: Fix incorrect Windows version check | SupSuper | |
There's no point in testing for Windows 10 since the comparison is already "greater than or equals", and it identifies itself as 6.2 for backwards compatibility. Likely it was failing before because the return type was wrong. Version checks are unreliable anyways, should use feature checks, but "if it ain't broke don't fix it". | |||
2018-12-16 | WIN32: Add DialogManager with system file browser support | SupSuper | |
2018-12-16 | WIN32: Move utility functions to a common wrapper | SupSuper | |
2018-12-16 | OSX: Integrate system file browser into DialogManager | SupSuper | |
2018-12-16 | BACKENDS: Move OSX file browser into backend | SupSuper | |
2018-12-13 | WIN32: Restore Windows 98 compatibility (bug #10613) | SupSuper | |
Replace calls to GetUserDefaultUILanguage and SHGetFolderPath which aren't supported in older Windows. | |||
2018-12-02 | POSIX: Set the default screenshots path to the XDG Pictures directory | Bastien Bouclet | |
2018-11-27 | CREATE_PROJECT: Support building with Tremor instead of Vorbis | Cameron Cawley | |
2018-11-26 | SDL: Fix crash when calling OSystem::quit() and OSystem::fatalError() | Thierry Crozat | |
2018-11-21 | 3DS: Fix copy/paste error | Cameron Cawley | |
2018-11-21 | 3DS: Fix typos | Cameron Cawley | |
2018-11-21 | 3DS: Remove unnecessary include | Cameron Cawley | |
2018-11-21 | 3DS: Fix building outside the main source directory | Cameron Cawley | |
2018-11-21 | IOS7: Enable Port Specific Software Scalers. | D G Turner | |
This was disabled during the merge of the initial pull request, PR 630 as this "limits the port to 16bit color precision, i.e. preventing it from coping with engines like Wintermute, and Sword25.". The intent was to replace this with GLSL based scalers, and thus to avoid switching around and confusing users this was disabled. However, since the GLSL solution has not been implemented after 2 years, and users are asking for this feature on IOS7, am enabling this for now. This can always be replaced in future with a GLSL based solution if a motivated developer provides a patch. | |||
2018-11-21 | 3DS: Updated README.md | Nitrus | |
2018-11-21 | 3DS: Added improved README.md | Nitrus | |
2018-11-21 | 3DS: Fix assertion issue in case cursor dimensions are zero | Nitrus | |
2018-11-21 | 3DS: Clear render target on each frame | Nitrus | |
...in order to clear framebuffer artifacts in case the screen is not stretched. | |||
2018-11-21 | 3DS: Don't wait after SyncDisplayTransfer | Nitrus | |
2018-11-21 | 3DS: Fix deprecated C3D methods | Nitrus | |
2018-11-21 | 3DS: Update header inclusions and forbidden symbols | Nitrus | |
2018-11-21 | 3DS: Clean up entry point | Nitrus | |
2018-11-21 | 3DS: Use recent devkitPro build tools | Nitrus | |
2018-11-16 | PSP: Copy the extracted keyboard files instead of kbd.zip | Cameron Cawley | |
2018-11-16 | PSP: Add README.PSP to the output of the print-dists rule | Cameron Cawley | |
2018-11-16 | PSP: Don't hard-code the version and list of data files in the build script | Cameron Cawley | |
2018-11-15 | WIN32: Move the Windows-specific packaging rules into a separate file | Cameron Cawley | |
2018-11-04 | BACKENDS: Remove references to the GP32 backend | Cameron Cawley | |
2018-11-03 | ANDROID: Fix a -Wformat-security warning | Cameron Cawley | |
2018-10-28 | IOS: Disable code using safeAreaInsets when compiling with iOS SDK 10 or below | Thierry Crozat | |
2018-10-28 | IOS: Attempt to fix compilation with pre-iOS 11 SDK | Thierry Crozat | |
2018-10-28 | IOS: Fix missing brackets | Thierry Crozat | |
2018-10-28 | IOS: Support building in Xcode 10/iOS 12, and for iPhone X-like devices that ↵ | Yoshi Sugawara | |
have a "safe area" iOS 12 drops support for libstdc++, so the project needs to be compiled explicitly using libc++. Support the "safe area" when redrawing the view to leave space for the notch in portrait and landscape orientations. |