Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-16 | OPENGL: Cleanup. Remove Texture::getHardwareFormat. | Johannes Schickel | |
2016-03-16 | OPENGL: Move color key handling for CLUT8 to TextureCLUT8. | Johannes Schickel | |
2016-03-16 | OPENGL: Fix texture format for BGR565. | Johannes Schickel | |
2016-03-16 | OPENGL: Move max texture size information to Context. | Johannes Schickel | |
2016-03-16 | OPENGL: Create new abstraction for GL texture objects. | Johannes Schickel | |
2016-03-16 | OPENGL: Remove (some) unused GL definitions. | Johannes Schickel | |
2016-03-16 | OPENGLSDL: Request "standard" GL contexts. | Johannes Schickel | |
Compatibility profiles only exist in modern OpenGL and we request an ancient version. | |||
2016-03-16 | OPENGL: Unify shader implementation for GL and GLES2. | Johannes Schickel | |
2016-03-16 | OPENGL: Slightly cleanup programmable pipeline handling. | Johannes Schickel | |
2016-03-16 | OPENGL: (Partly) move context specific handling to Context. | Johannes Schickel | |
This does not include (most) shader setup, and projection matrices yet. | |||
2016-03-16 | OPENGL: Make Context::reset explicitly reset state. | Johannes Schickel | |
2016-03-16 | OPENGL: Slight simplifcation for opengl-func.h usage. | Johannes Schickel | |
2016-03-16 | OPENGLSDL: Destroy GL context on exit with SDL2. | Johannes Schickel | |
2016-03-16 | OPENGL: Handle destruction gracefully when no context is setup. | Johannes Schickel | |
2016-03-16 | OPENGL: Add support for shaders with GL contexts. | Johannes Schickel | |
2016-03-16 | OPENGL: Reset context description on context destroy. | Johannes Schickel | |
2016-03-16 | OPENGL: Reset full context structure. | Johannes Schickel | |
2016-03-16 | OPENGL: Support GLES2 contexts. | Johannes Schickel | |
2016-03-16 | OPENGL: Typo. | Johannes Schickel | |
2016-03-16 | OPENGL: Simplify orthogonal projection setup. | Johannes Schickel | |
2016-03-16 | OPENGLSDL: Slight cleanup. | Johannes Schickel | |
2016-03-16 | OPENGL: Simplify context type setting. | Johannes Schickel | |
2016-03-16 | OPENGLSDL: Try to use GL(ES) context SDL2 defaults to. | Johannes Schickel | |
2016-03-16 | OPENGL: Support RGB555 for OpenGL ES output. | Johannes Schickel | |
This mode should *not* be used by any new engines/code. If someone is going to use it and says it works with the OpenGL output, please make them wear a red uniform and beam them onto a remote planet. | |||
2016-03-16 | OPENGL: Allow runtime specification of OpenGL mode. | Johannes Schickel | |
Formerly, we required that the OpenGL mode was fixed at compile time. Now we allow the code to work with whatever it is given at runtime. It is still possible to force a context type on compile time. | |||
2016-03-16 | OPENGL: Remove support for ARGB8888. | Johannes Schickel | |
This used to be used by Sword25. Since it is not supported by GLES and no engine code uses it we drop support. Hopefully, this helps people to realize they should not use that format in their engine. | |||
2016-03-16 | OPENGL: Rename GLCALL to GL_CALL. | Johannes Schickel | |
2016-03-16 | OPENGL: Resolve OpenGL functions on run-time. | Johannes Schickel | |
Formerly we relied on static linkage. However, in the presense of modern OpenGL (ES) implementations it is not easily identifable which library to link against. For example, on Linux amd64 with nVidia drivers and SDL2 setup to create a GLES 1.1 context one would need to link against libGL.so. However, traditionally GLES 1.1 required to link against libGLESv1_CM.so. To prevent a huge mess we simply resolve the OpenGL functions on run-time now and stop linking against a static library (in most cases). GLES support needs to be enabled manually on configure time for now. Tizen changes have NOT been tested. | |||
2016-03-16 | OPENGL: Define GLCALL in opengl-sys.h. | Johannes Schickel | |
debug.h is now always included and all calls should be made through GLCALL. | |||
2016-03-16 | OPENGL: Add functionality to query OpenGL functions on runtime. | Johannes Schickel | |
This can and will be used for future extension usage support. Tizen changes have been untested. | |||
2016-03-16 | OPENGL: Refactor GL extension handling slightly. | Johannes Schickel | |
2016-03-09 | SDL: Fix compilation with SDL2 and MSVC2015. | Johannes Schickel | |
2016-03-09 | GCW0: Remove hardcoded list of skipped engines. | Eugene Sandulenko | |
Now we rely on highres feature of the backends | |||
2016-03-05 | GCW0: Disabled more 640x480-only engines | Eugene Sandulenko | |
2016-03-01 | WIN32: Fix invalid array accesses when MIDI device listing fails. | Johannes Schickel | |
2016-02-26 | MAEMO: Update debian/changelog | Tarek Soliman | |
2016-02-26 | GCW0: Packaging fixes | Eugene Sandulenko | |
2016-02-26 | GCW0: Update port building and provide port-specific README | Eugene Sandulenko | |
Fluidsynth is too problematic, stutters with some games, so disabling it for the time being. | |||
2016-02-26 | DREAMCAST: Re-fix listing of savegames | Marcus Comstedt | |
The roles of the pattern and filename were reversed, so fixed that. | |||
2016-02-26 | IOS: Fixes savegame deletion on sandboxed iOS devices | Vincent Bénony | |
2016-02-25 | DREAMCAST: Fix listing of savefiles. | Johannes Schickel | |
We introduced a new pattern '#' in 06641f29a7bdcda280b0291f215193f055c83969. Starting from that commit all backends were supposed to support it. Dreamcast was missed. To support it in Dreamcast we now use Common::String::matchString to do pattern matching. | |||
2016-02-24 | GCW0: Trigger keyboard only on button down, not on up, otherwise it required ↵ | Eugene Sandulenko | |
holding | |||
2016-02-24 | GCW0: Made packager reenterable | Eugene Sandulenko | |
2016-02-24 | GCW0: Disabling more features on GCW0 | Eugene Sandulenko | |
2016-02-24 | GCW0: Add release build script | Eugene Sandulenko | |
2016-02-24 | GCW0: Include free soundfont into release package | Eugene Sandulenko | |
2016-02-23 | WIN32: Fix plugin provider build for 64bit target. | Johannes Schickel | |
2016-02-17 | SDL: Work around bug #7038 by limiting mode reset to Win32. | Johannes Schickel | |
Bug is: "IRIX: X BadMatch when trying to start any 640x480 game". 40e019efd45a02261a7dbc69ceaa9188d8c7a269 introduced resetting the pixel depth when unloading modes for SDL output. This was required to make mode listing for OpenGL work on Win8+. This causes issues on non-Win32 platforms though. SDL might not give us a valid a pixel depth, causing the resetting to fail. A particular example is X11 on IRIX, when only 16bit output modes work. Initially SDL tells us that the pixel depth is 32bit. Trying to set this up causes a crash though. Since there is no way to validate SDL's return value, we simply limit the reset to platforms where it is actually required, i.e. Win32. | |||
2016-02-17 | AMIGAOS: Fix native build breakage caused by indented comments in amigaos.mk. | Johannes Schickel | |
As pointed out by Raziel^. | |||
2016-02-17 | AMIGAOS: Fix 'amigaosdist' for in-tree builds on AmigaOS. | Hubert Maier | |
AmigaOS's Rexx interpreter seems to have problems with './' in the path to the Rexx script. We work around this by copying it to the cwd and using it from there. Manual merge of PR #669 "AMIGAOS: Fix amigaos.mk to make the rexx script work on local builds". |