Age | Commit message (Collapse) | Author |
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better results. Renamed a few types and enums to make it clear what they're for.
svn-id: r43919
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svn-id: r43910
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svn-id: r43892
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comment used to imply) but rather an issue in some game engines.
svn-id: r43880
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svn-id: r43877
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- Standard and Dual-strike (240p) video modes, both with or without AA
- Distinct textures for the overlay, game buffer and the cursor
- Support for HW paletted textures
- Less pixel buffer conversions
- Cursor scaling
- Support for kFeatureAspectRatioCorrection and kFeatureOverlaySupportsAlpha
svn-id: r43830
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svn-id: r43809
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svn-id: r43679
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svn-id: r43675
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svn-id: r43663
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svn-id: r43662
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version of gcc (5.1) but don't occur on my local copy (4.1.0).
svn-id: r43661
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svn-id: r43659
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svn-id: r43651
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svn-id: r43650
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svn-id: r43647
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svn-id: r43637
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svn-id: r43636
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svn-id: r43631
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svn-id: r43627
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svn-id: r43622
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svn-id: r43618
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mostly useless)
svn-id: r43615
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bitdepth argument that was missing in ARM builds previously.
Also fix a few warnings.
Also fix the WinCE build which fails in the SDL init call with a missing
bitdepth field.
Untested at this point (build certainly gets further than before). Committing
this seems reasonable, as it can't make it any worse :)
svn-id: r43614
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svn-id: r43607
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svn-id: r43606
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svn-id: r43605
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guarantee a consistent build.
svn-id: r43604
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svn-id: r43581
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svn-id: r43580
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svn-id: r43577
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svn-id: r43539
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svn-id: r43525
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43458-43468,43470-43471,43473-43475,43477,43479-43483,43485,43497-43498,43500,43503-43504,43507,43509-43510,43512-43515,43517,43519,43521,43523 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
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r43458 | thebluegr | 2009-08-17 15:55:21 +1000 (Mon, 17 Aug 2009) | 8 lines
- Simplified some functions to accept only the parts of the EngineState they need as parameters, instead of the whole EngineState
- Moved the class table in the Segment manager - it's the only class using it directly
- Removed the sci11 flag from save games (we already know this, we don't need to store it)
- Moved script_get_segment() and get_class_address() inside the segment manager class
- Removed the script_locate_by_segment wrapper
- Simplified script_lookup_export() a lot by removing some paranoia checks
- Added some WIP code for automatically determining the game id in the fallback detector (still not working)
- General cleanup
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r43459 | lordhoto | 2009-08-17 17:36:08 +1000 (Mon, 17 Aug 2009) | 1 line
Fix compilation of the SCI engine. It seems that all of the SCI header files I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers.
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r43460 | thebluegr | 2009-08-17 19:19:53 +1000 (Mon, 17 Aug 2009) | 1 line
Cleanup
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r43461 | strangerke | 2009-08-17 19:50:35 +1000 (Mon, 17 Aug 2009) | 1 line
Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths in scripts
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r43462 | strangerke | 2009-08-17 19:54:49 +1000 (Mon, 17 Aug 2009) | 1 line
Suppress useless parentheses
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r43463 | lordhoto | 2009-08-17 19:57:09 +1000 (Mon, 17 Aug 2009) | 1 line
Formatting.
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r43464 | strangerke | 2009-08-17 20:05:02 +1000 (Mon, 17 Aug 2009) | 1 line
Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, and mimic this code in oPlaytoons_openItk
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r43465 | lordhoto | 2009-08-17 20:48:03 +1000 (Mon, 17 Aug 2009) | 2 lines
- Add note about that modifing the parent stream will mess up SeekableSubReadStream and SeekableSubReadStreamEndian.
- Link to SubReadStream documentation from SeekableSubReadStream and SeekableSubReadStreamEndian.
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r43466 | thebluegr | 2009-08-17 21:06:27 +1000 (Mon, 17 Aug 2009) | 1 line
Made sound effect playing code consistent for compressed and uncompressed sounds. MemoryReadStream is used again instead of SeekableSubReadStream, as there will be issues when multiple sound effects or voices are played simultaneously
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r43467 | thebluegr | 2009-08-17 21:11:38 +1000 (Mon, 17 Aug 2009) | 1 line
Ignore speech and sound effect samples with unknown compression, instead of trying to play them as raw sound. Some cleanup
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r43468 | dreammaster | 2009-08-17 21:36:09 +1000 (Mon, 17 Aug 2009) | 1 line
Fix for some more !!HIGH STRINGS!! when talking to the palace guards
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r43470 | thebluegr | 2009-08-17 21:49:07 +1000 (Mon, 17 Aug 2009) | 1 line
Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
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r43471 | dreammaster | 2009-08-17 21:51:42 +1000 (Mon, 17 Aug 2009) | 1 line
Switched event loop while/do to do/while, to ensure event handling occurs even when the game is under heavy load
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r43473 | lordhoto | 2009-08-17 22:22:15 +1000 (Mon, 17 Aug 2009) | 1 line
Cleanup: don't copy the Kyrandia 1 Amiga credits data in a temporary buffer, and thus keeping it twice in memory.
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r43474 | lordhoto | 2009-08-17 22:22:30 +1000 (Mon, 17 Aug 2009) | 1 line
Clear input queue before displaying the credits in Kyrandia 1.
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r43475 | lordhoto | 2009-08-17 22:47:57 +1000 (Mon, 17 Aug 2009) | 1 line
Fix possible out of bounds access in Screen::drawShape.
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r43477 | joostp | 2009-08-17 22:57:37 +1000 (Mon, 17 Aug 2009) | 2 lines
Commit (slightly) modified version of patch #2831248: Allow suspend/resume for PSP
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r43479 | thebluegr | 2009-08-17 23:16:40 +1000 (Mon, 17 Aug 2009) | 1 line
Added looping support to LinearDiskStream, needed by SAGA and perhaps other engines. Note that the loop end parameter is still not implemented
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r43480 | thebluegr | 2009-08-17 23:25:44 +1000 (Mon, 17 Aug 2009) | 2 lines
- Removed the custom DigitalMusicInputStream used in SAGA for the digital music in ITE CD and replaced it with the common LinearDiskStream class
- Removed leftover code which plays standalone tracks (it's not used anywhere)
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r43481 | lordhoto | 2009-08-17 23:49:56 +1000 (Mon, 17 Aug 2009) | 1 line
Slight cleanup to makeLinearDiskStream interface.
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r43482 | waltervn | 2009-08-18 01:49:22 +1000 (Tue, 18 Aug 2009) | 1 line
SCI: Add autodetection for DoSound. Cleanup.
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r43483 | waltervn | 2009-08-18 02:07:47 +1000 (Tue, 18 Aug 2009) | 1 line
SCI: Build fix.
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r43485 | thebluegr | 2009-08-18 04:25:51 +1000 (Tue, 18 Aug 2009) | 1 line
Put back the code for playing external digital music, used by the MIDI enhancement project, which was removed in rev. #43480
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r43497 | waltervn | 2009-08-18 09:11:25 +1000 (Tue, 18 Aug 2009) | 1 line
SCI: Fix kernel table for multilingual SCI01 games. Cleanup.
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r43498 | joostp | 2009-08-18 09:54:40 +1000 (Tue, 18 Aug 2009) | 2 lines
PSP: increase optimization level and change clock rate to 333mhz
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r43500 | thebluegr | 2009-08-18 16:43:06 +1000 (Tue, 18 Aug 2009) | 1 line
Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied
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r43503 | thebluegr | 2009-08-18 19:12:41 +1000 (Tue, 18 Aug 2009) | 1 line
Removed the maxMemory parameter of the resource manager and replaced it with a define
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r43504 | thebluegr | 2009-08-18 20:01:18 +1000 (Tue, 18 Aug 2009) | 2 lines
- Added game ID detection to the fallback detector. We still need to map some of Sierra's internal IDs to our own ones
- The class table is now created in the segment manager constructor
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r43507 | dreammaster | 2009-08-18 22:25:04 +1000 (Tue, 18 Aug 2009) | 1 line
Bugfix for Castle Skorl problem reported on the list
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r43509 | thebluegr | 2009-08-18 22:49:34 +1000 (Tue, 18 Aug 2009) | 1 line
Mapped some Sierra internal IDs to our own ones, and added a note about a hack currently used in the fallback detector
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r43510 | thebluegr | 2009-08-19 00:10:31 +1000 (Wed, 19 Aug 2009) | 1 line
Started rewriting the SCI engine to use FSNode instead of file names. This is the proper solution for removing the hack in the fallback detector, but it still needs work. Also, reduced the things needed to be initialized a bit, so that the detection is a bit faster
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r43512 | lordhoto | 2009-08-19 01:31:26 +1000 (Wed, 19 Aug 2009) | 1 line
Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files)
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r43513 | lordhoto | 2009-08-19 01:32:26 +1000 (Wed, 19 Aug 2009) | 2 lines
- Destory AudioCDManager singleton after user quits a game, this saves a few bytes memory
- Added FIXME to audiocd.h, concering why destroying the AudioCDManager can not quit CD playback right now
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r43514 | joostp | 2009-08-19 01:39:47 +1000 (Wed, 19 Aug 2009) | 2 lines
PSP: disable dosbox OPL
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r43515 | lordhoto | 2009-08-19 01:41:00 +1000 (Wed, 19 Aug 2009) | 1 line
Typos.
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r43517 | joostp | 2009-08-19 03:12:01 +1000 (Wed, 19 Aug 2009) | 2 lines
PSP: Make R-trigger act as a context sensitive modifier key, remap ENTER to triangle
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r43519 | joostp | 2009-08-19 04:06:50 +1000 (Wed, 19 Aug 2009) | 2 lines
Implement setCursorPalette(), correct hasFeature() <-> getFeatureState() mixup.
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r43521 | john_doe | 2009-08-19 05:42:13 +1000 (Wed, 19 Aug 2009) | 2 lines
- PMV player: Use frame count from PVM file and fix incorrect "invalid chunk type" warning
- Fix sprite drawing glitch with vertically flipped sprites (bug #2825925)
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r43523 | buddha_ | 2009-08-19 07:37:31 +1000 (Wed, 19 Aug 2009) | 1 line
Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anything else then should go to the branch-1-0-0 too, but haven't had the time to do much testing yet - thus committing to the trunk first.
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svn-id: r43524
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svn-id: r43519
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triangle
svn-id: r43517
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svn-id: r43514
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making the automatic mapper smarter, at least when there is a keyboard present. Fixed a minor whitespace issue in a comment.
svn-id: r43502
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svn-id: r43498
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for PSP
svn-id: r43477
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43417,43420,43425-43426,43428,43431,43434,43436-43438,43440-43441,43444-43447,43449-43452 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
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r43417 | Kirben | 2009-08-16 10:53:55 +1000 (Sun, 16 Aug 2009) | 1 line
Fix overflow in convertFilePath().
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r43420 | mthreepwood | 2009-08-16 11:43:18 +1000 (Sun, 16 Aug 2009) | 1 line
Fix using the backspace key on Mac OS X in HE games.
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r43425 | lordhoto | 2009-08-16 15:38:03 +1000 (Sun, 16 Aug 2009) | 1 line
Fix options dialog's reflowLayout.
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r43426 | lordhoto | 2009-08-16 15:38:16 +1000 (Sun, 16 Aug 2009) | 1 line
Added Ninteno DS specific hack, which takes care of tab button width problems. This actually is not a NDS specific problem, but so far the NDS seems to be the only backend, which has a custom (hardcoded) dialog, which makes problems with our theme layouts. Instead of r43423, which enabled auto width calculaction for tab buttons on all platforms, this commit limits this to the Nintendo DS backend. This takes care of possible layout changes, caused by the changes of the commit. I also added a comment with possible solutions to this problem.
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r43428 | lordhoto | 2009-08-16 16:33:34 +1000 (Sun, 16 Aug 2009) | 1 line
Fix valgrind warnings.
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r43431 | lordhoto | 2009-08-16 21:28:59 +1000 (Sun, 16 Aug 2009) | 1 line
Fix bug #2838464 "SCUMM: GUI messages misaligned".
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r43434 | dreammaster | 2009-08-16 22:03:48 +1000 (Sun, 16 Aug 2009) | 1 line
Added detection entry for the UK 16 colour version
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r43436 | lordhoto | 2009-08-16 22:10:37 +1000 (Sun, 16 Aug 2009) | 1 line
Fix F5's save button in DOTT CD for me. Actually I was able to reproduce the issue before I wrote this code, after reverting it for more testing, I couldn't reproduce it anymore. Probably it was some random problem, at least this code should now assure the "Save" button's state is always matching the return value of ScummEngine::canSaveGameStateCurrently.
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r43437 | lordhoto | 2009-08-16 22:10:51 +1000 (Sun, 16 Aug 2009) | 1 line
For a better user experience, clear all meta infos, when clicking on an unused slot in the GMM save/load dialog.
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r43438 | lordhoto | 2009-08-16 22:11:45 +1000 (Sun, 16 Aug 2009) | 1 line
Cleanup.
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r43440 | mthreepwood | 2009-08-16 23:47:48 +1000 (Sun, 16 Aug 2009) | 1 line
Fix for bug #2838517 (FF: backspace does not work when typing save game name).
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r43441 | mthreepwood | 2009-08-17 00:04:54 +1000 (Mon, 17 Aug 2009) | 1 line
Introduce a better fix for the Mac OS X backspace problem by adding the workaround to default-events.cpp.
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r43444 | lordhoto | 2009-08-17 03:35:59 +1000 (Mon, 17 Aug 2009) | 1 line
Fix format arugments in LoL code. (triggered via -Wformat-security)
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r43445 | lordhoto | 2009-08-17 03:36:16 +1000 (Mon, 17 Aug 2009) | 1 line
Fix warning caused by -Wformat-security, also fixed a possible buffer overflow along with it.
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r43446 | lordhoto | 2009-08-17 03:36:31 +1000 (Mon, 17 Aug 2009) | 1 line
Fix warning caused by -Wformat-security.
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r43447 | lordhoto | 2009-08-17 03:38:09 +1000 (Mon, 17 Aug 2009) | 1 line
Fix for bug #2838568 "AMIGAOS4: Compiler error in audiostream.cpp"
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r43449 | waltervn | 2009-08-17 05:18:19 +1000 (Mon, 17 Aug 2009) | 3 lines
SCI: Stage 1 of the game detection overhaul. The end goal is to autodetect
as much as possible. All SCI_VERSION_* information was removed from
detection.cpp (much of it was incorrect anyway).
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r43450 | waltervn | 2009-08-17 05:19:26 +1000 (Mon, 17 Aug 2009) | 1 line
SCI: Fix regression in previous commit (QFG2).
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r43451 | waltervn | 2009-08-17 05:20:09 +1000 (Mon, 17 Aug 2009) | 1 line
SCI: Fix whitespace.
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r43452 | sev | 2009-08-17 05:48:13 +1000 (Mon, 17 Aug 2009) | 2 lines
Fix bug #2838551: "PSP: AGI games are unbearably slow"
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svn-id: r43457
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workaround to default-events.cpp.
svn-id: r43441
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mismatch workaround hacks, fixed the memory leaks I had previously created.
svn-id: r43430
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43338-43340,43342,43344-43347,43349-43350,43352-43354,43357-43358,43362,43366,43369,43375,43377,43380,43383-43384,43386,43388,43390,43393,43400,43402,43404,43406-43409,43411,43413-43414 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
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r43338 | lordhoto | 2009-08-13 10:19:26 +1000 (Thu, 13 Aug 2009) | 1 line
Little optimization in Screen::setPaletteIndex, now it only resets the palette, when the color index really changed.
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r43339 | lordhoto | 2009-08-13 10:20:37 +1000 (Thu, 13 Aug 2009) | 1 line
Fix key input in credits sequences.
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r43340 | lordhoto | 2009-08-13 10:21:42 +1000 (Thu, 13 Aug 2009) | 1 line
Fix serious bug in StaticResource::unloadId.
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r43342 | lordhoto | 2009-08-13 10:26:41 +1000 (Thu, 13 Aug 2009) | 1 line
Do not unload credits data after copying it to a temporary buffer in Kyrandia 1 Amiga, since the credits will be looped and need reload every time.
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r43344 | strangerke | 2009-08-13 19:56:54 +1000 (Thu, 13 Aug 2009) | 1 line
Initial save handler for Playtoons
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r43345 | strangerke | 2009-08-13 19:59:44 +1000 (Thu, 13 Aug 2009) | 2 lines
- Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround in working code
- Replace OPCODEDRAW 0x20,0x23 and 0x25
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r43346 | strangerke | 2009-08-13 20:00:35 +1000 (Thu, 13 Aug 2009) | 1 line
Suppress no longer needed Playtoons workaround
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r43347 | strangerke | 2009-08-13 20:08:07 +1000 (Thu, 13 Aug 2009) | 1 line
fix methods
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r43349 | lordhoto | 2009-08-14 01:55:12 +1000 (Fri, 14 Aug 2009) | 1 line
Implemented support for the "Lore of the Lands" special of Lands of Lore CD.
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r43350 | lordhoto | 2009-08-14 02:41:07 +1000 (Fri, 14 Aug 2009) | 1 line
Move version string in Modern theme beneath the Logo in high res mode, this saves some space and looks nicer.
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r43352 | lordhoto | 2009-08-14 02:50:30 +1000 (Fri, 14 Aug 2009) | 1 line
Little fix of new modern theme layout in the launcher for 3x.
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r43353 | lordhoto | 2009-08-14 03:00:19 +1000 (Fri, 14 Aug 2009) | 1 line
Cleanup.
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r43354 | lordhoto | 2009-08-14 03:00:40 +1000 (Fri, 14 Aug 2009) | 1 line
Cleanup.
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r43357 | agent-q | 2009-08-14 07:46:41 +1000 (Fri, 14 Aug 2009) | 1 line
Allow VOCs to stream from disk. Disabled by default, use symbol STREAM_AUDIO_FROM_DISK to enable. See patch #2834001.
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r43358 | Kirben | 2009-08-14 10:44:36 +1000 (Fri, 14 Aug 2009) | 1 line
The Nintendo DS hack for introduction in Simon the Sorcerer 1 is only required for Windows version (WAV format) now.
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r43362 | anotherguest | 2009-08-14 16:42:57 +1000 (Fri, 14 Aug 2009) | 1 line
Updated files from 1.0.0 branch
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r43366 | drmccoy | 2009-08-15 01:22:43 +1000 (Sat, 15 Aug 2009) | 2 lines
Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and remove the TempSpriteHandler.
Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads
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r43369 | joostp | 2009-08-15 02:13:00 +1000 (Sat, 15 Aug 2009) | 2 lines
PSP: create an EBOOT.PBP when building via configure
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r43375 | joostp | 2009-08-15 02:44:29 +1000 (Sat, 15 Aug 2009) | 2 lines
Fix incorrect memset() call (reported by Peter Bortas).
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r43377 | joostp | 2009-08-15 02:54:43 +1000 (Sat, 15 Aug 2009) | 2 lines
add psp_clean build rule to clean up EBOOT.PBP and scummvm_stripped.elf
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r43380 | joostp | 2009-08-15 03:18:03 +1000 (Sat, 15 Aug 2009) | 3 lines
MIPSpro compilation fixes / workarounds (from a patch by Rainer Canavan)
The hashmap.h change is ugly, but so far the only thing found to work. Suggestions for a better "fix" appreciated!
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r43383 | lordhoto | 2009-08-15 03:49:30 +1000 (Sat, 15 Aug 2009) | 1 line
Little fix for lopping credits in Kyrandia 1 Amiga.
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r43384 | joostp | 2009-08-15 04:02:17 +1000 (Sat, 15 Aug 2009) | 2 lines
PSP: also create param.sfo when building via configure
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r43386 | joostp | 2009-08-15 04:34:01 +1000 (Sat, 15 Aug 2009) | 2 lines
PSP: add svn revision + build date to SFO title.
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r43388 | joostp | 2009-08-15 09:20:46 +1000 (Sat, 15 Aug 2009) | 2 lines
remove double semi-colon -- hopefully this kicks the buildbot back into action =)
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r43390 | waltervn | 2009-08-15 10:28:59 +1000 (Sat, 15 Aug 2009) | 2 lines
SCI: Added enum for map and volume versions. Removed res_version setting from
detection.cpp (should be detectable). Cleanup.
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r43393 | dhewg | 2009-08-15 15:39:44 +1000 (Sat, 15 Aug 2009) | 1 line
Fix compilation.
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r43400 | Kirben | 2009-08-15 20:09:32 +1000 (Sat, 15 Aug 2009) | 1 line
Fix regression, that caused multiple sounds in Simon the Sorcerer 2 to be cut off.
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r43402 | Kirben | 2009-08-15 20:31:20 +1000 (Sat, 15 Aug 2009) | 1 line
Restore code to clear screen, before playing videos with smaller resolution in the Amiga version of The Feeble Files.
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r43404 | joostp | 2009-08-15 20:44:58 +1000 (Sat, 15 Aug 2009) | 2 lines
Properly implement PSPFilesystemFactory::makeCurrentDirectoryFileNode()
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r43406 | dreammaster | 2009-08-15 21:50:59 +1000 (Sat, 15 Aug 2009) | 1 line
Added Dirty Rect handling functionality
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r43407 | waltervn | 2009-08-15 22:09:47 +1000 (Sat, 15 Aug 2009) | 1 line
SCI: Rename sci_version_t to SciVersion
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r43408 | waltervn | 2009-08-15 22:17:23 +1000 (Sat, 15 Aug 2009) | 1 line
SCI: Add missing versions to exe version parsing
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r43409 | eriktorbjorn | 2009-08-16 00:13:48 +1000 (Sun, 16 Aug 2009) | 2 lines
Removed unnecessary semi-colons.
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r43411 | lordhoto | 2009-08-16 00:59:11 +1000 (Sun, 16 Aug 2009) | 1 line
Added const qualifiers to static data.
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r43413 | lordhoto | 2009-08-16 01:30:35 +1000 (Sun, 16 Aug 2009) | 1 line
Yet another slight graphic fix for the Kyrandia 1 Amiga credits.
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r43414 | buddha_ | 2009-08-16 05:04:21 +1000 (Sun, 16 Aug 2009) | 4 lines
Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly):
- Use AGI version 0x3149 instead of the previous 0x3086
- Makes ESC pause the game (Identical to original in this respect)
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svn-id: r43418
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svn-id: r43404
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Action structure (replacing KeyState with ActionKey should do it)
svn-id: r43399
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(though ctrl+alt will never trigger for some reason)
svn-id: r43398
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the main keymapper hashtable with ActionKeys, removed a duplicated comment line.
svn-id: r43397
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compile error, without having to separately include several other header files), reworked ActionKey structure, changed HardwareKey::modMask from uint32 into byte.
svn-id: r43396
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consumption if getHardwareKeyset is called multiple times.
svn-id: r43395
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