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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2017-11-11
SDL: Use RLE acceleration for SDL2 transparent surfaces
Thierry Crozat
2017-11-11
SDL: Preserve mouse position when switching between OpenGL and SurfaceSDL bac...
Thierry Crozat
2017-11-11
SDL: Fix display artefacts with transparent OSD message
Thierry Crozat
2017-11-10
SDL: fix various OSD message artifacts
Patrik Dahlstrom
2017-11-07
SDL: Get correct default graphics mode ID when queried
Colin Snover
2017-11-07
LINUX: Fix Header for major/minor macros, thus removing warnings.
D G Turner
2017-10-23
SDL: Automatically grab mouse upon entering fullscreen
Colin Snover
2017-10-19
SDL: Fix SDL1 cursor position when using a touchscreen
Tarek Soliman
2017-10-17
SDL: Fix missing scaled cursors in SDL 2.0.4 on Windows
Colin Snover
2017-10-16
SDL: Fix 32bpp cursor scaling in SDL1
Colin Snover
2017-10-15
SDL: Fix scaled 32bpp cursor rendering
Colin Snover
2017-10-15
DINGUX: Really constify getFeatureState
Colin Snover
2017-10-15
DINGUX: Fix missing const on hasFeature/getFeatureState implementation
Colin Snover
2017-10-15
DINGUX: Replace usage of old SurfaceSdlGraphicsManager APIs
Colin Snover
2017-10-15
GPH: Replace usage of old SurfaceSdlGraphicsManager APIs
Colin Snover
2017-10-15
PSP: Improve const-correctness
Colin Snover
2017-10-15
PSP2: Replace usage of old SurfaceSdlGraphicsManager APIs
Colin Snover
2017-10-15
OPENPANDORA: Remove duplicated loadGFXMode code
Colin Snover
2017-10-15
BACKENDS: Constify PaletteManager::grabPalette implementations
Colin Snover
2017-10-15
BACKENDS: Fix up graphics manager ports with const & override where appropriate
Colin Snover
2017-10-15
SDL: Allow window size to be reset whenever launcher is visible
Colin Snover
2017-10-15
SDL: Support 32bpp cursor rendering
Colin Snover
2017-10-15
BACKENDS: Fix missing mouse events when system cursor cannot be moved
Colin Snover
2017-10-15
BACKENDS: Do not send mouse events to games occurring outside the game draw rect
Colin Snover
2017-10-15
SDL: Minor code cleanup to declare variables at point of first use
Colin Snover
2017-10-15
BACKENDS: Fix GraphicsManager handling of empty cursors
Colin Snover
2017-10-15
BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ...
Colin Snover
2017-10-15
BACKENDS: Refactor OpenGL & SDL graphics backends
Colin Snover
2017-10-15
SDL: Accept signed values for mouse cursor warping
Colin Snover
2017-10-15
SDL: Allow window resize with non-OpenGL SDL2 backend
Colin Snover
2017-10-15
BACKENDS: Fix some comment typos
Colin Snover
2017-10-07
BACKENDS: Remove references to old normal1xScaler transaction property from p...
Colin Snover
2017-10-07
BACKENDS: Make initSizeHint an optional extension point
Colin Snover
2017-10-07
BACKENDS: Fix window sizing of games that switch between multiple resolutions
Colin Snover
2017-10-07
SDL: Deduplicate scaling factors
Colin Snover
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2017-10-07
SDL: Do not reset window size when engines update rendering surface
Colin Snover
2017-10-06
MACOSX: Change name for CoreAudio MIDI device
Thierry Crozat
2017-10-06
MACOSX: Allow selecting device for CoreMidi
Thierry Crozat
2017-10-01
RISCOS: Add RISC OS filesystem
Cameron Cawley
2017-09-30
IOS: Improve iOS 11 compatibility
Vincent Bénony
2017-09-24
NETWORKING: Fix mismatched curl callback declaration and definition
Bastien Bouclet
2017-09-22
NETWORKING: Changed NetworkReadStream not to subclass MemoryReadWriteStream
Bastien Bouclet
2017-09-15
SDL: Remove USE_RGB_COLOR #ifdefs from detectSupportedFormats
Colin Snover
2017-09-12
SDL: Remove code for unused DoubleBufferSDLMixerManager
Thierry Crozat
2017-09-12
OPENPANDORA: Remove unused include
Thierry Crozat
2017-09-12
GPH: Remove unused include
Thierry Crozat
2017-09-12
MACOSX: Remove mixer init from derived class for macosx backend
Thierry Crozat
2017-09-12
SDL: Stop using double buffering mixer on macOS
Colin Snover
2017-09-12
SDL: Fix DoubleBufferSDLMixerManager doubling audio latency
Colin Snover
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