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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-12-15
PS3: Set the default audio output rate to 48000 Hz
Bastien Bouclet
2015-12-15
PS3: Remove the SDL2 mixer manager.
Bastien Bouclet
2015-12-15
SDL: Ensure the audio sample format is supported
Bastien Bouclet
2015-12-15
PS3: Make use of an updated SDL2 version
Bastien Bouclet
2015-12-14
OPENGL: Smooth mouse experience when black bars are visible.
Johannes Schickel
2015-12-14
WIN32: Fix building for (some) MinGW64 toolchains.
Johannes Schickel
2015-12-13
SDL: Slight formatting fixes.
Johannes Schickel
2015-12-13
OPENGLSDL: Set proper mouse emulation dimensions.
Johannes Schickel
2015-12-13
SDL: Fix mouse emulation with SDL2.
Johannes Schickel
2015-12-13
OPENGL: Limit scissor override to invisible overlay.
Johannes Schickel
2015-12-13
SDL: Fix warpMouse for SDL2.
Johannes Schickel
2015-12-12
OPENGL: Implement black borders using scissor test.
Johannes Schickel
2015-12-12
OPENGL: Only redraw screen when actual changes happened.
Johannes Schickel
2015-12-12
OPENGL: Refactor screen refresh handling.
Johannes Schickel
2015-12-12
OPENGL: Fix include guard name.
Johannes Schickel
2015-12-08
Merge branch 'rpi-sdl2'
Johannes Schickel
2015-12-08
SDL/DISPMANX: Remove dispmanx graphics output.
vanfanel
2015-12-08
OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets.
vanfanel
2015-12-08
SDL: Prevent cursor from leaving screen area in fullscreen with SDL2.
Johannes Schickel
2015-12-08
SDL: Prevent graphics stretching in fullscreen when using SDL2.
Johannes Schickel
2015-12-06
Merge pull request #631 from fedor4ever/fedor4ever-patch-1
Eugene Sandulenko
2015-12-03
Symbian: cleanup build script
Fedor
2015-12-03
Symbian: add Sherlock engine support
Fedor
2015-11-30
TIMIDITY: Fix resource leak (CID 1003919)
Torbjörn Andersson
2015-11-22
Symbian: fix build issues
Fedor Strizhnev
2015-11-22
Symbian: add new engine
Fedor Strizhnev
2015-11-22
Symbian: fix complation issues
Fedor Strizhnev
2015-11-22
Symbian: add new engine to help file
Fedor Strizhnev
2015-11-22
Symbian: help file build once now
Fedor Strizhnev
2015-11-12
SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing iss...
vanfanel
2015-11-11
Merge branch 'master' into dispmanx
vanfanel
2015-10-20
SDL/DISPMANX Make additional notes on README.RASPBERRYPI telling users to man...
vanfanel
2015-10-19
SDL/DISPMANX Fixed dispmanx activation parameter on README.RASPBERRYPI
vanfanel
2015-10-18
SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of DISP...
vanfanel
2015-10-08
WIN: Fix mingw64 compilation, by limiting last hack.
Kirben
2015-10-08
WIN: Add hack for command line display in Windows versions built with MinGW.
Kirben
2015-09-14
SYMBIAN: Rename define and rephrase comments
Willem Jan Palenstijn
2015-09-14
SYMBIAN: Delete obsolete fixes for 'remove'
Fedor Strizhnev
2015-09-14
SYMBIAN: Fix compilation error caused by remove macro
Fedor Strizhnev
2015-07-24
SDL/DISPMANX: Corrected hasFeature() return values and made setFullScreenMode...
vanfanel
2015-07-24
SDL/DISPMANX: Made minor corrections sugested by fingolfin.
vanfanel
2015-07-22
SDL/DISPMANX: Make hasFeature(kFeatureFullscreenMode) return false since disp...
vanfanel
2015-07-22
SDL/DISPMANX: Updated class member names, configure script and asociated file...
vanfanel
2015-07-20
SDL/DISPMANX: Updated rendering code for better buffers management.
vanfanel
2015-07-20
RASPBERRYPI: Changed the RGB code for the game screen surface and added Raspb...
vanfanel
2015-07-20
RASPBERRYPI: Rewrote buffering code of the dispmanx graphics driver for stabi...
vanfanel
2015-07-20
RASPBERRYPI: Corrected redundant for loop on the dispmanx graphics driver code.
vanfanel
2015-07-20
RASPBERRYPI: Fixed variable names, removed gcc optimization flags, temporary ...
vanfanel
2015-05-20
SDL: Fix compilation with SDL2.
Johannes Schickel
2015-05-16
SDL: Add TODO about fullscreen modes to OpenGL SDL code.
Johannes Schickel
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