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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2017-11-27
SDL: Store fake mouse warp event in virtual coordinates
Colin Snover
2017-11-25
ANDROID: Fix illegal-in-C++11 narrowing conversions
Colin Snover
2017-11-26
Revert "SDL: Use RLE acceleration for SDL2 transparent surfaces"
Thierry Crozat
2017-11-24
Merge pull request #1063 from bgK/keyboard-repeat
Bastien Bouclet
2017-11-21
RELEASE: 1.10 will henceforth be known as 2.0
Colin Snover
2017-11-19
EVENTS: Fix one ms error in repeat event generation time check
Bastien Bouclet
2017-11-19
SDL: Improve handling of SDL2 keyboard repeat events
Bastien Bouclet
2017-11-19
EVENTS: Allow disabling repeat event generation
Bastien Bouclet
2017-11-19
EVENTS: Move key repeat handling to its own method
Bastien Bouclet
2017-11-19
EVENTS: Rename synthetic to kbdRepeat
Bastien Bouclet
2017-11-17
SDL: Grab mouse when ScummVM is started in fullscreen mode
Colin Snover
2017-11-15
SDL: Don't pass null pointers to SDL_DestroyTexture/SDL_DestroyRenderer
Colin Snover
2017-11-11
SDL: Fix assertion when using 4bpp cursors with a key color
Bastien Bouclet
2017-11-11
SDL: Use RLE acceleration for SDL2 transparent surfaces
Thierry Crozat
2017-11-11
SDL: Preserve mouse position when switching between OpenGL and SurfaceSDL bac...
Thierry Crozat
2017-11-11
SDL: Fix display artefacts with transparent OSD message
Thierry Crozat
2017-11-10
SDL: fix various OSD message artifacts
Patrik Dahlstrom
2017-11-07
SDL: Get correct default graphics mode ID when queried
Colin Snover
2017-11-07
LINUX: Fix Header for major/minor macros, thus removing warnings.
D G Turner
2017-10-23
SDL: Automatically grab mouse upon entering fullscreen
Colin Snover
2017-10-19
SDL: Fix SDL1 cursor position when using a touchscreen
Tarek Soliman
2017-10-17
SDL: Fix missing scaled cursors in SDL 2.0.4 on Windows
Colin Snover
2017-10-16
SDL: Fix 32bpp cursor scaling in SDL1
Colin Snover
2017-10-15
SDL: Fix scaled 32bpp cursor rendering
Colin Snover
2017-10-15
DINGUX: Really constify getFeatureState
Colin Snover
2017-10-15
DINGUX: Fix missing const on hasFeature/getFeatureState implementation
Colin Snover
2017-10-15
DINGUX: Replace usage of old SurfaceSdlGraphicsManager APIs
Colin Snover
2017-10-15
GPH: Replace usage of old SurfaceSdlGraphicsManager APIs
Colin Snover
2017-10-15
PSP: Improve const-correctness
Colin Snover
2017-10-15
PSP2: Replace usage of old SurfaceSdlGraphicsManager APIs
Colin Snover
2017-10-15
OPENPANDORA: Remove duplicated loadGFXMode code
Colin Snover
2017-10-15
BACKENDS: Constify PaletteManager::grabPalette implementations
Colin Snover
2017-10-15
BACKENDS: Fix up graphics manager ports with const & override where appropriate
Colin Snover
2017-10-15
SDL: Allow window size to be reset whenever launcher is visible
Colin Snover
2017-10-15
SDL: Support 32bpp cursor rendering
Colin Snover
2017-10-15
BACKENDS: Fix missing mouse events when system cursor cannot be moved
Colin Snover
2017-10-15
BACKENDS: Do not send mouse events to games occurring outside the game draw rect
Colin Snover
2017-10-15
SDL: Minor code cleanup to declare variables at point of first use
Colin Snover
2017-10-15
BACKENDS: Fix GraphicsManager handling of empty cursors
Colin Snover
2017-10-15
BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ...
Colin Snover
2017-10-15
BACKENDS: Refactor OpenGL & SDL graphics backends
Colin Snover
2017-10-15
SDL: Accept signed values for mouse cursor warping
Colin Snover
2017-10-15
SDL: Allow window resize with non-OpenGL SDL2 backend
Colin Snover
2017-10-15
BACKENDS: Fix some comment typos
Colin Snover
2017-10-07
BACKENDS: Remove references to old normal1xScaler transaction property from p...
Colin Snover
2017-10-07
BACKENDS: Make initSizeHint an optional extension point
Colin Snover
2017-10-07
BACKENDS: Fix window sizing of games that switch between multiple resolutions
Colin Snover
2017-10-07
SDL: Deduplicate scaling factors
Colin Snover
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2017-10-07
SDL: Do not reset window size when engines update rendering surface
Colin Snover
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