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2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵Yotam Barnoy
engines + GUI and proper keypad handling svn-id: r48101
2010-02-13Hide ZipArchive implementation, only expose it via factory functions: ↵Max Horn
makeZipArchive() svn-id: r48040
2010-02-08Add N64 backend to creditsFabio Battaglia
svn-id: r47988
2010-02-04N64: remove some unused codeFabio Battaglia
svn-id: r47886
2010-01-31Updated so that code compiles againChris Apers
svn-id: r47769
2010-01-30N64: added comments and slight cleanupFabio Battaglia
svn-id: r47709
2010-01-30N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ↵Fabio Battaglia
building svn-id: r47708
2010-01-28Silenced some more cppcheck style warnings.Torbjörn Andersson
svn-id: r47628
2010-01-25Fix sample buffer calculation. Now it really asks for a buffer of 2048 ↵Johannes Schickel
samples for 22050Hz, like the comment states. svn-id: r47558
2010-01-25Change UI name of Scumm Apps. Enable all engine in perl scriptLars Persson
svn-id: r47550
2010-01-25Turn off ARM asm for Costume until its fixedLars Persson
svn-id: r47549
2010-01-25Fix virtual-keyboard not changing size, when the user changes the scaler ↵Johannes Schickel
while it is not visible. svn-id: r47544
2010-01-25Strip trailing whitespaces/tabs in documentation files too.Johannes Schickel
svn-id: r47543
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-24Silenced two more trivial cppcheck warnings.Torbjörn Andersson
svn-id: r47493
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal ↵Arnaud Boutonné
property paragraph) svn-id: r47489
2010-01-23Header modifications. Add standard header parts and properties.Arnaud Boutonné
svn-id: r47488
2010-01-23Headers - Add URL in properties so it's displayed properly in the headerArnaud Boutonné
svn-id: r47487
2010-01-23Some more header modificationsArnaud Boutonné
svn-id: r47486
2010-01-22Replace header by a standard headerArnaud Boutonné
svn-id: r47449
2010-01-22Silenced some more cppcheck warnings. Some of these may seem silly, but the wayTorbjörn Andersson
I figure it the changes are harmless at worst, and making them will make it easier to find real errors in the (still quite long) list of warnings. svn-id: r47443
2010-01-21N64: change input related code to better fit mouse supportFabio Battaglia
svn-id: r47420
2010-01-21N64: optimizations to cursor handling codeFabio Battaglia
svn-id: r47415
2010-01-21N64: increase sound buffer sizeFabio Battaglia
svn-id: r47414
2010-01-20N64: Initial support for n64 mouse, tweaking neededFabio Battaglia
svn-id: r47408
2010-01-20Add teenagent.dat file in dist.Lars Persson
svn-id: r47404
2010-01-20New version nr for UIQ3 pkgLars Persson
svn-id: r47403
2010-01-20New version for the trunk!Lars Persson
svn-id: r47402
2010-01-20Fixed cppcheck warnings. I usually stay out of backends I can't compile myselfTorbjörn Andersson
but this change seemed obvious enough that it should work. svn-id: r47400
2010-01-19Fixed some cppcheck warnings.Torbjörn Andersson
svn-id: r47393
2010-01-15N64: Use first controller found as input, easier to add support for ↵Fabio Battaglia
different input peripherals now svn-id: r47317
2010-01-13N64: if user has inserted a rumble-pak, rumble with shaking screenFabio Battaglia
svn-id: r47289
2010-01-12N64: further commenting/cleanupFabio Battaglia
svn-id: r47286
2010-01-12Fix some memory leaks.Johannes Schickel
svn-id: r47284
2010-01-12N64: forgot to disable some debug codeFabio Battaglia
svn-id: r47283
2010-01-12N64: some cleanup and optimization of video codeFabio Battaglia
svn-id: r47282
2010-01-12N64: Icrease analog sensibility a littleFabio Battaglia
svn-id: r47262
2010-01-11N64: optimizations in cursor drawing codeFabio Battaglia
svn-id: r47249
2010-01-11N64: a few optimizations in framebuffer drawing codeFabio Battaglia
svn-id: r47242
2010-01-10Nintendo64: use newlines when printing assert messages, to avoid wrappingFabio Battaglia
svn-id: r47238
2010-01-10remove unneeded workaround for #47233Fabio Battaglia
svn-id: r47234
2010-01-10Mark the 'fix' in r47231 as a workaround for a probably deeper problem.Fabio Battaglia
svn-id: r47232
2010-01-10Check if game engine is already paused before pausing it again to show ↵Fabio Battaglia
virtual keyboard. Fixes #2912148 svn-id: r47231
2010-01-08Fix header guardMax Horn
svn-id: r47181
2010-01-08Nintendo64: some cleanup, added a workaround in case audio buffers get depletedFabio Battaglia
svn-id: r47145
2010-01-07Nintendo64: Add FlashRAM support for saving if a compatible cart is available.Fabio Battaglia
svn-id: r47126
2010-01-07- Adapt documentation, that keycolor in setMouseCursor may not exceed the ↵Johannes Schickel
maximum color value of the specified format. - Change SDL backend to assert out on invalid keycolor values In case we really need a way to specify "no keycolor" we need to discuss on how to do it *properly*. svn-id: r47123
2010-01-07The default keycolor for mouse pointers used to be 255.Marcus Comstedt
This makes sense as a default for CLUT8 modes, but not really for anything else. As part of the gsoc2009-16bit merge, the default was changed to "all ones", with extra code in the SDL backend to truncate this to the depth of the mode. However, "all ones" (white) still isn't a very useful default for RGB modes. So rather than jumping through hoops to provide a bad default, it's better to remove the default altogether. Engines which relied on the old default of 255 have been updated to specify it explicitly. svn-id: r47118
2010-01-07Add update of mohawk engineLars Persson
svn-id: r47103
2010-01-07Add browser to base.mmpLars Persson
Create mohawk base mmp svn-id: r47102