Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-03 | MOTO: Change fprintf calls to debug calls | Max Horn | |
2011-05-03 | DINGUX: Change fprintf calls to debug calls | Max Horn | |
2011-05-03 | WII: Fix compilation | dhewg | |
2011-05-03 | MACOSX: Try to fix compile errors triggered with certain Mac OS X SDK versions | Max Horn | |
2011-05-03 | N64: Fix FS code regression | Max Horn | |
2011-05-03 | GPH: Change fprintf to debug | Max Horn | |
2011-05-03 | COMMON: Forbid use of getcwd&getwd; add macro to enable unistd.h compatibility | Max Horn | |
2011-05-03 | ANDROID: Fix various forbidden symbol clashes | Max Horn | |
2011-05-03 | DINGUX: Remove unused (?) include | Max Horn | |
2011-05-03 | PSP: Fix more forbidden symbol clashes | Max Horn | |
2011-05-03 | PS2: Fix various forbidden symbol clashes | Max Horn | |
2011-05-03 | WII: Fix fs code compile regressions | Max Horn | |
2011-05-03 | DS: Remove references to DEVKITARM | Max Horn | |
In some places we used $DEVKITARM, but in others we hardcode the path $DEVKITPRO/devkitARM. To ensure consistent behavior, I changed it to the latter everywhere for now. Should it turn out that we really want to have this flexible, we can reintroduce $DEVKITARM in a proper way. In that case, we could augment configure to set DEVKITARM to $DEVKITPRO/devkitARM, if it has not been set yet. | |||
2011-05-03 | BACKENDS: Avoid #including .cpp files | Max Horn | |
So far, the various *-fs-factory.cpp files were #including the corresponding *-fs.cpp files. This is surprising and hence could lead to all kinds of problems). To fix this, provide proper headers for the *-fs.cpp files. This also makes code reuse via subclassing possible. Since not all ports were tested, this will likely lead to a few easy to fix compile regressions. | |||
2011-05-03 | BACKENDS: Change printf -> debug in vkeybd code | Max Horn | |
2011-05-03 | WII: Fix various forbidden symbol clashes | Max Horn | |
2011-05-03 | PSP: Fix various forbidden symbol clashes | Max Horn | |
2011-05-03 | DC: Fix various forbidden symbol clashes | Max Horn | |
2011-05-03 | PSP: Add FIXME to portdefs.h | Max Horn | |
2011-05-03 | BACKENDS: Allow various files to use stuff from time.h | Max Horn | |
2011-05-02 | ANDROID: Style fix | dhewg | |
2011-05-02 | ALL: Mark printf and various other symbols as forbidden | Max Horn | |
Right now, a few places in the frontend code still use printf and consorts. We mark the affected files with a FIXME for now, and add a dedicated exception for each. To be fixed! Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always enforce a compiler error | |||
2011-05-02 | PSP: fixed cursor disappearance bug in 16-bit games | Bluddy | |
The 5650 16-bit format doesn't include alpha bits and is treated as having alpha by the PSP hardware. Other formats such as 5551 don't have their alpha bit set in the cursor buffer. Instead of adding it, we just turn on the 'reverse alpha' feature for these bits. The problem was not making an exception for 5650. | |||
2011-05-01 | WEBOS: Rewritten webos packaging again. No fancy settings needed anymore. ↵ | Klaus Reimer | |
Just "make package". | |||
2011-05-01 | Merge pull request #16 "Add a PixelFormat to Graphics::Surface.". | Johannes Schickel | |
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp | |||
2011-05-01 | RELEASE: This is 1.4.0git | Eugene Sandulenko | |
2011-04-29 | DC: Create a "dcdist" target for buildbot | Marcus Comstedt | |
The "dcdist" target creates the directory dcdist/scummvm and copies relevant files from the nightly build into it. This is is they do not have to be enumerated in the buildbot configuration. | |||
2011-04-29 | DC: Aesthetical improvements to plugin loader | Marcus Comstedt | |
2011-04-29 | WEBOS: Fix compilation | Max Horn | |
2011-04-29 | BACKENDS: Really *really* fix keymapper code | Max Horn | |
2011-04-29 | AMIGAOS: Fix CAMD compiler warning | Hubert Maier | |
2011-04-29 | BACKENDS: Really fix keymapper | Max Horn | |
2011-04-29 | BACKENDS: Fix compilation of keymapper code | Max Horn | |
2011-04-29 | fix AmigaOS 4 build (thanks to Raziel^) | Alyssa Milburn | |
2011-04-29 | WINCE: Fix Mixer Compilation after header changes. | D G Turner | |
2011-04-28 | BACKENDS: Fix compilation on ports using Virtual Keyboard. | D G Turner | |
2011-04-29 | JANITORIAL: Yet another attempt at fixing compilation | Ori Avtalion | |
2011-04-28 | BACKENDS: Fix compilation for various backends | Ori Avtalion | |
Affects: * PS2 * GPH * ELF * MOTO * IPHONE * N64 * DINGUX * WINCE * PSP | |||
2011-04-28 | NDS: Fix compilation | Ori Avtalion | |
2011-04-28 | ANDROID: Fix compilation some more | dhewg | |
2011-04-28 | DC: Fix compilation | Ori Avtalion | |
2011-04-28 | ANDROID: Another attempt at compilation fix | Ori Avtalion | |
2011-04-28 | PSP: Fix compilation | Ori Avtalion | |
2011-04-28 | ANDROID: Fix compilation | Ori Avtalion | |
2011-04-28 | GPH: Fix compilation | Ori Avtalion | |
2011-04-28 | WII: Fix compilation | Ori Avtalion | |
2011-04-28 | MACOSX: Fix compilation | Max Horn | |
2011-04-28 | JANITORIAL: Add in necessary include files to fix compilation in MSVC | Paul Gilbert | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-28 | JANITORIAL: Format more forward declarations to follow convention | Ori Avtalion | |