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2019-11-10AMIGAOS4: Clean up fsHubert Maier
- replace sprintf with snprintf and obey MAXPATHLEN
2019-11-10CLOUD: Only download saves when necessaryBastien Bouclet
Prevents the save/load dialog from refreshing and loosing the selection when there is no file to download.
2019-11-10SDL: Fix Windows screenshots with unicode pathssluicebox
Use Common::FSNode to test for screenshot existence instead of SDL_RWFromFile(). SDL does different character encoding conversions which fail on Windows when a unicode character is in the path. Fixes bug #11118
2019-11-10BACKENDS: Fix using fillScreen in non-paletted screen modesCameron Cawley
2019-11-09RISCOS: Improve file system codeCameron Cawley
2019-11-09POSIX: Fix compiler warningjepael
2019-11-08WIN32: Fix free being used on arrays allocated with newThierry Crozat
2019-11-08ANDROID: Fix OSD message display crash or failThanasis Antoniou
For translated message text. Android expected UTF-8 format for the message Also makeToast for OSD needed to be run from the main UI thread
2019-11-08WIN32: Exit when WinSparkle runs installersluicebox
Trac #10368
2019-11-073DS: Rework mouse cursor movementBastien Bouclet
- Fix clipping the cursor position - Ensure the mouse has the same vertical and horizontal speed
2019-11-073DS: Use the full resolution for the overlay on the top screenBastien Bouclet
2019-11-06TTS: Improve Windows audio, remove sphelper-scummvm.hsluicebox
- Remove sphelper-scummvm.h - Use default audio quality instead of lowest - Add HRESULT tests - Fix new[]/free() mismatches - Fix voice description memory leak
2019-11-063DS: Improve the table of contents in the README.md fileCameron Cawley
2019-11-063DS: Update the list of third-party librariesCameron Cawley
2019-11-05NETWORKING: Fix compilation for lower versions of libcurlEugene Sandulenko
2019-11-053DS: Fix centering of the game screenBastien Bouclet
2019-11-053DS: Reworked OSD message displayBastien Bouclet
So the game remains interactive while OSD message are displayed.
2019-11-053DS: Some changes to magnify modeBastien Bouclet
2019-11-053DS: Implement magnify mode toggle on L and move keyboard to Y/DRIGHTMichael Ball
2019-11-05NETWORKING: Enter SessionAlexander Tkachev
Session allows to reuse SessionRequests to the same host by making them keeping alive connection. Turns out, though, that libcurl already does that for us, and we didn't gain any speedup we thought we'd get. Usage: ``` Networking::Session s; Networking::SessionRequest *request = s.get(url); request->startAndWait(); warning("HTTP GET: %s", request->text()); s.close(); ``` You can still use SessionRequest without Session (but you can't put them on stack!): ``` Networking::SessionRequest *request = new Networking::SessionRequest(url); request->startAndWait(); warning("HTTP GET: %s", request->text()); request->close(); ```
2019-11-05NETWORKING: Enter SessionRequestAlexander Tkachev
It is to be used in a Session, though it might be used separately. It must implement keep-alive, but it does not yet. You must not put it to ConnMan by yourself (instead, use start()) and you must call close() after you've finished using this request. You can either work with it in callback, or wait() and simply use its methods (check it's success() and then, for example, use text()). Like this: ``` Networking::SessionRequest *rq = new Networking::SessionRequest(url); rq->startAndWait(); if (rq->success()) warning("HTTP GET: %s", rq->text()); rq->close(); ```
2019-11-05NETWORKING: Add CurlRequest::wait()Alexander Tkachev
2019-11-05JANITORIAL: Fix Networking::DataResponse typedef namingAlexander Tkachev
2019-11-043DS: Add a make rule for a distributable packageBastien Bouclet
2019-11-03PS3: Implement the cloud synchronization featuresBastien Bouclet
2019-11-033DS: Implement cloud sync supportBastien Bouclet
2019-11-033DS: Use DATA_PATH to configure support files locationBastien Bouclet
2019-11-03NETWORKING: Try loading the CA bundle from DATA_PATHBastien Bouclet
2019-11-03NETWORKING: Improve libcurl error handlingBastien Bouclet
Error messages for failed requests are now printed as warnings.
2019-11-03DC: Update for the engineId changesBastien Bouclet
2019-11-013DS: Remove 3dstool dependencyMrHuu
This patch alters the way the .cia is build. It removes the need for 3dstool. Instead of first generating a .romfs file using 3dstool, let makerom generate the romfs while building the .cia.
2019-11-01ANDROID: Disable verification of certificates validity for cloud savingThanasis Antoniou
Also added macros for the plain (non-SDL) Android port __ANDROID_PLAIN_PORT__ and ANDROID_PLAIN_PORT The workaround of this commit uses the same logic as for the Nintendo Switch port and should suffice for testing purposes. It should be replaced by more elaborate code of installing and maintaining a certificates pem file.
2019-11-01OPENGL: Implement high DPI support on Android (#1895)Cameron Cawley
* OPENGL: Implement high DPI support on Android * PSP2: Fix build
2019-10-313DS: Avoid stat calls in DrivePOSIXFilesystemNodeBastien Bouclet
2019-10-303DS: Set 'scummvm.romfs' to be removed by 3ds_clean in 3ds.mkMichael Ball
2019-10-283DS: Load per-game settingsBastien Bouclet
2019-10-253DS: Upload the textures to VRAM in a separate frameBastien Bouclet
So rendering waits for the textures to finish uploading before using them. Fixes glitchy mouse pointer in Riven.
2019-10-25NETWORKING: Remove unnesessary checkEugene Sandulenko
2019-10-24SDL: Fix typo in commentHubert Maier
2019-10-243DS: Fix hi-color cursorsBastien Bouclet
2019-10-243DS: Add files to be removed by 3ds_clean in 3ds.mk:Michael Ball
backends/platform/3ds/shader.shbin (byproduct of "make"), backends/platform/3ds/shader_shbin.h (byproduct of "make"), $(TARGET).smdh (aka scummvm.smdh, byproduct of "make scummvm.3dsx"), $(TARGET).bnr (aka scummvm.bnr, byproduct of "make scummvm.cia")
2019-10-24NETWORKING: Reworked PostRequest to a more universal APIEugene Sandulenko
2019-10-24NETWORKING: Changed PostRequest to accept JSONValueEugene Sandulenko
2019-10-24NETWORKING: Added simple request handlerEugene Sandulenko
2019-10-23ANDROID: Simplify handling of menu/back button eventsCameron Cawley
2019-10-23ANDROID: Add swap menu and back buttons optionCameron Cawley
2019-10-21AMIGAOS4: Automate special target installation even more (#1901)Hubert Maier
* AMIGAOS4: Update amigaos.mk - reorg - add stripping/copying engine plugins - add Ext_Ins_so.rexx * Ext_Inst_so.rexx Add script to extract and install all compiled-in shared libraries to a local sobjs/ dir. Reason is that not every AmigaOS4 installation, especially vanilla ones, feature all mandatory libraries (which has led to many bug reports and lots of gathering of the correct libraries for users in the past) * AMIGAOS4: RM2AG.rexx - Add automatic installation to the correct path - Add deleting the temp file - Typos and rewording - Add I/O panic switches
2019-10-21ANDROID: Set target SDK to 28Thanasis Antoniou
2019-10-203DS: Change the audio thread to wait for the audio buffers to completeBastien Bouclet
Fixes the regular pop sounds caused by buffer underruns / clobbering of the previous implementation.
2019-10-203DS: Don't immediately update the screen when enabling the overlayBastien Bouclet
Fixes the overlay dirty buffer being visible for a frame when opening the GUI while in-game.