Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-31 | AUDIO: Fix broken physical audio CD playback on non-win32 | Bastien Bouclet | |
The play method did not override the base class due to the addition of the soundType parameter. | |||
2018-07-29 | ANDROID: Use the dedicated GUI option for enabling the touchpad mode | Cameron Cawley | |
2018-07-29 | ANDROID: Replace getPixelFormatName function with PixelFormat::toString | Cameron Cawley | |
2018-07-29 | IOS: Fix Build due to Smartkeyboard on IPad Pro Patch. | D G Turner | |
The code provided for Smartkeyboard on IPad Pro seems to be broken, so am making minor changes to try to fix this. The following should still function, but this will need testing by an IOS user with this hardware, if it compiles. | |||
2018-07-25 | IOS: Add Keyboard and UI Fixes for Smartkeyboard on IPad Pro. | D G Turner | |
These have not been compiled or otherwise tested, but are cleaned up version of code changes from forum user "dottostring" in thread: http://forums.scummvm.org/viewtopic.php?t=14524 This should add Fake ESC key support replacing the '`' key and add full support for the Arrow keys. | |||
2018-07-23 | RISCOS: Use a variable for the application name | Cameron Cawley | |
2018-07-17 | DC: Allow plugins to be grouped into subdirectories | Marcus Comstedt | |
By letting the user select which group of plugins to load, an out of memory condition can be avoided while still allowing all plugins to be stored on the same disc. | |||
2018-07-15 | PSP2: Improve pointer response to slow finger motion | rsn8887 | |
2018-07-08 | SDL: Clip mouse range in convertVirtualToWindow | Matthew Stewart | |
2018-07-08 | SDL: Clip mouse range in convertWindowToVirtual | Matthew Stewart | |
When the graphics scale was 2x or higher, it was possible for the mouse to pass the size of the screen specified by "initSize". | |||
2018-07-08 | BACKENDS: Fix compilation with SDL 1.2 | Cameron Cawley | |
2018-07-08 | GUI: Add Stretch Mode selection in Options dialog | Thierry Crozat | |
2018-07-08 | SDL: Implement stretch mode API | Thierry Crozat | |
Four modes are supported: - Use original size with no scaling - Scale by an integral amount as much as possible but not bigger than the window. - Scale to fit the window while respecting the aspect ratio. There may be black bars on the left and right, or on the top and bottom, but not both. This is the default, and the old behaviour. - Scale and stretch to fit the window. In this mode the aspecy ratio is not respected and there is no black bars. The mode is controled by the "scaling_mode" value (between 0 and 3) in the config file. Also add Crtl-Alt-s hotkey to cycle through scaling modes | |||
2018-07-08 | OSYSTEM: Add Stretch Mode API | Thierry Crozat | |
2018-06-29 | RISCOS: Convert documentation to RISCOS-LATIN1 when packaging | Cameron Cawley | |
2018-06-14 | PSP2: enable additional memory | rsn8887 | |
2018-06-15 | RISCOS: Add a script to open the README file based on the system territory | Cameron Cawley | |
2018-06-03 | WIN32: Fix fallback in getSystemLanguage | Cameron Cawley | |
2018-06-03 | WIN32: Move Windows-specific implementation of logMessage out of OSystem_SDL | Cameron Cawley | |
2018-06-03 | WIN32: Move Windows-specific implementation of getSystemLanguage out of ↵ | Cameron Cawley | |
OSystem_SDL | |||
2018-05-28 | DC: Fix the build after the detection result rework | Bastien Bouclet | |
2018-05-28 | Merge pull request #1187 from bgK/detection-refactor-unknown | Bastien Bouclet | |
ENGINES: Return unknown game variants with the list of detected games | |||
2018-05-24 | JANITORIAL: Fix trailing whitespace | Adrian Frühwirth | |
2018-05-24 | JANITORIAL: Convert line endings from CRLF/mixed to LF | Adrian Frühwirth | |
2018-05-10 | ENGINES: Merge GameDescriptor and DetectedGame | Bastien Bouclet | |
2018-05-07 | DS: Use CLIP in VBlankHandler() | Adrian Frühwirth | |
2018-05-06 | BACKENDS: Replace usage of stricmp/strcmpi/strcasecmp | Cameron Cawley | |
2018-05-05 | PSP: Fix UB (use of deallocated memory) | Adrian Frühwirth | |
2018-05-05 | XEEN: Add an optional param to CD playback to specify sound type | Paul Gilbert | |
2018-04-29 | OSX: Handle encoding conversion for clipboard text | Thierry Crozat | |
2018-04-29 | SDL: Handle encoding conversion for clipboard text | Thierry Crozat | |
2018-04-29 | OSYSTEM: Add API to copy text to clipboard | Thierry Crozat | |
This has also been implemented for the SDL2 and macOS backends. | |||
2018-04-29 | IOS: Consolidate build instructions with the wiki | Thierry Crozat | |
This replaces obsolete instructions to build ScummVM in the README.md file with a link to the instructions on the wiki. The wiki has also been updated with additional information that were contained in the README.md. and the wiki has been updated with additional instructions. | |||
2018-04-22 | JANITORIAL: Fix formatting | Adrian Frühwirth | |
2018-04-19 | JANITORIAL: Fix whitespace | Adrian Frühwirth | |
2018-04-07 | DS: Only disable forbidden symbols when necessary | Cameron Cawley | |
2018-04-08 | JANITORIAL: Fix formatting | Adrian Frühwirth | |
Futile attempt at taming the mess. There is also much leftover unused code which someone who knows what all of this does should remove, if possible. | |||
2018-04-07 | N64: Remove the port-specific integer type definitions | Bastien Bouclet | |
They are identical to those detected by configure on buildbot | |||
2018-04-07 | DS: Fix touch input | Matthew Stewart | |
2018-04-07 | DS: Fix building with ndstool | Matthew Stewart | |
2018-04-07 | DS: Fix compilation with devkitARM r47 | Cameron Cawley | |
2018-04-07 | RISCOS: Package translated documentation | Cameron Cawley | |
2018-04-04 | SDL: Allow to load a custom game controller mapping file | LMerckx | |
And add a specific joystick button to open virtual keyboard | |||
2018-03-28 | PSP2: allow loading games from uma0: in addition to ux0: | rsn8887 | |
2018-03-28 | BAKCENDS: Mark methods as override | Eugene Sandulenko | |
2018-03-28 | PSP2: make touch mouse clicks longer so all games receive them | rsn8887 | |
Some games such as Gobliins or Dreamweb did not react to the simulated touch mouse clicks because the clicks were too short. This change ensures all games see the simulated clicks by giving each click a minimum duration of 50 ms instead of being as fast as possible. | |||
2018-03-23 | PSP2: prevent accidental clicks when moving pointer using touch | rsn8887 | |
2018-03-20 | PSP2: fix touch sometimes not directly under finger | rsn8887 | |
2018-03-18 | SDL: Split joystick mouse event generation into two functions | Bastien Bouclet | |
That way it is easier to implement relative mouse movement in ResidualVM. | |||
2018-02-13 | PSP2: Implement three-finger drag as right-mouse button drag | rsn8887 | |