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2013-11-03SDL: Remove side effect of setlocale() call to get Language.D G Turner
This is to fix bug #3615148 - "ALL: sscanf("%f"), atof() etc. not portable due to Locale" The side effect of setlocale("") is to change the active locale from the default of "C" to the detected system locale, but this changes the behaviour of sscanf() and several other functions in a system dependent and non-portable way. This has caused bugs in the ZVISION engine when running Zork Nemesis. The solution is to restore the default "C" locale after the call to get the language. Thanks to criezy for working out this fix.
2013-10-25AMIGAOS4: Make use of updated function names (SDK53.24) and remove unused codeStrangerke
Courtesy of Raziel^
2013-10-23SDL: Reduce code duplication a bit.Johannes Schickel
Now instead of initializing this in OSystem_SDL::initSDL (and in subclasses overwriting this) we simply initialize it in OSystem_SDL::init.
2013-10-23SDL: Fix default graphics mode for switchable case.Johannes Schickel
The former code (incorrectly) assumed that the getDefaultGraphicsMode returns the index in the table returned by getSupportedGraphicsModes. Now the correct ID is searched and then used.
2013-10-23SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL.Johannes Schickel
2013-10-23SDL: Only allow switching of SurfaceSDL <-> OpenGL when no custom manager is ↵Johannes Schickel
used.
2013-10-23SDL: Make setupGraphicsModes non-virtual.Johannes Schickel
The logic of switching the managers is pretty much fixed at the same level and cannot be easily overwritten.
2013-10-23SDL: Simplify initial graphics manager selection for OpenGL.Johannes Schickel
2013-10-23SDL: Get rid of _glModesCount.Johannes Schickel
2013-10-23SDL: Get rid of loop in OSystem_SDL::setGraphicsMode.Johannes Schickel
2013-10-23SDL: Clean up graphics mode handling for OpenGL backend.Johannes Schickel
Instead of custom memory management Common::Array is used now.
2013-10-23SDL: Always initialize video subsystem in initSDL.Johannes Schickel
2013-10-23SDL: Clean up graphics manager switching slighty.Johannes Schickel
Sadly this also requires us to extend GraphicsManager for this SDL specific feature. However, since that's only used in the SDL backend and Tizen it should be fine for now...
2013-10-20Merge pull request #408 from lordhoto/opengl-replacementJohannes Schickel
OpenGL revamp
2013-10-19OPENGL/SDL: Add screenshot support.Johannes Schickel
2013-10-19TIZEN: Add some further OpenGL related changes by Chris.Johannes Schickel
2013-10-19OPENGL: Limit maximum Surface size to maximum texture size.Johannes Schickel
This is mostly aimed at old graphics chips. For example, wjp's old laptop only supports 1024x1024 textures but has a 1280x800 screen. Switching to fullscreen would create a bigger overlay than supported. Now it will get limited to an smaller resolution and then scaled too. Alternatively we could think of tiling surfaces into textures. But then handling scaling would be more complicated since it might result in artifacts on texture tile borders.
2013-10-19SDL: Send EVENT_SCREEN_CHANGED after receiving SDL_VIDEORESIZE when necessary.Johannes Schickel
This fixes some ugly crashes when resizing the window in OpenGL mode.
2013-10-19TIZEN: Adapt to new OpenGL code.Johannes Schickel
Thanks to Chris Warren-Smith for testing this a bit.
2013-10-19OPENGL: Implement dirty rect handling.Johannes Schickel
2013-10-19SDL: Use OSD in OpenGL SDL backend.Johannes Schickel
2013-10-19OPENGL: Add OSD support.Johannes Schickel
2013-10-19SDL: Add a OpenGL SDL backend and hook it into the SDL backend.Johannes Schickel
The hooking code is nearly exactly the old hooking code. Only the OpenGL SDL creation has been adapted since it uses a different constructor now.
2013-10-19OPENGL: Add new generic OpenGL (ES) backend.Johannes Schickel
This backend is based on ideas of the old OpenGL backend, of the Android GL backend and of the iPhone GL backend.
2013-10-09ANDROID: Really fix compilation.D G Turner
The vanilla android toolchain even is unhappy when unknown folders are present in the resources directory, so have moved the ouya specific resources out to another directory.
2013-10-09ANDROID: Fix compilation.D G Turner
The aapt throws an "invalid resource directory name" if the resource directory name is not known to the tools. Unfortunately, "values-television" is an OUYA specific addition and thus breaks with the standard vanilla Android toolchain.
2013-10-08Merge pull request #372 from zeldin/ouyaDavid Turner
Basic OUYA support
2013-10-05BACKENDS: Remove OpenGL and OpenGL SDL backend.Johannes Schickel
This breaks our Tizen port.
2013-09-22EVENTS: Initialize class variable. CID 1002944Eugene Sandulenko
2013-08-23TIZEN: Silence cppcheck warning in scanStringUntil()Torbjörn Andersson
This is consistent with scanString(), and I have verified that the included test cases still work.
2013-08-18ANDROID: Add some margins when screen is a TVMarcus Comstedt
2013-08-17TIZEN: updates for tizen 2.2 SDKChris Warren-Smith
2013-08-16VKEYBD: Make code agnostic of OverlayColor.Johannes Schickel
This removes the use of OverlayColor in vkeybd and supports both 16 and 32bit overlays.
2013-08-13DC: Use const version of ConfigManager::getGameDomains.Johannes Schickel
This should fix compilation for the DC port.
2013-08-08ANDROID: Enter main menu on middle mouse pressMarcus Comstedt
2013-08-08ANDROID: Add support for joystick motionMarcus Comstedt
2013-08-08ANDROID: Add gamepad button supportMarcus Comstedt
2013-08-07IPHONE: Fix accidental double free.Johannes Schickel
This was a copy&paste error. I also adapted the comment to be more clear.
2013-08-07ANDROID: Add OUYA icon and intentMarcus Comstedt
2013-08-06VKEYBD: Do not access Surface::pixels anymore.Johannes Schickel
2013-08-06N64: Do not access Surface::pixels anymore.Johannes Schickel
2013-08-06DC: Do not access Surface::pixels directly.Johannes Schickel
2013-08-06ANDROID: Do not access Surface::pixels directly.Johannes Schickel
2013-08-06PSP: Do not access Surface::pixels directly.Johannes Schickel
2013-08-06IPHONE: Do not access Surface::pixels directly.Johannes Schickel
2013-08-06NDS: Do not access Surface::pixels directly.Johannes Schickel
2013-08-06PS2: Do not access Surface::pixels directly.Johannes Schickel
2013-08-06WII: Do not access Surface::pixels directly.Johannes Schickel
2013-08-03SDL: Do not set Surface::pixels directly anymore.Johannes Schickel
2013-08-03BACKENDS: Take advantage of Surface::getPixels.Johannes Schickel