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2012-02-21IPHONE: Rewrite video screen rotation.Johannes Schickel
Now it should be a little bit more sane. Formerly the width and height was swapped in rotation mode, which resulted in the x coordinate falling into the range 0..height in landscape mode for example. This also fixes the cursor offset in the modern theme.
2012-02-21IPHONE: Move _overlayPortraitRatio from global scope to local scope.Johannes Schickel
2012-02-21IPHONE: Add _overlayRect, which describes the overlay screen rect.Johannes Schickel
2012-02-21KEYMAPPER: Remove automapping dead codeTarek Soliman
2012-02-20OPENGL: Don't force alpha to 1Willem Jan Palenstijn
This was likely a hack to work around an alpha blending bug in the gui vector renderer.
2012-02-20IPHONE: Default to portrait mode in case the orientation could not be ↵Johannes Schickel
determined.
2012-02-20IPHONE: Move OpenGL ES context generation to its own method.Johannes Schickel
2012-02-20IPHONE: Precalculate vertex/tex coordinates for game screen/overlay.Johannes Schickel
2012-02-20KEYMAPPER: Add some commentsTarek Soliman
2012-02-20IPHONE: Use render buffer size instead of application frame size for video ↵Johannes Schickel
size calculations. These match as far as I can tell, but in case they don't match, the render buffer size should be the correct thing to use.
2012-02-20IPHONE: Rename _screenRect to _gameScreenRect.Johannes Schickel
2012-02-20IPHONE: Rename _backing[Width,Height] to _renderBuffer[Width,Height].Johannes Schickel
2012-02-20IPHONE: Don't overwrite orientation when the OpenGL ES context is created.Johannes Schickel
2012-02-20IPHONE: Refactor event code a bit.Johannes Schickel
Now mouse x/y coordinates are passed as int.
2012-02-20IPHONE: Even more slight formatting fixes.Johannes Schickel
2012-02-20KEYMAPPER: Change how keymaps are displayed in the remap dialogTarek Soliman
This makes it so that there's 2 groups: 1 - The keymap stack 2 - The loaded keymaps The first group displays which keymaps are active and which keymaps are completely blocked due to an opaque keymap on top. The second group displays which loaded keymaps store their mappings globally and which ones store their mappings per-target.
2012-02-20IPHONE: Slight game screen texture related variable renaming.Johannes Schickel
2012-02-20IPHONE: Slight cleanup.Johannes Schickel
2012-02-20IPHONE: Remove some unused variables.Johannes Schickel
2012-02-20KEYMAPPER: Move F7 and F8 handling to DefaultEventMapperTarek Soliman
2012-02-20KEYMAPPER: Move CTRL-F5 handling to DefaultEventMapperTarek Soliman
2012-02-20KEYMAPPER: Rewrite the EventMapper APITarek Soliman
2012-02-20KEYMAPPER: Create a DefaultEventMapper when Keymapper isn't enabledTarek Soliman
This allows migration to unconditional mapping
2012-02-20KEYMAPPER: EventMapper must now eat all eventsTarek Soliman
2012-02-20IPHONE: More formatting fixes.Johannes Schickel
2012-02-20IPHONE: Add support for unfiltered upscaling.Johannes Schickel
2012-02-20IPHONE: Implement cursor palette support.Johannes Schickel
2012-02-20IPHONE: Fix some mismatching malloc/delete calls.Johannes Schickel
2012-02-20IPHONE: Remove some dead code.Johannes Schickel
2012-02-20IPHONE: Rename screen related buffers a bit.Johannes Schickel
2012-02-20IPHONE: Implement cursor visibility change again.Johannes Schickel
2012-02-20IPHONE: Fix cursor hotspots.Johannes Schickel
2012-02-20IPHONE: Always use the mouse texture.Johannes Schickel
Formerly the mouse texture was only used when the overlay was visible. When only the game screen was visible, the code rendered the mouse cursor on the game screen texture. This simplifies the drawing pipeline a bit.
2012-02-19IPHONE: Use the proper RGBA5551 palette for the mouse cursor.Johannes Schickel
Formerly the overlay cursor was using a RGB565 palette, even though the texture is really set up as RGBA5551.
2012-02-19IPHONE: Rename _palette to _gamePalette.Johannes Schickel
2012-02-19IPHONE: Use include instead of import for all of our headers.Johannes Schickel
2012-02-19IPHONE: Add include guards.Johannes Schickel
2012-02-19IPHONE: Formatting fixes.Johannes Schickel
2012-02-19IPHONE: Remove dead code.Johannes Schickel
2012-02-19NULL: Fix compiler errors when using the NullGraphicsManagerThierry Crozat
The errors fixed are inaccessible base class when trying to set the _graphicsManager and a pure virtual function when trying to create the NullGraphicsManager instance.
2012-02-19NULL: Fix compiler error when using NullMutexManagerThierry Crozat
The compiler error fixed (when trying to set the _mutexManager) is: error: ‘MutexManager’ is an inaccessible base of ‘NullMutexManager’
2012-02-19IPHONE: Take advantage of Common::EVENT_INVALID.Johannes Schickel
2012-02-19IPHONE: Change F5 (menu) gesture to open up the GMM.Johannes Schickel
Thanks to tsoliman for this patch.
2012-02-17MAEMO: Fix building without keymapper enabledTarek Soliman
2012-02-15MAEMO: Remove pointless copy ctor callTarek Soliman
Thanks LordHoto
2012-02-15KEYMAPPER: Add more warning signsTarek Soliman
2012-02-15MAEMO: Register Keymapper Keymap Action default bindingsTarek Soliman
2012-02-15KEYMAPPER: Allow ports to define default Keymap Action bindingsTarek Soliman
2012-02-15MAEMO: Drop the hardcoded keymap in favor of the keymapperTarek Soliman
2012-02-15MAEMO: Rename hasHwKeyboard and add hasMenuKeyTarek Soliman