Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-08 | WIN: Add hack for command line display in Windows versions built with MinGW. | Kirben | |
2015-09-14 | SYMBIAN: Rename define and rephrase comments | Willem Jan Palenstijn | |
2015-09-14 | SYMBIAN: Delete obsolete fixes for 'remove' | Fedor Strizhnev | |
2015-09-14 | SYMBIAN: Fix compilation error caused by remove macro | Fedor Strizhnev | |
2015-07-24 | SDL/DISPMANX: Corrected hasFeature() return values and made ↵ | vanfanel | |
setFullScreenMode() ignore the enable value. | |||
2015-07-24 | SDL/DISPMANX: Made minor corrections sugested by fingolfin. | vanfanel | |
2015-07-22 | SDL/DISPMANX: Make hasFeature(kFeatureFullscreenMode) return false since ↵ | vanfanel | |
dispmanx graphics always run in accelerated fullscreen mode. | |||
2015-07-22 | SDL/DISPMANX: Updated class member names, configure script and asociated ↵ | vanfanel | |
files and docs to conform to fingolfin's corrections. | |||
2015-07-20 | SDL/DISPMANX: Updated rendering code for better buffers management. | vanfanel | |
2015-07-20 | RASPBERRYPI: Changed the RGB code for the game screen surface and added ↵ | vanfanel | |
RaspberryPi information file. | |||
2015-07-20 | RASPBERRYPI: Rewrote buffering code of the dispmanx graphics driver for ↵ | vanfanel | |
stability. | |||
2015-07-20 | RASPBERRYPI: Corrected redundant for loop on the dispmanx graphics driver code. | vanfanel | |
2015-07-20 | RASPBERRYPI: Fixed variable names, removed gcc optimization flags, temporary ↵ | vanfanel | |
decrease buffers to 2. | |||
2015-05-20 | SDL: Fix compilation with SDL2. | Johannes Schickel | |
2015-05-16 | SDL: Add TODO about fullscreen modes to OpenGL SDL code. | Johannes Schickel | |
2015-05-16 | SDL: Restore the original video mode when unloading the Surface graphics manager | Littleboy | |
We set a custom video mode that might have a different BPP from the default. To ensure that other graphics managers will get the proper results when listing available video modes, we need to restore the initial BPP when unloading. This fixes an issue when switching to OpenGL on Windows 8 and later. On those OSes, fullscreen OpenGL only has a 32bpp mode. It is correctly listed in the options but we call SLD_SetVideoMode later in the surface graphics manager. When we list the mode again after a switch, the internally selected BPP is still 16 and we fail to find any available fullscreen modes. | |||
2015-05-15 | SDL: Check for NULL when listing available modes via SDL_ListModes | Littleboy | |
It can be returned when there are no dimensions available for the currently selected pixel format | |||
2015-04-20 | MAEMO: Fix compilation. | Tarek Soliman | |
Related to 71cc9e41e8e61e560ed5cb8e1fe1d0c539f001be | |||
2015-03-29 | RASPBERRYPI: fixed some comments and spacing on the dispmanx graphics driver | vanfanel | |
2015-03-29 | RASPBERRYPI: Updated dispmanx code with non-blocking vsync and triple buffer | vanfanel | |
2015-03-29 | RASPBERRYPI: Added Raspberry Pi native 2D API support (dispmanx) | vanfanel | |
2015-03-20 | LOG: fix month in log file | Martin Kiewitz | |
2015-03-06 | SDL: Special case the call to SDL_CreateThread for SDL2, since SDL2 requires ↵ | Einar Johan Trøan Sømåen | |
threads to be named. - Fixes compilation on OS X with SDL2 enabled, SDL1 builds should be entirely unaffected. | |||
2015-03-06 | SDL: Fix compilation with SDL 2.0 under MSVC | Filippos Karapetis | |
In SDL 2.0, intrin.h is now included in SDL_cpuinfo.h, which includes setjmp.h. SDL_cpuinfo.h is included from SDL.h and SDL_syswm.h. Thus, we remove the exceptions for setjmp and longjmp before these two includes. | |||
2015-03-05 | SDL: Fake key events for unassociated TEXTINPUT events. | Johannes Schickel | |
2015-03-05 | SDL: Remove TEXTINPUT events we associate with KEYDOWN. | Johannes Schickel | |
2015-03-05 | MACOSX: Fix compilation | Matthew Hoops | |
Broken by 3f22c12 | |||
2015-03-05 | Merge pull request #572 from lordhoto/sdl2-support | Johannes Schickel | |
SDL: Add experimental support for SDL2 | |||
2015-03-01 | SDL: Call setupIcon for each window creation with SDL2. | Johannes Schickel | |
This should make sure that the logo is properly set on Win32 with SDL2. | |||
2015-02-18 | WINCE: Fix compilation. | Johannes Schickel | |
2015-02-16 | WIN32: Add experimental SDL2 support. | Johannes Schickel | |
Based on changes by aquadran. | |||
2015-02-16 | SDL: Handle icon setup in SdlWindow. | Johannes Schickel | |
2015-02-16 | SDL: Add basic abstraction class for the SDL window. | Johannes Schickel | |
2015-01-26 | AMIGAOS: Re-add a DosList feature | Hubert Maier | |
To keep consistency with the original code i re-added the DosList feature dol_Port (which was taken out due to a compiler error using SDK 53.24 and was named wrong anyway). It offers a message port for the DosList. | |||
2015-01-25 | SDL: Guard audio CD code to be SDL 1.2 only. | Johannes Schickel | |
2015-01-25 | SDL: Also print audio driver used when built with SDL2. | Johannes Schickel | |
2015-01-25 | SDL: Fix typo. | Johannes Schickel | |
2015-01-25 | SDL: Add experimental support for SDL2. | Johannes Schickel | |
This is based upon skristiansson's change set to make ScummVM work with SDL2. | |||
2015-01-25 | SDL: Cleanup graphics manager switching a bit. | Johannes Schickel | |
2015-01-25 | SDL: Refactor WM specific functionality into SdlGraphicsManager. | Johannes Schickel | |
2015-01-18 | ANDROID: Remove plugins/unpacker from makefile. | Alyssa Milburn | |
2015-01-18 | JANITORIAL: Update copyright year | Thierry Crozat | |
2015-01-12 | Merge pull request #558 from klusark/patch-3 | Eugene Sandulenko | |
SDL: Warn if the selected joystick does not exist | |||
2015-01-11 | Merge pull request #560 from klusark/unpack | Eugene Sandulenko | |
ANDROID: Remove unpacker and fix support for non arm | |||
2015-01-11 | Merge pull request #559 from fedor4ever/master | Eugene Sandulenko | |
VIDEO: Add Theora support to systems which use libtremor | |||
2015-01-07 | OPENGL: Fix truncation issue resulting in wrong mouse coordinates. | Johannes Schickel | |
2015-01-07 | OPENGL: Limit mouse cursor drawing to inside game screen when no overlay is ↵ | Johannes Schickel | |
visible. | |||
2015-01-06 | SYMBIAN: Updated settings | Fedor Strizhnev | |
2015-01-06 | SYMBIAN: Updated settings and moved to config.mmh | Fedor Strizhnev | |
2015-01-05 | ANDROID: Remove unpacker and fix support for non arm | Joel Teichroeb | |