Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-25 | ANDROIDSDL: implemented checking and fixing sdcard path | lubomyr | |
2017-05-21 | MACOSX: Fix flipped return value of openUrl | Colin Snover | |
2017-05-21 | BACKENDS: Compress screenshots using PNG if available | Colin Snover | |
Closes gh-948. | |||
2017-05-08 | OPENGL: Don't update the cursor's texture when the cursor is invisible | Bastien Bouclet | |
Updating the cursor's texture is not necessary if it is not going to be drawn. Fixes glDrawArrays sometimes failing due to using a framebuffer with an incomplete color attachment. In SCI32 games, the framebuffer is incomplete because the engine does not define pixel data for the cursor. | |||
2017-04-29 | CLOUD: Fix compilation with old curl vesions | Thierry Crozat | |
2017-04-26 | MACOSX: Expand ~ in default screenshot path | Thierry Crozat | |
When using SDL to save the screenshot, using a told results in an error. | |||
2017-04-24 | WINDOWS: Fix warning under mingw-w64. | Kirben | |
2017-04-24 | WINDOWS: Hopefully fix mingw compilation. | Kirben | |
2017-04-24 | WIN32: Fix compilation of getScreenshotPath (missing parenthesis) | Thierry Crozat | |
2017-04-24 | WIN32: Comment out code that gets the user My Pictures directory | Thierry Crozat | |
This broke compilation on buildbot as ShlObj.h cannot be found. A developer that has access to Windows should take a look to properly fix this. | |||
2017-04-24 | SDL: Improve debug and warning messages when saving screenshots | Thierry Crozat | |
In particular this adds a warning when failing to save a screenshot in OpenGL mode (there was already one in SurfaceSDL mode). | |||
2017-04-24 | SDL: Allow specifying the screenshot directory in the config file | Thierry Crozat | |
There is no GUI option to set the screenshot directory, but this allows power users to set it if they don't want to use the default. | |||
2017-04-24 | MACOSX: Create screenshot on Desktop | Thierry Crozat | |
This is consistent with the OS shortcut (Crtl+Shift+3) to take a screenshot. | |||
2017-04-24 | SDL: Use dynamic cast instead of C cast to get screenshot path | Thierry Crozat | |
2017-04-24 | WINDOWS: Change location where screenshot are saved | Pala | |
This fixes bug #9701: WINDOWS: Flow of taking screenshots on Windows is broken | |||
2017-04-18 | JANITORIAL: Remove superfluous semicolons | Torbjörn Andersson | |
2017-03-21 | SDL: Respect OS setting for wheel scroll direction on SDL 2.0.4+ | Thierry Crozat | |
The setting was already respected on SDL < 2.0.4 (such as SDL1). If the OS inverts the scrolling direction, this is reflected on the sign of the y value of the SDL event. Since version 2.0.4 the SDL event also had a flag to indicate if the direction is flipped and we were using it to change back the y sign. That means the OS scrolling direction setting was not respected. With this commit we now have a consistent behaviour with all SDL versions (the OS scroll direction setting is respected). If our wheel events are used for something other than scrolling however, we might want to get the actually wheel move direction (i.e. use a Common::EVENT_WHEELDOWN when moving the wheel down even if the OS scroll setting is to flip it). In such a case we might want to revert this change and instead add an additional flag to the event so that we know the scroll direction should be flipped and use it in places where the event is used for scrolling. | |||
2017-03-06 | PSP2: remove date from executable name | rsn8887 | |
2017-03-06 | SDL: Fix trying to init non-supported shaders (#917) | rsn8887 | |
2017-03-05 | BACKENDS: Fix const'ness which led to warnings | Eugene Sandulenko | |
2017-03-05 | BACKENDS: Fix crash on startup | Eugene Sandulenko | |
2017-03-04 | Merge pull request #915 from rsn8887/vita | Eugene Sandulenko | |
PSP2: Add Playstation Vita support | |||
2017-03-04 | PSP2: Add Playstation Vita (PSP2) support | cpasjuste | |
2017-03-04 | CLOUD: Fix whitespace | Willem Jan Palenstijn | |
2017-03-04 | BACKENDS: NETWORKING: Fix warning | Eugene Sandulenko | |
2017-03-04 | CLOUD: Fix LocalWebserver::resolveAddress() on Android | Alexander | |
No <ifaddrs.h> available on Android, thus fixed similarly to https://github.com/zlargon/lssdp/commit/9b4568 | |||
2017-03-01 | SDL: Always use sub-pixel joystick pointer resolution | rsn8887 | |
2017-02-28 | CLOUD: Fix GCC Unused Variable Warning. | D G Turner | |
This variable is not used as the constructors for the storage type classes store the resulting objects into the Cloud Manager using replaceStorage(this) instead. | |||
2017-02-27 | SDL: fix pointer speed setting 8 (was too slow) | rsn8887 | |
2017-02-24 | Merge pull request #908 from rsn8887/upstream | Eugene Sandulenko | |
SDL: Fix erratic analog pointer + control options | |||
2017-02-22 | SDL: Fix erratic analog pointer + control options | rsn8887 | |
Fixes erratic speeds in analog pointer motion Implemented option to set analog/keyboard pointer speed and control the analog joystick deadzone. The deadzone option appears only if the build supports analog joystick (via JOY_ANALOG define) | |||
2017-02-22 | Merge pull request #909 from lubomyr/master | Eugene Sandulenko | |
ANDROIDSDL: changed filename in assets file with scummvm-data for replace old data files | |||
2017-02-22 | ANDROIDSDL: changed filename in asset file with scummvm-data for replacing ↵ | lubomyr | |
old data-files | |||
2017-02-21 | Merge pull request #904 from AReim1982/DevKitPPC-R28 | Eugene Sandulenko | |
WII: Fix compiler warnings | |||
2017-02-21 | Merge pull request #905 from lubomyr/master | Eugene Sandulenko | |
ANDROIDSDL: added tab Control in main Options menu for switching some features | |||
2017-02-18 | SDL: increase resolution of slow analog pointer motion | rsn8887 | |
2017-02-18 | SDL: Cleanup, replaced _km.multiplier with #define | rsn8887 | |
2017-02-19 | ANDROIDSDL: code refactoring | lubomyr | |
2017-02-18 | SDL: improved internal joystick event handling | rsn8887 | |
2017-02-18 | SDL: slow analog ('modifier'+stick) made slower | rsn8887 | |
2017-02-18 | ANDROIDSDL: config feature swap_menu_and_back renamed to ↵ | lubomyr | |
swap_menu_and_back_buttons | |||
2017-02-18 | ANDROIDSDL: code refactoring and optimization | lubomyr | |
2017-02-17 | SDL: More fixes to jerky analog joystick pointer | rsn8887 | |
For some engines such as Dreamweb that a previous fix did not apply to, this fixes bug 6996: Android: Mouse pointer control with analog joystick is unusable | |||
2017-02-15 | ANDROIDSDL: code formatting... | lubomyr | |
2017-02-14 | SDL: Fix jerky/laggy analog joystick mouse control | rsn8887 | |
This fixes bug 6996: Android: Mouse pointer control with analog joystick is unusable | |||
2017-02-14 | ANDROIDSDL: implemented checkbox for swap menu and back buttons | lubomyr | |
2017-02-14 | ANDROIDSDL: backend related checking in options.cpp replaced with ↵ | lubomyr | |
hasFeature... condition, renamed some fields and methods | |||
2017-02-14 | WII: Fix compiler warnings | Alexander Reim | |
WII: Fix compiler warnings Compiler: DevKitPPC R28 | |||
2017-02-07 | ANDROIDSDL: code refactoring... | lubomyr | |
2017-02-01 | ANDROIDSDL: code optimization | lubomyr | |