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2016-01-06IOS: Implements scalersVincent Bénony
2016-01-06IOS: Scales the GUI for the iPad ProVincent Bénony
2016-01-06IOS: Better resolution handlingVincent Bénony
2016-01-06IOS: Removes a global variableVincent Bénony
2016-01-06IOS: Fixes memory leakVincent Bénony
2016-01-06IOS: Move declarations in the common header fileVincent Bénony
2016-01-06IOS: Avoid subclassing UIApplication, and handle multitaskingVincent Bénony
2016-01-06IOS: Wrong deallocator calledVincent Bénony
2016-01-06IOS: Renames iOS7 classes to avoid confusionVincent Bénony
2016-01-06IOS: Removes new generic syntax to be able to compile with older clang toolchainVincent Bénony
2016-01-06IOS: Updates compilation instructionsVincent Bénony
2016-01-06IOS: Create two targets for old iPhone (iOS <= 6) and new one (iOS >= 7)Vincent Bénony
The "iphone" backend is the support for the old iPhones. The "ios7" backend is for the new iPhones.
2016-01-06IOS: Remove extra commaVincent Bénony
2016-01-06IOS: Fixes a typoVincent Bénony
2016-01-06ISO: Updates instructions for command line compilationVincent Bénony
2016-01-06IOS: Clean the path of the Savegames directoryVincent Bénony
2016-01-06IOS: Fixes a crash on startup on iOS 7Vincent Bénony
2016-01-06IOS: Replaces spaces with tabsVincent Bénony
2016-01-06IOS: Updates the compilation instructionsVincent Bénony
2016-01-06IOS: Moves the compilation instructions in the platform directoryVincent Bénony
2016-01-06IOS: Fixes tabsVincent Bénony
2016-01-06IOS: Fixes rotation and event handlingVincent Bénony
2016-01-06IOS: Uses the chroot filesystemVincent Bénony
2016-01-06IOS: Adds a getter for the touchpad modeVincent Bénony
2016-01-06IOS: Fixes the virtual keyboardVincent Bénony
2016-01-06IOS: Added a chroot like filesystemVincent Bénony
This is needed because it is not possible to keep absolute paths to the iOS document directory, because a part of its name change between each installation / update.
2016-01-01ALL: Update copyright yearsEugene Sandulenko
2015-12-18SDL: Implement initial support for resizable window with SDL2.Johannes Schickel
The code is disabled for now.
2015-12-16OSX: Fix menus when using SDL2Thierry Crozat
We remove the menus added by SDL before inserting our own menus, but the code assumed that there were two SDL generated menus. SDL2 actually adds three menus. So the new code makes no assumptions on the number of menus so that it works with both SDL1.2 and SDL2. Also fix an issue on OS X 10.4 and earlier that caused the app menu to be nameless.
2015-12-15PS3: Set the default audio output rate to 48000 HzBastien Bouclet
SDL does an awful job at resampling 44100 -> 48000 Hz
2015-12-15PS3: Remove the SDL2 mixer manager.Bastien Bouclet
It was only used by the PS3 backend, and the standard SDL mixer was fixed to work in the PS3 case.
2015-12-15SDL: Ensure the audio sample format is supportedBastien Bouclet
When SDL returns an unsupported audio sample format, ask SDL to do resampling to the one ScummVM expects. This is needed for the PS3 which natively only supports 32 bits floating point as a sample format.
2015-12-15PS3: Make use of an updated SDL2 versionBastien Bouclet
This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3.
2015-12-14OPENGL: Smooth mouse experience when black bars are visible.Johannes Schickel
This gets rid of the feeling of the mouse sticking to black borders by using the full output resolution as area for tracking game mouse movement. The same behavior is present in plain SDL output with SDL2.
2015-12-14WIN32: Fix building for (some) MinGW64 toolchains.Johannes Schickel
2015-12-13SDL: Slight formatting fixes.Johannes Schickel
2015-12-13OPENGLSDL: Set proper mouse emulation dimensions.Johannes Schickel
Formerly we did not initialize the mouse emulation from SdlEventSource properly. Now hopefully joysticks etc. should work fine with the SDL OpenGL output too.
2015-12-13SDL: Fix mouse emulation with SDL2.Johannes Schickel
The mouse emulation via keyboard (or other means) was broken with 079037b73990b6107e59c7f1cd971c3a1cc221d1.
2015-12-13OPENGL: Limit scissor override to invisible overlay.Johannes Schickel
This fixes some corner cases which caused black bars to appear for a few screen updates when the overlay is visible.
2015-12-13SDL: Fix warpMouse for SDL2.Johannes Schickel
Thanks to bgK for noticing.
2015-12-12OPENGL: Implement black borders using scissor test.Johannes Schickel
2015-12-12OPENGL: Only redraw screen when actual changes happened.Johannes Schickel
2015-12-12OPENGL: Refactor screen refresh handling.Johannes Schickel
Subclasses of OpenGLGraphicsManager are now supposed to supply a refreshScreen function which handles actual screen updating (for example, buffer swapping).
2015-12-12OPENGL: Fix include guard name.Johannes Schickel
2015-12-08Merge branch 'rpi-sdl2'Johannes Schickel
This is a manual merge of pull request #632. The history fo the PR has been cleaned up.
2015-12-08SDL/DISPMANX: Remove dispmanx graphics output.vanfanel
2015-12-08OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets.vanfanel
2015-12-08SDL: Prevent cursor from leaving screen area in fullscreen with SDL2.Johannes Schickel
2015-12-08SDL: Prevent graphics stretching in fullscreen when using SDL2.Johannes Schickel
As a side effect we get better coordinates from mouse move events in fullscreen, i.e. we do not get actual window coordinates but something close to actual viewport coordinates. The easily noticable issue is that mouse coordinates inside black bars are outside of the viewport. For example, the x coordinate can get negative when there's a black bar at the left side.
2015-12-06Merge pull request #631 from fedor4ever/fedor4ever-patch-1Eugene Sandulenko
SYMBIAN: various fixes in build scripts