Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-14 | OPENGL: Smooth mouse experience when black bars are visible. | Johannes Schickel | |
This gets rid of the feeling of the mouse sticking to black borders by using the full output resolution as area for tracking game mouse movement. The same behavior is present in plain SDL output with SDL2. | |||
2015-12-14 | WIN32: Fix building for (some) MinGW64 toolchains. | Johannes Schickel | |
2015-12-13 | SDL: Slight formatting fixes. | Johannes Schickel | |
2015-12-13 | OPENGLSDL: Set proper mouse emulation dimensions. | Johannes Schickel | |
Formerly we did not initialize the mouse emulation from SdlEventSource properly. Now hopefully joysticks etc. should work fine with the SDL OpenGL output too. | |||
2015-12-13 | SDL: Fix mouse emulation with SDL2. | Johannes Schickel | |
The mouse emulation via keyboard (or other means) was broken with 079037b73990b6107e59c7f1cd971c3a1cc221d1. | |||
2015-12-13 | OPENGL: Limit scissor override to invisible overlay. | Johannes Schickel | |
This fixes some corner cases which caused black bars to appear for a few screen updates when the overlay is visible. | |||
2015-12-13 | SDL: Fix warpMouse for SDL2. | Johannes Schickel | |
Thanks to bgK for noticing. | |||
2015-12-12 | OPENGL: Implement black borders using scissor test. | Johannes Schickel | |
2015-12-12 | OPENGL: Only redraw screen when actual changes happened. | Johannes Schickel | |
2015-12-12 | OPENGL: Refactor screen refresh handling. | Johannes Schickel | |
Subclasses of OpenGLGraphicsManager are now supposed to supply a refreshScreen function which handles actual screen updating (for example, buffer swapping). | |||
2015-12-12 | OPENGL: Fix include guard name. | Johannes Schickel | |
2015-12-08 | Merge branch 'rpi-sdl2' | Johannes Schickel | |
This is a manual merge of pull request #632. The history fo the PR has been cleaned up. | |||
2015-12-08 | SDL/DISPMANX: Remove dispmanx graphics output. | vanfanel | |
2015-12-08 | OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets. | vanfanel | |
2015-12-08 | SDL: Prevent cursor from leaving screen area in fullscreen with SDL2. | Johannes Schickel | |
2015-12-08 | SDL: Prevent graphics stretching in fullscreen when using SDL2. | Johannes Schickel | |
As a side effect we get better coordinates from mouse move events in fullscreen, i.e. we do not get actual window coordinates but something close to actual viewport coordinates. The easily noticable issue is that mouse coordinates inside black bars are outside of the viewport. For example, the x coordinate can get negative when there's a black bar at the left side. | |||
2015-12-06 | Merge pull request #631 from fedor4ever/fedor4ever-patch-1 | Eugene Sandulenko | |
SYMBIAN: various fixes in build scripts | |||
2015-12-03 | Symbian: cleanup build script | Fedor | |
Add missed engines, all engines ordered by names, simplified and clear comments | |||
2015-12-03 | Symbian: add Sherlock engine support | Fedor | |
2015-11-30 | TIMIDITY: Fix resource leak (CID 1003919) | Torbjörn Andersson | |
2015-11-22 | Symbian: fix build issues | Fedor Strizhnev | |
Add new linker options to remove useless code Add file not parsed by script | |||
2015-11-22 | Symbian: add new engine | Fedor Strizhnev | |
2015-11-22 | Symbian: fix complation issues | Fedor Strizhnev | |
2015-11-22 | Symbian: add new engine to help file | Fedor Strizhnev | |
2015-11-22 | Symbian: help file build once now | Fedor Strizhnev | |
2015-11-12 | SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing ↵ | vanfanel | |
issues and changed SurfaceSdlGraphicsManager constructor call parameters on DispmanXSdlGraphicsManager constructor. | |||
2015-11-11 | Merge branch 'master' into dispmanx | vanfanel | |
2015-10-20 | SDL/DISPMANX Make additional notes on README.RASPBERRYPI telling users to ↵ | vanfanel | |
manually disable some features that are sub-optimal on the Pi when they don't pass a host parameter | |||
2015-10-19 | SDL/DISPMANX Fixed dispmanx activation parameter on README.RASPBERRYPI | vanfanel | |
2015-10-18 | SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of ↵ | vanfanel | |
DISPMANX because it controls whether dispmanx rendering backend is enabled or not on the Raspberry Pi. | |||
2015-10-08 | WIN: Fix mingw64 compilation, by limiting last hack. | Kirben | |
2015-10-08 | WIN: Add hack for command line display in Windows versions built with MinGW. | Kirben | |
2015-09-14 | SYMBIAN: Rename define and rephrase comments | Willem Jan Palenstijn | |
2015-09-14 | SYMBIAN: Delete obsolete fixes for 'remove' | Fedor Strizhnev | |
2015-09-14 | SYMBIAN: Fix compilation error caused by remove macro | Fedor Strizhnev | |
2015-07-24 | SDL/DISPMANX: Corrected hasFeature() return values and made ↵ | vanfanel | |
setFullScreenMode() ignore the enable value. | |||
2015-07-24 | SDL/DISPMANX: Made minor corrections sugested by fingolfin. | vanfanel | |
2015-07-22 | SDL/DISPMANX: Make hasFeature(kFeatureFullscreenMode) return false since ↵ | vanfanel | |
dispmanx graphics always run in accelerated fullscreen mode. | |||
2015-07-22 | SDL/DISPMANX: Updated class member names, configure script and asociated ↵ | vanfanel | |
files and docs to conform to fingolfin's corrections. | |||
2015-07-20 | SDL/DISPMANX: Updated rendering code for better buffers management. | vanfanel | |
2015-07-20 | RASPBERRYPI: Changed the RGB code for the game screen surface and added ↵ | vanfanel | |
RaspberryPi information file. | |||
2015-07-20 | RASPBERRYPI: Rewrote buffering code of the dispmanx graphics driver for ↵ | vanfanel | |
stability. | |||
2015-07-20 | RASPBERRYPI: Corrected redundant for loop on the dispmanx graphics driver code. | vanfanel | |
2015-07-20 | RASPBERRYPI: Fixed variable names, removed gcc optimization flags, temporary ↵ | vanfanel | |
decrease buffers to 2. | |||
2015-05-20 | SDL: Fix compilation with SDL2. | Johannes Schickel | |
2015-05-16 | SDL: Add TODO about fullscreen modes to OpenGL SDL code. | Johannes Schickel | |
2015-05-16 | SDL: Restore the original video mode when unloading the Surface graphics manager | Littleboy | |
We set a custom video mode that might have a different BPP from the default. To ensure that other graphics managers will get the proper results when listing available video modes, we need to restore the initial BPP when unloading. This fixes an issue when switching to OpenGL on Windows 8 and later. On those OSes, fullscreen OpenGL only has a 32bpp mode. It is correctly listed in the options but we call SLD_SetVideoMode later in the surface graphics manager. When we list the mode again after a switch, the internally selected BPP is still 16 and we fail to find any available fullscreen modes. | |||
2015-05-15 | SDL: Check for NULL when listing available modes via SDL_ListModes | Littleboy | |
It can be returned when there are no dimensions available for the currently selected pixel format | |||
2015-04-20 | MAEMO: Fix compilation. | Tarek Soliman | |
Related to 71cc9e41e8e61e560ed5cb8e1fe1d0c539f001be | |||
2015-03-29 | RASPBERRYPI: fixed some comments and spacing on the dispmanx graphics driver | vanfanel | |