Age | Commit message (Collapse) | Author |
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Many of our systems currently generate significant amount of debug
output on deeper levels. Now, when your engine is using Debug Channels,
you might want to show that debug information only, which is currently
not possible, as the generic output will be mixed in your output.
Alternative solution would be to implement possibility to specify
per-channel debug levels.
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3DS: New Backend
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Implement Custom Audio CD Support for Win32, Linux, and Mac OS X.
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Prior to OS X 10.9, the OS was passing the process serial number
as an additional argument on OS X when starting an application bundle.
For whatever reason, when compiling with SDL 1.2 this gets suppressed
before getting to the place where we handle command line arguments.
But when compiling with SDL2 this additional argument remains so we
need to ignore it to avoid erroring out.
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On request of m_kiewitz who wants to use it for AGI.
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On request of m_kiewitz who wants to use it for AGI.
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This can be abused to insert Domains into the game domains without any checks.
Instead, only write iterator access is given.
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Formerly it claimed the command is --record-file.
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"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
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This implements feature request #3600774 "File browser: show hidden files".
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This is a manual merge of a slightly adapted pull request #296.
The changes made are:
- Each time the theme format changes, the version was increased
- default.inc has been regenerated in the same commit as the theme changes
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To help people familiar with Qsynth (I'm not, but it seems to be
one of the more polished FluidSynth front ends), use the same
presentation and terminology for the FluidSynth settings.
More to follow.
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I don't really understand what these parameters do, or what the
sensible values are, so for now the sliders are limited only by
the allowed (or, in one case, "safe") values.
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Clang will produce plenty of warnings (most of them seem to be of
the "if the stars align the wrong way, this may happen" variety),
but I don't have the time or patience to look at all of them.
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This allows opening the dialog on (nearly) the same page again as when it was
closed. Sadly due to the different number of entries in the save and load
version this is not always exactly the same page as before. Same goes for
resolution changes.
Thanks to wjp for suggesting this.
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This does not change the use of defined for some NDS source files, since they
seem to be (based on?) third party code.
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does not think the latter is a string literal suffix.
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On some systems, passing signed chars to macros like isspace() etc. lead
to a runtime error. Hence, mark these macros as forbidden by default,
and introduce otherwise equivalent alternatives for them.
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Now SaveStateDescriptor no longer subclasses HashMap. Instead all possible
saved meta data is included directly into SaveStateDescriptor.
This is slightly less flexible, but we never needed that flexibility so far.
On the other hand it should reduce the memory usage. At least on my system
(Linux/amd64) the old SaveStateDescriptor had a size of 928 and the new
SaveStateDescriptor has a size of 200.
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of enabling the console window.
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WinCE's strtol can't actually do proper error handling because it is
lacking errno, so just check the bounds instead. If you really have
some need to pass LONG_MIN/LONG_MAX as command-line parameters then
it could always be #ifdeffed, but I'm assuming no-one cares.
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- endptr needs not be initialised before calling strtol(), it is always set by strtol().
- endptr is never a null pointer after calling strtol().
- There is no need to rely on strtol() setting EINVAL (which is not guaranteed).
Testing whether strtol() parsed till the end of the string is sufficient (it is guaranteed that the string is not empty at this point).
- It is sufficient to just test for ERANGE without inspecting the return value, because a successful call to strtol() does not change errno.
Signed-off-by: Alyssa Milburn <fuzzie@fuzzie.org>
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This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results.
See http://msdn.microsoft.com/en-us/library/ms245348.aspx
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This fixes the logic of 979fc29b (I hope) and includes some missing
headers.
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ADGF_UNSTABLE is always warned about.
ADGF_TESTING is only warned about when running
configure with --enable-relase.
Both warnings are subject to the enable_wip_game_warning
config option.
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I manually resolved all conflicts, and inspected every single change.
Many were due to the version string mismatch and thus easily resolved.
The MSVC project files add in the 1-3-0 branch were not merged,
neither where the changes to gui/themes/translations.dat.
Conflicts:
NEWS
backends/base-backend.cpp
backends/graphics/samsungtvsdl/samsungtvsdl-graphics.cpp
backends/module.mk
backends/platform/ds/arm9/makefile
backends/platform/psp/README.PSP
backends/platform/samsungtv/main.cpp
backends/platform/samsungtv/samsungtv.cpp
backends/saves/posix/posix-saves.cpp
base/commandLine.cpp
base/internal_version.h
base/main.cpp
common/array.h
configure
devtools/create_project/create_project.cpp
dists/android/AndroidManifest.xml
dists/android/plugin-manifest.xml
dists/iphone/Info.plist
dists/irix/scummvm.spec
dists/macosx/Info.plist
dists/redhat/scummvm-tools.spec
dists/redhat/scummvm.spec
dists/scummvm.rc
dists/slackware/scummvm.SlackBuild
dists/wii/meta.xml
engines/sci/parser/vocabulary.cpp
engines/tinsel/handle.cpp
gui/themes/translations.dat
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Instead of defining a hacked up Common::Error code, split the return
value of processSettings into two parts: An error code, and a value
which indicates whether the specified command was completely handled
by processSettings or not.
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the trunk.
"DS: Prevent the command line help string from being included in the binary."
5f3a90a5f6911188b8d1ded08dbdf6d233e9eb7b
"GUI: Allow disabling of Mass Add dialog. Saves a few Kb of binary size on the DS, and is not particularly useful on that platform."
240ff87cf4472538d25a1c5628c8d15f1791ab1c
"GUI: Don't search for theme zip files on startup when running on the DS. Themes aren't supported anyway, and the search severely delays startup."
fe3b18ce0df03117081e83d99f4a2cbd864d3286
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Right now, a few places in the frontend code still use printf and
consorts. We mark the affected files with a FIXME for now, and
add a dedicated exception for each. To be fixed!
Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always
enforce a compiler error
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Some backends may break as I only compiled SDL
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This fixes the case where an MT-32 music type is erroneously returned with
the default GUI audio settings if an engine specifies MDT_PREFER_MT32. Many
thanks to wjp and fuzzie for their help and work on this
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We cannot check for supported graphics mode until after the backend has
been initialised, or there won't be a graphics manager to ask.
svn-id: r54534
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- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future)
- Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in
- Changed the option from "sci_undither" to "disable_dithering"
- Changed theme version style to X.Y.Z and bumped it to 0.8.2
svn-id: r54090
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