Age | Commit message (Collapse) | Author |
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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
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- Replaced GameSettings GameDetector::_game by a simple gameid string
svn-id: r20753
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svn-id: r20751
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- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
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svn-id: r20714
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their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.
svn-id: r20695
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svn-id: r20608
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svn-id: r20587
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application installation as a path for Savegames, ini files etc
*Updated list.h so it also compiles for Symbian codewarrior and gcce compilers
svn-id: r20586
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svn-id: r20509
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svn-id: r20332
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Sync. more changes.
svn-id: r20126
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change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid'
svn-id: r20115
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svn-id: r20088
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engine in config file)
svn-id: r20063
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options to specify it. FluidSynth's gain ranges from 0.0 through 10.0 and
is probably measured in decibel, but to keep things simple, ScummVM uses
settings from 0 through 1000 instead. (Though currently there's no guard
against invalid settings.)
This is a slightly revised version of the non-GUI part of patch #1336171.
svn-id: r20030
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svn-id: r19889
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svn-id: r19376
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too.
svn-id: r19154
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--disable-sdl-parachute should be completely undocumented and not mentioned
to end-users. Wrong usage may lead to system lock-up especially when used
with fullscreen mode.
SDL Parachute is used to prevent system instability and do a graceful exit
if something bad happens. It catches most of signals sent to thr process.
Side effect of that that quite often when SDL application dies, core dump
isn't made on *nix systems. This feature adds possibility to disable it.
svn-id: r19146
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svn-id: r19142
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svn-id: r18743
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svn-id: r18604
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svn-id: r18444
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svn-id: r18438
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Test built for Symbian and run on P910i without any major problems.
Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA).
svn-id: r18430
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svn-id: r18413
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because we already have many classes with that name)
svn-id: r18039
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svn-id: r18011
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similiar to how it used to be (default debug level now is -1)
svn-id: r17788
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svn-id: r17775
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- it's only honored in the global level of the config file
- all checks for it go through gDebugLevel now, which is made global
- the '-d' switch is handled in a slightly saner and consistent way
- removed 'debuglevel' from the config format documentation; we do
not want to encourage the avarage user to use it
svn-id: r17769
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svn-id: r17760
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option parser macros
svn-id: r17759
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svn-id: r17584
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#1181750 "Updated Native MIDI documentation". Thanks _tom a lot.
svn-id: r17571
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changes. There are a few things that could use a bit more work, and I've
only tested it on my Linux box. I have verified that ScummVM still compiles
when it's disabled, though, so it shouldn't break anything too badly.
svn-id: r17512
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svn-id: r17454
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svn-id: r17084
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svn-id: r17073
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#1160454 "ALL: Failed assertion when using 1x scaler"
svn-id: r17067
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svn-id: r17019
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Another spot of oboslete hercules-related usage.
svn-id: r16986
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Differences against patch:
o Updated documentation
o Fixed text colors
o Implemented Hercules dithering
Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.
TODO:
Proper ditherers for zak & MM
EGA ditherers for VGA SCUMM v5 games
svn-id: r16816
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reduced this (total dependencies on system.h went down from 193 to 85 files)
svn-id: r16527
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svn-id: r16398
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the command line option has higher priority); i.e. it's affecting the config system (see also bug #1045171)
svn-id: r16391
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svn-id: r16347
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querying the debuglevel from the config-manager very often is too slow
svn-id: r16345
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svn-id: r16328
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