aboutsummaryrefslogtreecommitdiff
path: root/base/gameDetector.cpp
diff options
context:
space:
mode:
authorEugene Sandulenko2005-07-30 21:11:48 +0000
committerEugene Sandulenko2005-07-30 21:11:48 +0000
commit6b4484472b79dc7ea7d1ce545a28fba7d3b7696f (patch)
treec44c4e61f18ddd537f7082cb48869cf33d422fbd /base/gameDetector.cpp
parent86ab70b149e5cd00cf54f2e41896e2c4e16795e4 (diff)
downloadscummvm-rg350-6b4484472b79dc7ea7d1ce545a28fba7d3b7696f.tar.gz
scummvm-rg350-6b4484472b79dc7ea7d1ce545a28fba7d3b7696f.tar.bz2
scummvm-rg350-6b4484472b79dc7ea7d1ce545a28fba7d3b7696f.zip
Remove trailing whitespaces.
svn-id: r18604
Diffstat (limited to 'base/gameDetector.cpp')
-rw-r--r--base/gameDetector.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp
index f01926ad90..57e99bad80 100644
--- a/base/gameDetector.cpp
+++ b/base/gameDetector.cpp
@@ -51,7 +51,7 @@
#if defined(__PALM_OS__) || defined(__SYMBIAN32__)
static const char USAGE_STRING[] = "NoUsageString"; // save more data segment space
#else
-static const char USAGE_STRING[] =
+static const char USAGE_STRING[] =
"ScummVM - Graphical Adventure Game Interpreter\n"
"Usage: scummvm [OPTIONS]... [GAME]\n"
" -v, --version Display ScummVM version information and exit\n"
@@ -170,12 +170,12 @@ GameDetector::GameDetector() {
ConfMan.registerDefault("alsa_port", "65:0");
#endif
-#ifdef DEFAULT_SAVE_PATH
+#ifdef DEFAULT_SAVE_PATH
char savePath[MAXPATHLEN];
#ifdef UNIX
struct stat sb;
if (getenv("HOME") != NULL) {
- snprintf(savePath, MAXPATHLEN, "%s/%s", getenv("HOME"), DEFAULT_SAVE_PATH);
+ snprintf(savePath, MAXPATHLEN, "%s/%s", getenv("HOME"), DEFAULT_SAVE_PATH);
if (stat(savePath, &sb) == -1) {
/* create the dir if it does not exist */
if (errno == ENOENT) {
@@ -323,7 +323,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
char *current_option = NULL;
char shortCmdLower;
bool isLongCmd, boolValue;
-
+
// We store all command line settings in a string map, instead of
// immediately putting it into the config manager. We do that to
// make a potential future change to the config manager easier: In
@@ -336,7 +336,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
Common::StringMap settings;
- // The user can override the savepath with the SCUMMVM_SAVEPATH
+ // The user can override the savepath with the SCUMMVM_SAVEPATH
// environment variable. This is weaker than a --savepath on the
// command line, but overrides the default savepath, hence it is
// handled here, just before the command line gets parsed.
@@ -379,12 +379,12 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
DO_OPTION_INT('b', "boot-param")
settings["boot_param"] = option;
END_OPTION
-
+
DO_OPTION_OPT('d', "debuglevel")
gDebugLevel = option ? (int)strtol(option, 0, 10) : 0;
printf("Debuglevel (from command line): %d\n", gDebugLevel);
END_OPTION
-
+
DO_OPTION('e', "music-driver")
// TODO: Instead of just showing the generic help text,
// maybe print a message like:
@@ -536,7 +536,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
#ifndef DISABLE_SCUMM
DO_LONG_OPTION("tempo")
- // Use the special value '0' for the base in (int)strtol.
+ // Use the special value '0' for the base in (int)strtol.
// Doing that makes it possible to enter hex values
// as "0x1234", but also decimal values ("123").
int value = (int)strtol(option, 0, 0);