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path: root/base/gameDetector.cpp
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2006-01-21Add new platforms.Travis Howell
Sync. more changes. svn-id: r20126
2006-01-21Fix various incorrect usages of the word 'target' instead of 'gameid'; ↵Max Horn
change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid' svn-id: r20115
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2006-01-17Commit patch #1171517 by salty-horse (save speech and sfx preferences BASS ↵Joost Peters
engine in config file) svn-id: r20063
2006-01-14Lowered FluidSynth's default gain, and added config file and command-lineTorbjörn Andersson
options to specify it. FluidSynth's gain ranges from 0.0 through 10.0 and is probably measured in decibel, but to keep things simple, ScummVM uses settings from 0 through 1000 instead. (Though currently there's no guard against invalid settings.) This is a slightly revised version of the non-GUI part of patch #1336171. svn-id: r20030
2006-01-02TypoMax Horn
svn-id: r19889
2005-10-31Fix another HOME buffer overflow attack vectorMax Horn
svn-id: r19376
2005-10-18talkspeed and copy-protection aren't SCUMM-specific anymore SAGA uses themEugene Sandulenko
too. svn-id: r19154
2005-10-18Add possibility to disable SDL parachute on run-time. OptionEugene Sandulenko
--disable-sdl-parachute should be completely undocumented and not mentioned to end-users. Wrong usage may lead to system lock-up especially when used with fullscreen mode. SDL Parachute is used to prevent system instability and do a graceful exit if something bad happens. It catches most of signals sent to thr process. Side effect of that that quite often when SDL application dies, core dump isn't made on *nix systems. This feature adds possibility to disable it. svn-id: r19146
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-09-03Change PalmOS identChris Apers
svn-id: r18743
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-23Revert change from printf() to debug(1)Max Horn
svn-id: r18438
2005-06-21Patches needed to build for SYMBIAN32 WINS/GCC added.Lars Persson
Test built for Symbian and run on P910i without any major problems. Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA). svn-id: r18430
2005-06-19Document c64 as being a valid --platform= option.Jonathan Gray
svn-id: r18413
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-05-09Patch #1181544 (AmigaOS 4 changes)Max Horn
svn-id: r18011
2005-04-24Changed the semantics of debug level 0 from off back to something more ↵Max Horn
similiar to how it used to be (default debug level now is -1) svn-id: r17788
2005-04-23Change the way the command line options are put into the ConfigManagerMax Horn
svn-id: r17775
2005-04-23Simplified debuglevel handling:Max Horn
- it's only honored in the global level of the config file - all checks for it go through gDebugLevel now, which is made global - the '-d' switch is handled in a slightly saner and consistent way - removed 'debuglevel' from the config format documentation; we do not want to encourage the avarage user to use it svn-id: r17769
2005-04-22oopsMax Horn
svn-id: r17760
2005-04-22Added macros for integer options; added some explantory comments to the ↵Max Horn
option parser macros svn-id: r17759
2005-04-13Pedantic fix.Torbjörn Andersson
svn-id: r17584
2005-04-13Patches #1164217 "Updated GS Support + Percussion Remapping Patch" andEugene Sandulenko
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot. svn-id: r17571
2005-04-10Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentationTorbjörn Andersson
changes. There are a few things that could use a bit more work, and I've only tested it on my Linux box. I have verified that ScummVM still compiles when it's disabled, though, so it shouldn't break anything too badly. svn-id: r17512
2005-04-08Add NES platformEugene Sandulenko
svn-id: r17454
2005-03-12Missed fileTravis Howell
svn-id: r17084
2005-03-11PalmOS tooChris Apers
svn-id: r17073
2005-03-10Add --force-1x-overlay command line option as discussed in bugreportEugene Sandulenko
#1160454 "ALL: Failed assertion when using 1x scaler" svn-id: r17067
2005-03-07Add Amiga renderer mode for EGA games.Travis Howell
svn-id: r17019
2005-03-03That's what may happen if you happen to have more than one local tree.Eugene Sandulenko
Another spot of oboslete hercules-related usage. svn-id: r16986
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-30Handle SCUMMVM_SAVEPATH exactly like the command line option --savepath (but ↵Max Horn
the command line option has higher priority); i.e. it's affecting the config system (see also bug #1045171) svn-id: r16391
2004-12-27Reducing header dependencies a bitMax Horn
svn-id: r16347
2004-12-27Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out ↵Max Horn
querying the debuglevel from the config-manager very often is too slow svn-id: r16345
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
svn-id: r16328
2004-12-24errno is defined in errno.h, not sys/errno.h (says POSIX)Max Horn
svn-id: r16284
2004-12-18Default save path for OS X as well.Jonathan Gray
svn-id: r16112
2004-12-15- Move MAXPATHLEN includes/defines into common locationJonathan Gray
- Save files are now stored in $HOME/.scummvm/ by default if no other save path is specified on non MacOS X unices. svn-id: r16060
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static ↵Max Horn
methods), same for some other MIDI related stuff svn-id: r15968
2004-11-30'atari, fmtowns, mac, pc, windows' have nothing to do with savepath :)Gregory Montoir
svn-id: r15965
2004-11-09CleanupChris Apers
svn-id: r15742
2004-11-06Major MT-32 emu overhaul based on KingGuppy's code.Eugene Sandulenko
o added configure option o mi2 intro doesn't freeze anymore and has no sound glitches o missing instruments in many titles are fixed o numerous memory overwrite bugs are fixed o code is cleaned a lot and splitted into many smaller files o mt32.cpp went to backends/midi o synced with upstream code o reverberation fixed * don't complain about File class wrapper :) * all custom types are back * #pragmas are to do * maybe some indentation is wrong too I prefer smaller commits, but this thing came in one piece. svn-id: r15715
2004-10-21Patch #1048326 Better MT-32 supportEugene Sandulenko
svn-id: r15635
2004-10-14Documented the --savepath option.Torbjörn Andersson
svn-id: r15546
2004-10-08Prevent double slash in pathChris Apers
svn-id: r15473
2004-09-12Enable Zodiac driverChris Apers
svn-id: r15022