index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
base
/
main.cpp
Age
Commit message (
Expand
)
Author
2006-01-29
Added new debugN() function which doesn't append newline.
Eugene Sandulenko
2006-01-25
New tools/update-version.pl script (usage: CMD 1 2 3 CVS -> results in versi...
Max Horn
2006-01-18
Update copyright notice
Eugene Sandulenko
2005-12-03
1. New build structure for Symbian builds to allow easier build and project u...
Lars Persson
2005-11-27
Patch #1341626: "New GP32 port"
Eugene Sandulenko
2005-11-23
Made the autosave period a configuration option and updated the engines using...
Gregory Montoir
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-17
Bump version to 0.9.0CVS. Woo hoo!
Eugene Sandulenko
2005-09-17
correct features string when using tremor
Joost Peters
2005-09-03
Change PalmOS ident
Chris Apers
2005-08-16
Added: PSP backend
Joost Peters
2005-08-10
Rest of the changes required for tremor to actually work.
Jonathan Gray
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-07-05
* Start of generic key configuration support for ScummVM
Lars Persson
2005-06-27
Just updated ending comment properly for the sake of it
Lars Persson
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-06-21
Patches needed to build for SYMBIAN32 WINS/GCC added.
Lars Persson
2005-05-14
Removing the last traces of the old custom new/delete operators
Max Horn
2005-05-11
Added "FluidSynth" to the features string. We may have to start word-
Torbjörn Andersson
2005-05-10
Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
Max Horn
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-09
Patch #1181544 (AmigaOS 4 changes)
Max Horn
2005-05-05
Handle engine creation failure a bit more graceful
Max Horn
2005-04-24
Changed the semantics of debug level 0 from off back to something more simili...
Max Horn
2005-04-23
Simplified debuglevel handling:
Max Horn
2005-04-19
Added new (optional) OSystem::initBackend() method; this (and its usage) fixe...
Max Horn
2005-03-31
Playstation2 Port: initial import
Robert Göffringmann
2005-03-10
Add --force-1x-overlay command line option as discussed in bugreport
Eugene Sandulenko
2005-03-09
Patch #1013937 "OSystem layer with bigger resolution". Now you will always
Eugene Sandulenko
2005-03-09
WIP of GP32 port. Now it is more correct port and compiles with current
Eugene Sandulenko
2005-01-26
Fix bug #1109687 buffer overflow causes crash from env-var HOME and some
Eugene Sandulenko
2005-01-10
system.h was being included in tons of places, without any good reason; reduc...
Max Horn
2005-01-08
Fix bug #1097467 (COMI: cursor is invisible at "insert CD" message)
Max Horn
2005-01-01
Changed OSystem::instance() to return a reference, not a pointer (it now matc...
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-27
Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out q...
Max Horn
2004-12-25
Make ESC key work in the launcher
Max Horn
2004-12-25
Make loading the config file explicit
Max Horn
2004-12-25
Moved the softsynth midi drivers into a sound/softsynth; amongst other things...
Max Horn
2004-12-14
Switched HEAD to 0.8.0-CVS (did I miss any spots?
Max Horn
2004-12-14
Evil workaround for bug #1083058
Max Horn
2004-12-05
Turn off 'launcher looping' for now
Max Horn
2004-11-24
Fix a`ll engines. They work, though current fix is just temporary.
Eugene Sandulenko
2004-11-23
Added Engine::init() method; added return value to Engine::go()
Max Horn
2004-11-22
Added OSystem::beginGFXTransaction / endGFXTransaction (not yet implemented, ...
Max Horn
2004-11-20
whitespaces
Max Horn
2004-11-15
Add global extrapath to GUI and to default directories list.
Eugene Sandulenko
2004-11-13
Add new clearScreen OSystem call. Currently only implemented in SDL backend. ...
James Brown
2004-11-11
Prevent infinite loop by displaying the launcher after a game start FAILURE too.
James Brown
2004-11-09
Free more memory on PalmOS
Chris Apers
[prev]
[next]