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path: root/base/plugins.cpp
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2004-08-29Provide unloading of unneeded plugins.Marcus Comstedt
svn-id: r14829
2004-08-22Support dynamic plugins on Dreamcast.Marcus Comstedt
svn-id: r14688
2004-05-09removed awe based on Endy statementPaweł Kołodziejski
svn-id: r13809
2004-05-05adding initial code for Another World enginePaweł Kołodziejski
svn-id: r13783
2004-04-09Add Kyrandia baseJames Brown
svn-id: r13516
2004-03-23With latest dlcompat on OSX, no need anymore to manually prepend an ↵Max Horn
underscore before symbol names svn-id: r13367
2004-03-23fix dynamic version of LOAD_MODULE macro; fixed typoMax Horn
svn-id: r13366
2004-03-14Initial SAGA checkin. Disabled by default, enable with --enable-sagaEugene Sandulenko
but don't expect it to work. svn-id: r13280
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
svn-id: r12722
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-21Make it possible for game detection functions to detect language/platform ↵Max Horn
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811
2003-12-16Broken Sword 1: initial importRobert Göffringmann
svn-id: r11664
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed ↵Max Horn
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11218
2003-11-07spelling fixesJonathan Gray
svn-id: r11178
2003-11-03stdafx.h needs to be included first.Marcus Comstedt
svn-id: r11117
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
svn-id: r10995
2003-10-26fix compileOliver Kiehl
svn-id: r10979
2003-10-26cleanupMax Horn
svn-id: r10975
2003-10-20fix compile when using dynamic plugin supportOliver Kiehl
svn-id: r10920
2003-10-17moved game detection code out to the pluginsMax Horn
svn-id: r10882
2003-10-17factored out the game detection code into the Plugin class; this is the ↵Max Horn
first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level svn-id: r10858
2003-10-16cleanupMax Horn
svn-id: r10839
2003-10-12some renaming for more consistent terminology (although we might want to ↵Max Horn
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766
2003-10-08turned PluginManager into a proper singletonMax Horn
svn-id: r10688
2003-10-02cleanup & restructuring; in particular move the midi driver list to its own ↵Max Horn
source file svn-id: r10550
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-09-28queen initial importJoost Peters
svn-id: r10462
2003-09-20prepend underscore before passing symbols to dlsym, at least on OS XMax Horn
svn-id: r10328
2003-09-20fix invalid target crash for build using loadable modulesMax Horn
svn-id: r10325
2003-09-19cleanupOliver Kiehl
svn-id: r10320
2003-09-18added initial support for building our 4 adventure engines as loadable ↵Max Horn
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304
2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287
2003-09-17cleanupMax Horn
svn-id: r10284
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵Max Horn
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282