Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-13 | BASE: Ignore -psn command line argument on OS X | Thierry Crozat | |
Prior to OS X 10.9, the OS was passing the process serial number as an additional argument on OS X when starting an application bundle. For whatever reason, when compiling with SDL 1.2 this gets suppressed before getting to the place where we handle command line arguments. But when compiling with SDL2 this additional argument remains so we need to ignore it to avoid erroring out. | |||
2016-02-05 | RELEASE: This is 1.9.0git | Eugene Sandulenko | |
2016-02-05 | COMMON: Add render mode for Macintosh. | Johannes Schickel | |
On request of m_kiewitz who wants to use it for AGI. | |||
2016-01-21 | COMMON: Add render modes for Apple IIgs and Atari ST. | Johannes Schickel | |
On request of m_kiewitz who wants to use it for AGI. | |||
2016-01-17 | BASE: Initialize default GUI option values before engine instantiation. | Johannes Schickel | |
This fixes engines (like AGI) which query the configuration options inside their constructor. | |||
2015-02-22 | BASE: Fix infinite loop upon trying to play a game and not finding the engine | Matthew Hoops | |
A regression from f74ba29753de23bad9a07f531fc4c03ea3375594 | |||
2014-12-30 | SCUMM: Add a "chained games manager" | Torbjörn Andersson | |
This replaces the somewhat ugly use of the config manager to store the chained games. | |||
2014-12-30 | SCUMM: Enable Day of the Tentacle easter egg | Torbjörn Andersson | |
Instead of returning to the launcher, a game may now specify a list of "chained" games and optional save slots. The first game is popped from the list and started. Quitting still quits the entire ScummVM. It seemed like the sensible thing to do. | |||
2014-10-26 | BASE: Display virtual keyboard and keymapper in game options | Eugene Sandulenko | |
2014-09-03 | Merge pull request #492 from BenCastricum/misc | Johannes Schickel | |
GUI: replace "savegame" by "saved game". | |||
2014-08-28 | GUI: change FullScreen into fullscreen | Ben Castricum | |
This makes it consistant with other references to fullscreen. | |||
2014-08-22 | CLI: change "savegames" into "saved games", same as in GUI | Ben Castricum | |
2014-08-09 | AMIGAOS: Add AmigaOS version format | raziel- | |
AmigaOS features a "version" command which can read out version information if stored in a sepcific way. To get to that information it parses the exe for "$VER:" and prints out everything behind it. This adds such a version information to ScummVM so users on AmigaOS can read it out without the need to use "scummvm --version" | |||
2014-06-30 | RELEASE: This is 1.8.0git | Eugene Sandulenko | |
2014-06-05 | BASE: Allow 'all' to enable all debug channels via CLI too. | Johannes Schickel | |
2014-04-28 | Merge pull request #426 from sunmax/master | Eugene Sandulenko | |
PS2: Pull request to master for latest PS2 code | |||
2014-02-18 | BASE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-01-25 | BASE: Small formatting fix. | Johannes Schickel | |
2014-01-23 | Merge branch 'master' of git://github.com/scummvm/scummvm | Max Lingua | |
2014-01-22 | ENGINES: Introduce method Engine::initializePath which sets up SearchMan. | Johannes Schickel | |
This replaces the hardcoded addition of the game path in runGame in base/main.cpp by an engine configurable one. | |||
2014-01-18 | PS2: beautified & simplified version on screen | Max Lingua | |
2014-01-18 | PS2: beautified & simplified version on screen | Max Lingua | |
2013-10-19 | BASE: Add hack to switch graphics manager in runGame. | Johannes Schickel | |
This is a (temporary) hack to assure that when the launcher is set up as an SurfaceSDL graphics mode and the game is using an OpenGL graphics mode everything will work as expected. | |||
2013-09-30 | BASE: Fix uninitialized type field in plugin base class. CID 1002938. | D G Turner | |
2013-09-17 | BASE: Add feature string for libpng support. | Johannes Schickel | |
2013-09-17 | BASE: Add feature string for libjpeg support. | Johannes Schickel | |
2013-08-12 | COMMON: Get rid of write version of ConfigManager::getGameDomains. | Johannes Schickel | |
This can be abused to insert Domains into the game domains without any checks. Instead, only write iterator access is given. | |||
2013-07-06 | ALL: Don't use EventRecorder at all when not compiled in | Matthew Hoops | |
2013-07-05 | BASE: Fix --help output for --record-file-name. | Johannes Schickel | |
Formerly it claimed the command is --record-file. | |||
2013-05-17 | RECORDER: Implement Events Recorder | Eugene Sandulenko | |
2013-05-05 | RELEASE: This is 1.7.0git | Eugene Sandulenko | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-04-24 | BASE: Fixed code flow warnings. CID 1002239 | Eugene Sandulenko | |
2013-01-27 | GUI: Allow user to display hidden files in the browser dialog. | Johannes Schickel | |
This implements feature request #3600774 "File browser: show hidden files". | |||
2013-01-26 | Merge branch 'eriktorbjorn-fluidsynth-settings' | Johannes Schickel | |
This is a manual merge of a slightly adapted pull request #296. The changes made are: - Each time the theme format changes, the version was increased - default.inc has been regenerated in the same commit as the theme changes | |||
2013-01-26 | GUI: Make the FluidSynth settings dialog a bit more like Qsynth | Torbjörn Andersson | |
To help people familiar with Qsynth (I'm not, but it seems to be one of the more polished FluidSynth front ends), use the same presentation and terminology for the FluidSynth settings. More to follow. | |||
2013-01-26 | FLUIDSYNTH: Add separate dialog for FluidSynth settings | Torbjörn Andersson | |
I don't really understand what these parameters do, or what the sensible values are, so for now the sliders are limited only by the allowed (or, in one case, "safe") values. | |||
2013-01-02 | JANITORIAL: Fix or silence a couple of Clang analyzer warnings | Torbjörn Andersson | |
Clang will produce plenty of warnings (most of them seem to be of the "if the stars align the wrong way, this may happen" variety), but I don't have the time or patience to look at all of them. | |||
2012-09-26 | GUI: Save/restore the last used page in the grid save/load dialog. | Johannes Schickel | |
This allows opening the dialog on (nearly) the same page again as when it was closed. Sadly due to the different number of entries in the save and load version this is not always exactly the same page as before. Same goes for resolution changes. Thanks to wjp for suggesting this. | |||
2012-09-17 | GRAPHICS: Rework YUV->RGB code a bit | Matthew Hoops | |
2012-09-18 | BASE: Close possible EngineManager memory leak. | D G Turner | |
This singleton was omitted from fuzzie's memory leak fixes in 6bff611. Thanks to Tomaz^ for spotting this. | |||
2012-08-12 | Merge pull request #260 from lordhoto/new-chooser. | Johannes Schickel | |
New save/load chooser Conflicts: gui/saveload.cpp | |||
2012-07-08 | RELEASE: This is 1.6.0git | Eugene Sandulenko | |
2012-06-29 | GUI: Remember last save/load chooser selection. | Johannes Schickel | |
2012-06-14 | BASE: Add operator* to PluginSubclass. | Johannes Schickel | |
2012-05-15 | MIDI: add sndio midi backend | Jonathan Gray | |
New sndio MIDI backend for OpenBSD written by Alexandre Ratchov. Tested with an external MT-32 and fluidsynth. | |||
2012-05-03 | Merge pull request #213 from fuzzie/leak-fixes | Johannes Schickel | |
The pull request in question is "Memory leak fixes". | |||
2012-04-18 | ENGINES: Move table of engines from base/plugins.cpp to new header | Max Horn | |
The new header engines/plugins_table.h is currently manually created and maintained, but could be regenerated by a script in the future. | |||
2012-04-01 | BASE: Construct empty String instead of using "". | Johannes Schickel | |
2012-03-31 | ENGINES: Return all available custom GUI options if no target is specified | Filippos Karapetis | |
This is used to set default settings for all custom game options when an engine starts |