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2003-10-05Preliminary preparation for new YM2612 FM emulator.Jamieson Christian
All the hooks are in, but actual implementation needs to be checked for portability. svn-id: r10615
2003-10-05factor out common gfx_mode/fullscreen setup code from the game engines into ↵Max Horn
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611
2003-10-05Make use of new List iteratorMax Horn
svn-id: r10609
2003-10-05bump versionJonathan Gray
svn-id: r10606
2003-10-05create the timer object a bit earlierMax Horn
svn-id: r10603
2003-10-04add ability to use boot_param in a config file to specify boot param, this ↵Jonathan Gray
is useful for many things esp loom towns where difficulty select is via boot param svn-id: r10582
2003-10-02cleanup & restructuring; in particular move the midi driver list to its own ↵Max Horn
source file svn-id: r10550
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-10-01Revert kirbens change on 05Sep. Setting debugmode with debuglevel 0 is ↵James Brown
deliberate and intended behavior (for enabling engine specific 'debug options' without debug messages) svn-id: r10519
2003-10-01disable joystick input by default either command line or config file need to ↵Jonathan Gray
be used to enable it now, ability to choose joystick number to use also added svn-id: r10518
2003-09-28removed duplicate g_timer object (one was global, one was static to ↵Max Horn
timer.cpp); set g_system earlier (might prevent a few race conditions) svn-id: r10471
2003-09-28queen initial importJoost Peters
svn-id: r10462
2003-09-27Timer services are now available through g_timer, soJamieson Christian
you don't have to go through the Engine to get to them. svn-id: r10450
2003-09-27added hq2x scalerMax Horn
svn-id: r10439
2003-09-26Add optional define for no consoleTravis Howell
svn-id: r10410
2003-09-21added HQ3x filterMax Horn
svn-id: r10346
2003-09-21Use banners on WinCENicolas Bacca
svn-id: r10345
2003-09-20fixed AMD64 warningMax Horn
svn-id: r10342
2003-09-20prepend underscore before passing symbols to dlsym, at least on OS XMax Horn
svn-id: r10328
2003-09-20fix invalid target crash for build using loadable modulesMax Horn
svn-id: r10325
2003-09-19cleanupOliver Kiehl
svn-id: r10320
2003-09-18added initial support for building our 4 adventure engines as loadable ↵Max Horn
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304
2003-09-18disable the custom operator 'new' on Mac OS X, as it cause multiple ↵Max Horn
definition linker error when building ScummVM with loadable modules svn-id: r10303
2003-09-18This'll also break Makefile.noconfJames Brown
svn-id: r10291
2003-09-18Temporarily disabled this rule since it causes troubles for MinGWMax Horn
svn-id: r10290
2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287
2003-09-17cleanupMax Horn
svn-id: r10284
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵Max Horn
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282