Age | Commit message (Collapse) | Author |
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svn-id: r52027
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adding/removing/running games on Linux with only one engine plugin loaded at a time
svn-id: r52026
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at somehow messing up svn merge :-)
svn-id: r51963
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svn-id: r51961
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svn-id: r51747
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and run game code to use it. Added checks for DYNAMIC_MODULES defines to the checks for NEW_PLUGIN_DESIGN_FIRST_REFINEMENT
svn-id: r51746
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added comments to loadFirstPlugin and loadNextPlugin
svn-id: r51673
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loaded into memory at a time (first refinement)
svn-id: r51607
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with only one plugin loaded at a time if you compile with a 'NEW_PLUGIN_DESIGN_FIRST_REFINEMENT' flag)
svn-id: r51502
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svn-id: r51296
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An #include was missing, causing the driver to never be built. Also fixed what
looked like a cut-and-paste error in generating the features string.
svn-id: r51056
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* Added a yes/no variable _unix to configure, which controls when
-DUNIX is added to DEFINES
* Enable SEQ MIDI via _seq_midi by default on UNIX type systems,
except for those which override that.
* Switch SEQ MIDI code to check #define USE_SEQ_MIDI
(alternatively, we could compile it only conditionally...)
svn-id: r51055
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svn-id: r51053
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svn-id: r50964
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svn-id: r50704
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svn-id: r50664
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Along with it documented that "0" is a special device handle
for the invalid device. Now getDeviceHandle returns 0, when
the identified device could not be found.
Also getMusicType now returns MT_INVALID (newly introduced),
when a non existing device was specified.
svn-id: r50470
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This is a regression from r50158:
"LAUNCHER: hopefully fixed music driver selection via command line".
The problem here was that the code used operator[] of HashMap
to check whether "music-driver" was specified on command line,
but that on the other hand inserted a (key, value) pair with
a default constructed Common::String as value.
svn-id: r50469
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In recent discussions on -devel it turned out, that this
feature is rather superfluous and instead we should rather
implement a proper error reporting in our GUI.
I also removed the dependency on iconv along with this.
svn-id: r50335
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svn-id: r50249
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--enable-release was specified on configure run.
svn-id: r50246
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svn-id: r50158
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support caused by patch #1956501
svn-id: r50145
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svn-id: r50128
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svn-id: r49847
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Based on patch #2903830: "Updated Translation Prototype" by alexbevi
which in turn is based on patch #1739965 by jvprat.
Currently it builds all translations right into ScummVM. Once the
feature will be accepted more widely, i.e. more translations will
pop up, it will be trivial to move translation strings to external
file.
Finished translation: Russian
Unfinished translation: Hungarian
Things which are nice to do:
- Language code -> language mapping for more user friendness
- Specifying fonts to be used with language
- Updating of interface language without restart. It will require
moving of much code to reflowLayout() methods for each dialog
The .po files must be in single byte encodings. I.e. no support
for Unicode.
svn-id: r49759
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svn-id: r49449
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svn-id: r49132
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svn-id: r48935
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Targets don't list savestates, plugins do; and since the user specified
a target, we should always list that first, and give the gameid only
as additional information.
svn-id: r48925
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not allow listing of its save states.
This is a first step into implementing FR #2988017
"exit status with --list-saves always 0".
svn-id: r48923
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svn-id: r48821
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svn-id: r48627
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* get rid of ConfigManager::_emptyString
* get rid of ConfigManager::Domain::get (use getVal instead)
* remove some dead code
svn-id: r48417
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svn-id: r48310
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This removes the dependency on array.h from str.h.
Also, begun migration from the confusing type name "StringList" to
the more appropriate StringArray.
svn-id: r48282
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We need to use a namespace Common { } there to make strict C++ compilers
like clang++ and comeau happy. I also added a slight comment about why
that is needed to the macro definition and a note that you need to use
it from the global namespace.
svn-id: r48254
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svn-id: r48178
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svn-id: r47541
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svn-id: r47427
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svn-id: r47205
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svn-id: r46728
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svn-id: r45898
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svn-id: r45258
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not as good as the CoreAudio backend anyway
svn-id: r44428
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volume fading, lip sync quality and platform resource costs.
svn-id: r44374
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svn-id: r44326
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svn-id: r43925
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svn-id: r43922
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guarantee a consistent build.
svn-id: r43604
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