Age | Commit message (Collapse) | Author |
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able to access system specific search paths for translations.dat)
svn-id: r52865
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Our warning() and error() functions always add an exclamation mark
to the end of the message anyway.
svn-id: r52791
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svn-id: r52779
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svn-id: r52773
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The ELF loader does not have access to the symbols of the main
executable, it just relocates symbols to it via fixed offsets. We need
to make sure that loaded plugins are from the same link process to
prevent crashes. An embedded build date is used for that.
svn-id: r52730
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svn-id: r52729
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- Unify ELF loader handling in configure
- Rename ELF_LOADER_TARGET to USE_ELF_LOADER
svn-id: r52728
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svn-id: r52681
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svn-id: r52613
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Avoid linking all plugins against libstdc++ to free up some memory
(about ~40kb on Wii per plugin). Enable it on GameCube, Wii, DS and PSP
(PS2 doesn't have __cxa_atexit support in its libc).
svn-id: r52607
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svn-id: r52564
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svn-id: r52202
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svn-id: r52137
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providers for a few ports into their .h files, removing the corresponding .cpp files
svn-id: r52112
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svn-id: r52108
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with 'ONE_PLUGIN_AT_A_TIME' defined
svn-id: r52080
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svn-id: r52058
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loaded at a time and tested successfully on the DS. Added code to prevent a crash in the case where there are no engine plugins present. Removed code for R_ARM_TARGET1 in arm-loader, as it is no longer used and was never used successfully
svn-id: r52052
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svn-id: r52027
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adding/removing/running games on Linux with only one engine plugin loaded at a time
svn-id: r52026
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svn-id: r51997
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These devices are not able to create appropriate drivers.
The only purpose for now is having proper gui options and flags and music types for the device detector.
The corresponding GUIO flags for the new devices have been added, too.
svn-id: r51995
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Only #define SCUMMVM_SVN_REVISION for base/version.cpp (at most), to
avoid having all source files implicitly depend on the SVN revision.
Also add a safeguard to prevent code from accidentally using the
internal header file base/internal_version.h.
svn-id: r51978
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at somehow messing up svn merge :-)
svn-id: r51963
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svn-id: r51961
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svn-id: r51798
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svn-id: r51747
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and run game code to use it. Added checks for DYNAMIC_MODULES defines to the checks for NEW_PLUGIN_DESIGN_FIRST_REFINEMENT
svn-id: r51746
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added comments to loadFirstPlugin and loadNextPlugin
svn-id: r51673
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loaded into memory at a time (first refinement)
svn-id: r51607
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with only one plugin loaded at a time if you compile with a 'NEW_PLUGIN_DESIGN_FIRST_REFINEMENT' flag)
svn-id: r51502
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svn-id: r51495
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svn-id: r51296
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An #include was missing, causing the driver to never be built. Also fixed what
looked like a cut-and-paste error in generating the features string.
svn-id: r51056
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* Added a yes/no variable _unix to configure, which controls when
-DUNIX is added to DEFINES
* Enable SEQ MIDI via _seq_midi by default on UNIX type systems,
except for those which override that.
* Switch SEQ MIDI code to check #define USE_SEQ_MIDI
(alternatively, we could compile it only conditionally...)
svn-id: r51055
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svn-id: r51053
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svn-id: r50964
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svn-id: r50840
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svn-id: r50704
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svn-id: r50664
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Along with it documented that "0" is a special device handle
for the invalid device. Now getDeviceHandle returns 0, when
the identified device could not be found.
Also getMusicType now returns MT_INVALID (newly introduced),
when a non existing device was specified.
svn-id: r50470
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This is a regression from r50158:
"LAUNCHER: hopefully fixed music driver selection via command line".
The problem here was that the code used operator[] of HashMap
to check whether "music-driver" was specified on command line,
but that on the other hand inserted a (key, value) pair with
a default constructed Common::String as value.
svn-id: r50469
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In recent discussions on -devel it turned out, that this
feature is rather superfluous and instead we should rather
implement a proper error reporting in our GUI.
I also removed the dependency on iconv along with this.
svn-id: r50335
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svn-id: r50249
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--enable-release was specified on configure run.
svn-id: r50246
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svn-id: r50158
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support caused by patch #1956501
svn-id: r50145
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svn-id: r50128
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svn-id: r49847
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Based on patch #2903830: "Updated Translation Prototype" by alexbevi
which in turn is based on patch #1739965 by jvprat.
Currently it builds all translations right into ScummVM. Once the
feature will be accepted more widely, i.e. more translations will
pop up, it will be trivial to move translation strings to external
file.
Finished translation: Russian
Unfinished translation: Hungarian
Things which are nice to do:
- Language code -> language mapping for more user friendness
- Specifying fonts to be used with language
- Updating of interface language without restart. It will require
moving of much code to reflowLayout() methods for each dialog
The .po files must be in single byte encodings. I.e. no support
for Unicode.
svn-id: r49759
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