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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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common
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advancedDetector.cpp
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Author
2007-01-24
Hide all AdvacedDetector parameters into a structure for easier maintenance
Eugene Sandulenko
2007-01-20
First phase of detection-related plugins interface improvements. Now plugins
Eugene Sandulenko
2006-12-20
Stripped some more real_ prefixes from function names; also added a new FIXME...
Max Horn
2006-12-19
Properly walk through lists of (extended) ADGameDescriptions -- we previously...
Max Horn
2006-12-19
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DET...
Max Horn
2006-12-19
Further AdvancedDetector cleanup (in particular, renamed ADGameDescription::n...
Max Horn
2006-12-19
* Simplified code in AdvancedDetector::detectGame
Max Horn
2006-12-19
* Change the GameList typedef to a proper class with an additional
Max Horn
2006-12-19
Fix compiler warning (in general, NULL is deprecated in C++ -- just use 0 ins...
Max Horn
2006-12-19
Get rif od ARRAYSIZE in ADGameDescription
Eugene Sandulenko
2006-12-19
Got rid of ARRAYSIZE in advanceDetector calls
Eugene Sandulenko
2006-11-12
Reworked code in the advanced game detector (getting rid of much of the evil ...
Max Horn
2006-11-10
Next step in AdvancedDetector unification. Moved all common functions to
Eugene Sandulenko
2006-11-03
got rid of two memory leaks
Gregory Montoir
2006-10-24
const correctness
Max Horn
2006-10-08
Added a const qualifier inside struct ADGameDescription (rule of thumb: Make ...
Max Horn
2006-10-02
Moved unrelated fields out of ADGameDescription structure.
Eugene Sandulenko
2006-10-02
Unify SAGA/AGOS detection code so other engines could also reuse it
Eugene Sandulenko