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path: root/common/advancedDetector.h
AgeCommit message (Expand)Author
2007-06-15ADV detector: Refactored findGameID() a bit, making it possible to use it out...Max Horn
2007-06-12Patch #1733764: "Fallback detection patch". GSoC student.Eugene Sandulenko
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30AdvDetector changes: made upgradeTargetIfNecessary internal; cleanup to findG...Max Horn
2007-03-08removed kADFlagFilebasedFallback, this flag is never used (and filename based...Gregory Montoir
2007-03-08added a flag to enable/disable printing a warning when filename based detecti...Gregory Montoir
2007-02-14AdvancedDetector: revamped the file based fallback codeMax Horn
2007-02-14Properly implemented the AD fallback callbackMax Horn
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or...Max Horn
2007-02-13Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag (ju...Max Horn
2007-02-13Kill MSVC warning:Eugene Sandulenko
2007-02-13AdvancedDetector changes:Max Horn
2007-02-13Rename Common::GF_XXX to Common::ADGF_XXXEugene Sandulenko
2007-02-13Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and a...Max Horn
2007-02-13(re)added flags field to ADGameDescription, with currently only one value (GF...Max Horn
2007-02-04AdvancedDetector now has built-in fallback detection based on file lists.Eugene Sandulenko
2007-01-30warningsGregory Montoir
2007-01-29Now AdvancedDetector could use single ID per engine. Also it can suggestEugene Sandulenko
2007-01-28Gregory's patch for bug #1645653 ("MSVC71 BUILD: Latest SVN doesn't compile").Johannes Schickel
2007-01-28Add more paramteres to AdvancedDetector. Not used yet.Eugene Sandulenko
2007-01-25Lots of cleanup in the AdvancedDetectorMax Horn
2007-01-25At this time, ADVANCED_DETECTOR_DEFINE_PLUGIN doesn't take a factory function...Max Horn
2007-01-25Removed class AdvancedDetectorMax Horn
2007-01-25Mention that some fields in ADGameFileDescription are optional.Eugene Sandulenko
2007-01-24Correcting doc commentMax Horn
2007-01-24Corrected a commentMax Horn
2007-01-24Add optional size parameter to ADGameFileDescription. Not used now.Eugene Sandulenko
2007-01-24Hide all AdvacedDetector parameters into a structure for easier maintenanceEugene Sandulenko
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2006-12-29Make ADGameFileDescription is built in directly into ADGameDescription.Eugene Sandulenko
2006-12-20Stripped some more real_ prefixes from function names; also added a new FIXME...Max Horn
2006-12-19Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DET...Max Horn
2006-12-19Further AdvancedDetector cleanup (in particular, renamed ADGameDescription::n...Max Horn
2006-12-19* Simplified code in AdvancedDetector::detectGameMax Horn
2006-12-19* Change the GameList typedef to a proper class with an additionalMax Horn
2006-12-19Get rif od ARRAYSIZE in ADGameDescriptionEugene Sandulenko
2006-12-19Got rid of ARRAYSIZE in advanceDetector callsEugene Sandulenko
2006-11-12Reworked code in the advanced game detector (getting rid of much of the evil ...Max Horn
2006-11-10Fix regression in AGOS engine detectorEugene Sandulenko
2006-11-10Next step in AdvancedDetector unification. Moved all common functions toEugene Sandulenko
2006-11-03got rid of two memory leaksGregory Montoir
2006-10-24const correctnessMax Horn
2006-10-08Added a const qualifier inside struct ADGameDescription (rule of thumb: Make ...Max Horn
2006-10-02Moved unrelated fields out of ADGameDescription structure.Eugene Sandulenko
2006-10-02Doxygen compliance fixMax Horn
2006-10-02Unify SAGA/AGOS detection code so other engines could also reuse itEugene Sandulenko