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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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common
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advancedDetector.h
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Author
2007-08-13
Add possibility to serve engines with complex Engine class instantiation
Eugene Sandulenko
2007-06-15
ADV detector: Refactored findGameID() a bit, making it possible to use it out...
Max Horn
2007-06-12
Patch #1733764: "Fallback detection patch". GSoC student.
Eugene Sandulenko
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-30
AdvDetector changes: made upgradeTargetIfNecessary internal; cleanup to findG...
Max Horn
2007-03-08
removed kADFlagFilebasedFallback, this flag is never used (and filename based...
Gregory Montoir
2007-03-08
added a flag to enable/disable printing a warning when filename based detecti...
Gregory Montoir
2007-02-14
AdvancedDetector: revamped the file based fallback code
Max Horn
2007-02-14
Properly implemented the AD fallback callback
Max Horn
2007-02-13
Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or...
Max Horn
2007-02-13
Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag (ju...
Max Horn
2007-02-13
Kill MSVC warning:
Eugene Sandulenko
2007-02-13
AdvancedDetector changes:
Max Horn
2007-02-13
Rename Common::GF_XXX to Common::ADGF_XXX
Eugene Sandulenko
2007-02-13
Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and a...
Max Horn
2007-02-13
(re)added flags field to ADGameDescription, with currently only one value (GF...
Max Horn
2007-02-04
AdvancedDetector now has built-in fallback detection based on file lists.
Eugene Sandulenko
2007-01-30
warnings
Gregory Montoir
2007-01-29
Now AdvancedDetector could use single ID per engine. Also it can suggest
Eugene Sandulenko
2007-01-28
Gregory's patch for bug #1645653 ("MSVC71 BUILD: Latest SVN doesn't compile").
Johannes Schickel
2007-01-28
Add more paramteres to AdvancedDetector. Not used yet.
Eugene Sandulenko
2007-01-25
Lots of cleanup in the AdvancedDetector
Max Horn
2007-01-25
At this time, ADVANCED_DETECTOR_DEFINE_PLUGIN doesn't take a factory function...
Max Horn
2007-01-25
Removed class AdvancedDetector
Max Horn
2007-01-25
Mention that some fields in ADGameFileDescription are optional.
Eugene Sandulenko
2007-01-24
Correcting doc comment
Max Horn
2007-01-24
Corrected a comment
Max Horn
2007-01-24
Add optional size parameter to ADGameFileDescription. Not used now.
Eugene Sandulenko
2007-01-24
Hide all AdvacedDetector parameters into a structure for easier maintenance
Eugene Sandulenko
2007-01-20
First phase of detection-related plugins interface improvements. Now plugins
Eugene Sandulenko
2006-12-29
Make ADGameFileDescription is built in directly into ADGameDescription.
Eugene Sandulenko
2006-12-20
Stripped some more real_ prefixes from function names; also added a new FIXME...
Max Horn
2006-12-19
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DET...
Max Horn
2006-12-19
Further AdvancedDetector cleanup (in particular, renamed ADGameDescription::n...
Max Horn
2006-12-19
* Simplified code in AdvancedDetector::detectGame
Max Horn
2006-12-19
* Change the GameList typedef to a proper class with an additional
Max Horn
2006-12-19
Get rif od ARRAYSIZE in ADGameDescription
Eugene Sandulenko
2006-12-19
Got rid of ARRAYSIZE in advanceDetector calls
Eugene Sandulenko
2006-11-12
Reworked code in the advanced game detector (getting rid of much of the evil ...
Max Horn
2006-11-10
Fix regression in AGOS engine detector
Eugene Sandulenko
2006-11-10
Next step in AdvancedDetector unification. Moved all common functions to
Eugene Sandulenko
2006-11-03
got rid of two memory leaks
Gregory Montoir
2006-10-24
const correctness
Max Horn
2006-10-08
Added a const qualifier inside struct ADGameDescription (rule of thumb: Make ...
Max Horn
2006-10-02
Moved unrelated fields out of ADGameDescription structure.
Eugene Sandulenko
2006-10-02
Doxygen compliance fix
Max Horn
2006-10-02
Unify SAGA/AGOS detection code so other engines could also reuse it
Eugene Sandulenko