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path: root/common/gameDetector.cpp
AgeCommit message (Collapse)Author
2003-06-22Add opengl filter optionTravis Howell
for opengl backend Enable poll_event in opengl backend svn-id: r8612
2003-06-22Patch #757827: Aspect-ratio correctionMax Horn
svn-id: r8605
2003-06-19cleanupMax Horn
svn-id: r8557
2003-06-18Fix for bug [756559] ALL: 'multi_midi=true' in scummvm.ini does not work.Jamieson Christian
Fix properly propogates previously encountered value of multi_midi and native_mt32 so follow-on config domains that don't include multi_midi or native_mt32 won't reset the settings. svn-id: r8545
2003-06-17I will add a wrapper for that (currently NULL driver)Chris Apers
svn-id: r8526
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm ↵Max Horn
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) svn-id: r8496
2003-06-13make -z output align nicelyJonathan Gray
svn-id: r8459
2003-06-12Fixed problem with variant game IDs (e.g. 'tentaclea')Jamieson Christian
svn-id: r8454
2003-06-12Made notation of transient config domains consistent.Jamieson Christian
Now all transient config domains use a name in the form _TRANSIENT_DOMAIN svn-id: r8452
2003-06-11Fixed command line options being ignored when the launcher is used.Jamieson Christian
Again, I hope I'm manipulating the domain-based config architecture correctly. I've created yet another transient domain called "_COMMAND_LINE", so that after game-specific options are loaded, the command line options can be loaded and override the config file. GUI options are then loaded so as to override command line options. svn-id: r8437
2003-06-11Fix for bug [741592] GUI: Switching music driver mixes up musicJamieson Christian
Implement true music driver selection from the GUI options dialog. This implementation depends on a new, transient config domain called "user-overrides". Probably any other config changes made from the options dialog will need to go into this domain, which is now loaded after the game settings are loaded. I hope this is the right way to do it. I'm still a little fuzzy about our game settings architecture. If anybody suddenly gets a "[user-overrides]" section showing up in their scummvm.ini or scummvm.rc files, you'll know why. svn-id: r8434
2003-06-06remove version columnMax Horn
svn-id: r8368
2003-06-06Preparations for removing GF_AFTER_V? flagsMax Horn
svn-id: r8364
2003-06-02Korean is kr, not koMax Horn
svn-id: r8279
2003-05-29removed cruftMax Horn
svn-id: r8093
2003-05-26Prepare support for wide display on HiRes+ deviceChris Apers
svn-id: r8001
2003-05-26make lethalwp happyJonathan Gray
svn-id: r7997
2003-05-26Japanese option is jp and not jaTravis Howell
svn-id: r7993
2003-05-21pedantic fixesMax Horn
svn-id: r7789
2003-05-19Oops....Jamieson Christian
svn-id: r7700
2003-05-19Fixed silence in older games under native MIDI driversJamieson Christian
svn-id: r7697
2003-05-18HAVE_CONFIG_HJonathan Gray
svn-id: r7632
2003-05-17Added command line options forJamieson Christian
native MT-32 support and combination Adilb/native MIDI drivers. svn-id: r7594
2003-05-16Feature [557411] Adlib sound effects with GM drivers.Jamieson Christian
Support for simultaneous drivers is based on a #define in imuse.cpp, and is disabled by default. svn-id: r7582
2003-05-16add config option basename to override base file name for games of the form ↵Jonathan Gray
foo.xxx to basename.xxx, useful when used together with gameid to test games not yet added to version list svn-id: r7566
2003-05-12added method to detect which midi driver will be createdRobert Göffringmann
svn-id: r7482
2003-05-09Patch #735294: AdvMame3x scalerMax Horn
svn-id: r7409
2003-04-30more PalmOS changesMax Horn
svn-id: r7220
2003-04-26Make it possible to disable some/all of our three game modules ↵Max Horn
(scumm/simon/sky) with three flags in the Makefile svn-id: r7131
2003-03-26cleanupMax Horn
svn-id: r6865
2003-03-25cleanupMax Horn
svn-id: r6856
2003-03-18add GF_DEFAULT_TO_1X_SCALERJonathan Gray
svn-id: r6830
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06fixed version_settings generation (now Indy3 works again)Max Horn
svn-id: r6725
2003-03-06next pedantic cleanup codePaweł Kołodziejski
svn-id: r6714
2003-03-05Patch #697312: Beneath a Steel Sky interim/initial support patchMax Horn
svn-id: r6691
2003-03-02Patch #691064: dot matrix scalerMax Horn
svn-id: r6663
2003-03-01removed the single big VersionSettings list; instead, the simon & scumm ↵Max Horn
modules now keep their target lists seperatly (and when we add BASS, it can have its own target list) svn-id: r6652
2003-03-01don't hardcode the Simon GameID values, rather use the #defines from ↵Max Horn
simon/intern.h. Proper solution pending svn-id: r6651
2003-02-27move comi to be up near the other scumm gamesJonathan Gray
svn-id: r6641
2003-02-26add snmidemoJonathan Gray
svn-id: r6640
2003-02-24add gameid for puttdemoJonathan Gray
svn-id: r6636
2003-02-18moondemo uses akos as wellJonathan Gray
svn-id: r6623
2003-02-18add fatty bears fun packJonathan Gray
svn-id: r6622
2003-02-18fix typoJonathan Gray
svn-id: r6620
2003-02-17make good on GF_NEW_COSTUMES threatsJonathan Gray
svn-id: r6616
2003-02-14add putt putt goes to the moon to gamedetectorJonathan Gray
svn-id: r6605
2003-02-12try to boost our cvs stats a bit, er I mean fix typoJonathan Gray
svn-id: r6599
2003-02-12update version list with some more dos based humongous games, these ones ↵Jonathan Gray
still need at least one opcode to work and maybe some akos bits, but they are a lot closer to the lec games then the games that are windows based with versions numbers of 7.0.0 which seems to be pretty much every game apart from those now in the list svn-id: r6598
2003-02-02Language option isn't just for comuTravis Howell
svn-id: r6582