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2018-09-01SCI32: Add a game option to double the videos in KQ7 by defaultFilippos Karapetis
Scaling works correctly with the Windows variant, which uses AVI files, but the DOS variant uses Robot videos, and the way scaling is done there is different, and is not working yet with KQ7 DOS. Nonetheless, both versions are included in the game, so it's not a major issue.
2018-06-03Merge pull request #1141 from DanielSWolf/larryscaleThierry Crozat
SCI: High-quality "LarryScale" cel scaler for LSL7
2018-05-10COMMON: Use nullptr instead of NULL or 0 where appropriateBastien Bouclet
2018-03-16SCI: Add game option for enabling/disabling LarryScale in LSL7Daniel Wolf
All other SCI games continue using the default scaler.
2017-09-08SCI32: Toggle Phant2 content censoring from game optionsColin Snover
To enable the optional content censoring mode, Phant2 looks for a RESDUK.PAT file, which is normally placed by the game's installer if the user chose to enable censorship. If the file exists, the game reads an unlock password out of the file and asks the user to enter the password when starting a new game to create an uncensored game, or to click a "less intense" button to start the game with censoring. The censorship state of the game is then persisted in the save game file, and installations with the RESDUK.PAT file need to enter the password again in order to restore any of the uncensored saves. Since we do not have an installer that can enable this feature, add a game option toggle to enable/disable censoring (for the releases that have the optional censorship mode) instead so the censored content feature is available for anyone that wants to use it. This flag is restored from ScummVM whenever a save game is loaded, so it can be toggled on or off at any point without needing a separate save game, unlike in the original interpreter.
2017-07-06COMMON: Add yet another GUIO option flagColin Snover
SCI engine has very many game options.
2017-02-05GUI: Add three new options for volume slider controlsColin Snover
GUIO_NOSPEECHVOLUME can be used for games that allow toggling of speech but do not provide the ability for users to control speech volume. GUIO_LINKMUSICTOSFX and GUI_LINKSPEECHTOSFX can be used for games that allow control of music, sfx, and speech in combinations, like games that provide control of digital audio separately from MIDI, or games that only control all three audio types through a single volume control.
2016-07-10SCI32: Add support for blacklined videoColin Snover
Ow. My eyeballs.
2016-02-05COMMON: Add render mode for Macintosh.Johannes Schickel
On request of m_kiewitz who wants to use it for AGI.
2016-01-22COMMON: Add another GUIO game option flag.Johannes Schickel
We still can only display 7 options in our GUI though. Blame m_kiewitz if anybody runs into that issue now. He wanted this.
2016-01-21COMMON: Use spaces for beautifying formatting.Johannes Schickel
2016-01-21COMMON: Add render modes for Apple IIgs and Atari ST.Johannes Schickel
On request of m_kiewitz who wants to use it for AGI.
2014-02-18COMMON: Make GPL headers consistent in themselves.Johannes Schickel
2012-03-25GUI: Change the undithering checkbox to be an engine-specific optionFilippos Karapetis
2012-03-19ENGINES: Implement per-game options caching in AdvancedDetector via GUIO flags.Johannes Schickel
2012-02-29COMMON: Move language GUIO code to language.hMax Horn
2012-02-26COMMON: Move RenderMode and GUIOptions functionality into separate filesMax Horn