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2002-12-27Move some things around, to get rid of all these resource/ sprintf's for CMIJames Brown
svn-id: r6182
2002-12-25fix -pedantic warningsMax Horn
svn-id: r6108
2002-12-24File object stores file name (useful for debugging)Max Horn
svn-id: r6089
2002-12-21partial checkin of patch #655594 (handling Y/N questions); cleanupMax Horn
svn-id: r6042
2002-12-21Add debug command line fix and config option, patch #655822Travis Howell
svn-id: r6034
2002-12-17Fix error in my last commitTravis Howell
Remove hack svn-id: r6009
2002-12-17added missing #include <string.h> (for memset)Max Horn
svn-id: r6008
2002-12-17New savefile backend system (bye bye NONSTANDARD_SAVE...)Marcus Comstedt
svn-id: r6007
2002-12-16Update Simon games auto detectTravis Howell
svn-id: r5995
2002-12-14fixed VC++ compileMax Horn
svn-id: r5950
2002-12-14explicitly init all fields of version_settingsMax Horn
svn-id: r5945
2002-12-14removed unused fieldMax Horn
svn-id: r5944
2002-12-13added an API to query the list of available music drivers; cleanupMax Horn
svn-id: r5942
2002-12-13changed OSystem to allow RBG<->16bit color conversion to be done in the ↵Max Horn
backend; after all, the backend 'knows' best what format the overlay uses. Default implementations of RBGToColor and colorToRBG assume 565 mode, backends other than SDL may want to provide alternate implementations (SDL backend already does the right thing for non-565 modes) svn-id: r5931
2002-12-12Tidy one or two things up for future V1/V2/V8 SCUMM support.James Brown
svn-id: r5915
2002-12-08Gui now detects simon games with trailing periodsOliver Kiehl
svn-id: r5892
2002-12-08removed obsolete stuffMax Horn
svn-id: r5888
2002-12-08Give _debuglevel a default valueTravis Howell
svn-id: r5876
2002-12-06Add debug levels for simon gamesTravis Howell
svn-id: r5860
2002-12-06add mi2demo to gamelist, fails to play back recorded sequence currently. Get ↵Jonathan Gray
it here http://www.scummbar.com/resources/downloads/demos/mi2demo.zip svn-id: r5859
2002-12-04even more cleanupMax Horn
svn-id: r5839
2002-12-04updated version on trunk to 0.3.1cvsMax Horn
svn-id: r5828
2002-12-01OS X app bundle should contain static linked executable; 'bool' is part of ↵Max Horn
the C++ standard svn-id: r5795
2002-12-01getting ready for 0.3.0Max Horn
svn-id: r5788
2002-12-01moved RNG to common/util.cppOliver Kiehl
svn-id: r5778
2002-11-30Fix compileTravis Howell
svn-id: r5762
2002-11-30gp32 port stuffPeter Moraliyski
svn-id: r5761
2002-11-29Fix warningsTravis Howell
svn-id: r5744
2002-11-25Moved config file to a more Macish location on OS XMax Horn
svn-id: r5716
2002-11-23Simon stuffTravis Howell
svn-id: r5700
2002-11-21Revamped Adlib functionality.Jamieson Christian
IMuseAdlib is defunct. New MidiDriver_ADLIB device. Simon 1/2 now supports Adlib. svn-id: r5677
2002-11-21enhanced Config::rename_domain; added the ability to change the domain name ↵Max Horn
in EditGameDialog svn-id: r5673
2002-11-21cleanupMax Horn
svn-id: r5669
2002-11-21now this was an *EVIL* typoMax Horn
svn-id: r5668
2002-11-21gotta love creating objects on the stack :-)Max Horn
svn-id: r5666
2002-11-21Now only have to choose betwene simon 1/2 talkie/win versionsTravis Howell
svn-id: r5662
2002-11-21Fix Simon games detectionTravis Howell
svn-id: r5659
2002-11-21revamped build system somewhat: 'modules' like scumm, simon, gui etc. now ↵Max Horn
all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM svn-id: r5653
2002-11-21consistently ignore case of the domain nameMax Horn
svn-id: r5650
2002-11-21operator < and > for String now ignore caseMax Horn
svn-id: r5649
2002-11-21added and corrected some detectNames; it is vital that only names of files ↵Max Horn
that are *always* present for the game in quesion are used svn-id: r5645
2002-11-19revert adlib change for now (not happy with the whole adlib/midi situation, ↵Max Horn
though) svn-id: r5621
2002-11-19fixed default midi driver selection on Mac OS X; enforce adlib for ↵Max Horn
Indy3/MonkeyVGA for now; don't default to adlib in any other game svn-id: r5617
2002-11-19Small Windows CE changes : detect old WinCE as NONSTANDARD_PORT, change ↵Nicolas Bacca
__cdecl for these systems, add 2 sampling rates for WinCE due to problems with Smush mixer in 11 kHz svn-id: r5604
2002-11-19added some preliminary game auto detect code to the launcher; this required ↵Max Horn
a small change to the FS API, Windows/Morphos code will have to be adapted slightly I fear. Also, not all games are detected correctly, and some probably never will be, so we still have to add a dialog for cases where auto detect doesn't work svn-id: r5600
2002-11-18touch up games listJonathan Gray
svn-id: r5595
2002-11-15fix operator == and !=Max Horn
svn-id: r5570
2002-11-15More tempo updates, news update, bump version numberJames Brown
svn-id: r5557
2002-11-14cleanupMax Horn
svn-id: r5552
2002-11-14set default window title 'ScummVM' while launcher is upMax Horn
svn-id: r5549