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2002-04-12new video engine (expect broken non-sdl builds),Ludvig Strigeus
simon the sorcerer 1 & 2 support (non SCUMM games) svn-id: r3912
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg ↵James Brown
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
svn-id: r3723
2002-03-09Fixed the debug box toolVincent Hamm
svn-id: r3708
2002-03-09Add some help for one of my debugger commands.James Brown
svn-id: r3702
2002-03-09Fixed NUM_aCTORS for MI2/Indy4, etc.James Brown
Probably broke some saved games again. svn-id: r3700
2002-03-08Fixed a bug in the 'watch' debug command..James Brown
svn-id: r3686
2002-03-08Zak/Indy box matrix fix. Still doesn't quite work :/James Brown
svn-id: r3684
2002-03-07Fix a very silly -incorrect- fix for walkboxen. Matrix is still wrong, tho :(James Brown
svn-id: r3678
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
svn-id: r3665
2002-03-06Fixed some more Sam and Max bugs. Is now playable to BumpusVille.James Brown
Added two new debug commands, one to read and set variables, the other to set a 'watch' on variables. svn-id: r3662
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
svn-id: r3627
2002-02-23Changed the scummVar system to a dynamic one. Started to remove all the ↵Vincent Hamm
reference to FULL_TROTTLE define. svn-id: r3624
2002-02-19Some temporary changes. New debug command 'b' draws walkboxes on the screen.James Brown
For indy3_256/zak256, change the #if 1 in scumm.h - it makes the walkboxes draw correctly, although the actors still don't navigate right. svn-id: r3609
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-11-27some BOMP support,Ludvig Strigeus
some fixes svn-id: r3506
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵Ludvig Strigeus
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505
2001-11-19Merged Tom Dunstan's debugger readline patch. DefineClaudio Matsuoka
HAVE_READLINE to enable it. svn-id: r3500
2001-11-12readability patches, some by janssenLudvig Strigeus
svn-id: r3490
2001-11-10fixed hardcoded number -> constant stuff (patches by janssen)Ludvig Strigeus
svn-id: r3483
2001-11-07debugger fix,Ludvig Strigeus
removed hardcoded constants, resouce lock state is now saved in the savegame, fixed bug with MI1 svn-id: r3470
2001-11-06updated texts in debug.cpp as well as readme.txtLudvig Strigeus
by Jeroen Janssen svn-id: r3463
2001-11-06full screen flag,Ludvig Strigeus
better mouse cursors, removed change log from individual files svn-id: r3462
2001-10-26bug fixes, code cleanupLudvig Strigeus
svn-id: r3446
2001-10-23fixed spelling errorLudvig Strigeus
svn-id: r3444
2001-10-23recompile not needed when switching gamesLudvig Strigeus
debugger skeleton implemented svn-id: r3442