| Age | Commit message (Collapse) | Author | 
 | 
* Fix mismatched delete in create_image.cpp
* Add shebangs to create_ms2_data.***.sh
* Reduce scopes of some variables
* Substitute bitwise and for logical and in
    GamaManager2::passageConstruction
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
This adds translated image of cyphered text inside Cabin room
I don't think I can get any closer to the original looks with
.pbm format.
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
Better support for pbm format was added to
create_supernova in main repository, this
commit just mirrors theese changes
 | 
 | 
 | 
 | 
 | 
 | 
Most of the tool is copied from create supernova
Add correct gametext.h and strings_en.po for supernova2
Doesn't handle images yet
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
Instead of checking the project type, check the define.
winmm and winsparkle are only required on Windows.
 | 
 | 
 | 
 | 
Rewriting the define list from scratch to disable nasm lost
a lot of important defines set up in the setup phase.
Instead, let's just remove the nasm define and preserve the rest.
 | 
 | 
 | 
 | 
 | 
 | 
browser.cpp no longer depends on the target platform since pull request #1414
 | 
 | 
And additional bug fixes for font creation and detection of error cases
 | 
 | 
 |