Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This adds translated image of cyphered text inside Cabin room
I don't think I can get any closer to the original looks with
.pbm format.
|
|
|
|
|
|
|
|
|
|
|
|
Better support for pbm format was added to
create_supernova in main repository, this
commit just mirrors theese changes
|
|
|
|
|
|
Most of the tool is copied from create supernova
Add correct gametext.h and strings_en.po for supernova2
Doesn't handle images yet
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Instead of checking the project type, check the define.
winmm and winsparkle are only required on Windows.
|
|
|
|
Rewriting the define list from scratch to disable nasm lost
a lot of important defines set up in the setup phase.
Instead, let's just remove the nasm define and preserve the rest.
|
|
|
|
|
|
browser.cpp no longer depends on the target platform since pull request #1414
|
|
And additional bug fixes for font creation and detection of error cases
|
|
|
|
|