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2019-08-07JANITORIAL: Fix indentationThierry Crozat
2019-08-04IOS7: Implement isConnectionLimitedThierry Crozat
2019-08-04WIN32: Add a default application manifestAntoniou Athanasios
This fixes an OpenGL renderer issue for builds with MSYS2/Mingw64 or MSYS2/Mingw32 The issue pertains to MSYS2 adding a default manifest file (default-manifest.o) to the executable The bug is for PC systems with GPU drivers that were not properly supported for Windows 10 systems, like Intel HD Graphics series 1st and 2nd generations. In those systems, launching a game in ScummVM (built with MSYS2/Mingw) with the OpenGL renderer would cause the game screen to be a white blank image, and various warnings would be output to the console, eg. "WARNING: GL ERROR: GL_INVALID_ENUM on glTexSubImage2D(0x0DE1, 0, 0, area.top, src.w, area.height(), _glFormat, _glType, src.gere.cpp:167)!" This was due to MSYS2/Mingw builds trying to load the (poorly supported) GPU driver while advertising support for Windows 10 in their embedded default Manifest file. Hence, the GPU driver DLL (eg ig4icd64.dll) would be unloaded, causing the bug. More information is available in the following links: https://github.com/pal1000/save-legacy-intel-graphics https://github.com/LWJGL/lwjgl/issues/119 https://github.com/msys2/MSYS2-packages/issues/454 https://gcc.gnu.org/bugzilla/show_bug.cgi?id=69880 Credits to sluicebox for the VS GenerateManifest flag
2019-07-28SUPERNOVA: Fix most of Codacy issuesJaromir Wysoglad
* Fix mismatched delete in create_image.cpp * Add shebangs to create_ms2_data.***.sh * Reduce scopes of some variables * Substitute bitwise and for logical and in GamaManager2::passageConstruction
2019-07-28SUPERNOVA: Add correct help screen imageJaromir Wysoglad
2019-07-28SUPERNOVA: Add help screen translationJaromir Wysoglad
2019-07-28SUPERNOVA: Update translationJaromir Wysoglad
2019-07-28SUPERNOVA: Add translated Indiana Joe imageJaromir Wysoglad
2019-07-28SUPERNOVA: Fix module.mk to make create_image toolJaromir Wysoglad
2019-07-28SUPERNOVA: Replace placeholder filesJaromir Wysoglad
2019-07-28SUPERNOVA: Merge create_supernova toolsJaromir Wysoglad
2019-07-28SUPERNOVA: Add placeholder info files to .datJaromir Wysoglad
2019-07-28SUPERNOVA: Add size computation to create_image.Jaromir Wysoglad
2019-07-28SUPERNOVA: Add ciphered text image translation.Jaromir Wysoglad
2019-07-28SUPERNOVA: Fix palette in translated ms2_data.015Jaromir Wysoglad
2019-07-28SUPERNOVA: Implement MS datafile loading to .datJaromir Wysoglad
2019-07-28SUPERNOVA: Add tool to create image datafiles.Jaromir Wysoglad
2019-07-28SUPERNOVA: Fix translation of "Wundersam!"Jaromir Wysoglad
2019-07-28SUPERNOVA: Reformat StringId enums and gametext.hJaromir Wysoglad
2019-07-28SUPERNOVA: Add info, doc, help screens for MS2Jaromir Wysoglad
2019-07-28SUPERNOVA: Reorder strings in devtoolsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add english translated imageJaromir Wysoglad
This adds translated image of cyphered text inside Cabin room I don't think I can get any closer to the original looks with .pbm format.
2019-07-28SUPERNOVA2: Add missing string to translatino toolJaromir Wysoglad
2019-07-28SUPERNOVA2: Update translationsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add missing string to translation toolJaromir Wysoglad
2019-07-28SUPERNOVA2: Add missing string to translatin toolJaromir Wysoglad
2019-07-28SUPERNOVA2: Add dialog separator to gametext.hJaromir Wysoglad
2019-07-28SUPERNOVA2: Synchronize with main repositoryJaromir Wysoglad
Better support for pbm format was added to create_supernova in main repository, this commit just mirrors theese changes
2019-07-28SUPERNOVA2: Add string, divide long line in stringJaromir Wysoglad
2019-07-28SUPERNOVA2: Correct overlook in comment and defineJaromir Wysoglad
2019-07-28SUPERNOVA2: add tool to generate engine data fileJaromir Wysoglad
Most of the tool is copied from create supernova Add correct gametext.h and strings_en.po for supernova2 Doesn't handle images yet
2019-07-27CREDITS: Add myself and Cryomni3D engineLe Philousophe
2019-07-23DEVTOOLS: BLADERUNNER: More Readme formatting (codacy)Thanasis Antoniou
2019-07-23DEVTOOLS: BLADERUNNER: More quality fixes (codacy)Thanasis Antoniou
2019-07-23DEVTOOLS: BLADERUNNER: Code quality improvements (Codacy issues)Thanasis Antoniou
2019-07-22DEVTOOLS: BLADERUNNER: More readme formatting fixesThanasis Antoniou
2019-07-22DEVTOOLS: BLADERUNNER: Readme formatting fixesThanasis Antoniou
2019-07-11DEVTOOLS: BLADERUNNER: Fix Python 3 print syntax errorThanasis Antoniou
2019-07-10DEVTOOLS: BLADERUNNER: Improved command line for TRE, FON, AUD libsThanasis Antoniou
2019-07-05CRYOMNI3D: Add Spanish version of VersaillesLe Philousophe
2019-07-05CRYOMNI3D: Add German version of VersaillesLe Philousophe
2019-07-05CRYOMNI3D: Add Italian version of VersaillesLe Philousophe
2019-07-05CRYOMNI3D: Add English version of VersaillesLe Philousophe
2019-07-05CRYOMNI3D: Add internationalization through external DAT fileLe Philousophe
2019-07-02JANITORIAL: Remove outdated references to SourceForge.netCameron Cawley
2019-07-02CREATE_PROJECT: Use stricter checks for Win32 dependenciesSupSuper
Instead of checking the project type, check the define. winmm and winsparkle are only required on Windows.
2019-07-02CREATE_PROJECT: Add new libcurl dependenciesSupSuper
2019-07-02CREATE_PROJECT: Fix defines for x64 MSVC projectSupSuper
Rewriting the define list from scratch to disable nasm lost a lot of important defines set up in the setup phase. Instead, let's just remove the nasm define and preserve the rest.
2019-07-01DEVTOOLS: BLADERUNNER: Improve kerning for latin glyphsThanasis Antoniou
2019-07-01CREATE_PROJECT: Add missing source files to CodeBlocks projectSupSuper