Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-13 | CREDITS: Add myself | sluicebox | |
The big reveal | |||
2019-08-13 | COMMON: Move Lua into Common and make it into... | Nipun Garg | |
an engine feature | |||
2019-08-10 | XEEN: Fix typo | Michael D | |
2019-08-07 | JANITORIAL: Fix indentation | Thierry Crozat | |
2019-08-04 | IOS7: Implement isConnectionLimited | Thierry Crozat | |
2019-08-04 | WIN32: Add a default application manifest | Antoniou Athanasios | |
This fixes an OpenGL renderer issue for builds with MSYS2/Mingw64 or MSYS2/Mingw32 The issue pertains to MSYS2 adding a default manifest file (default-manifest.o) to the executable The bug is for PC systems with GPU drivers that were not properly supported for Windows 10 systems, like Intel HD Graphics series 1st and 2nd generations. In those systems, launching a game in ScummVM (built with MSYS2/Mingw) with the OpenGL renderer would cause the game screen to be a white blank image, and various warnings would be output to the console, eg. "WARNING: GL ERROR: GL_INVALID_ENUM on glTexSubImage2D(0x0DE1, 0, 0, area.top, src.w, area.height(), _glFormat, _glType, src.gere.cpp:167)!" This was due to MSYS2/Mingw builds trying to load the (poorly supported) GPU driver while advertising support for Windows 10 in their embedded default Manifest file. Hence, the GPU driver DLL (eg ig4icd64.dll) would be unloaded, causing the bug. More information is available in the following links: https://github.com/pal1000/save-legacy-intel-graphics https://github.com/LWJGL/lwjgl/issues/119 https://github.com/msys2/MSYS2-packages/issues/454 https://gcc.gnu.org/bugzilla/show_bug.cgi?id=69880 Credits to sluicebox for the VS GenerateManifest flag | |||
2019-07-28 | SUPERNOVA: Fix most of Codacy issues | Jaromir Wysoglad | |
* Fix mismatched delete in create_image.cpp * Add shebangs to create_ms2_data.***.sh * Reduce scopes of some variables * Substitute bitwise and for logical and in GamaManager2::passageConstruction | |||
2019-07-28 | SUPERNOVA: Add correct help screen image | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Add help screen translation | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Update translation | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Add translated Indiana Joe image | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Fix module.mk to make create_image tool | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Replace placeholder files | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Merge create_supernova tools | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Add placeholder info files to .dat | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Add size computation to create_image. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Add ciphered text image translation. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Fix palette in translated ms2_data.015 | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Implement MS datafile loading to .dat | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Add tool to create image datafiles. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Fix translation of "Wundersam!" | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Reformat StringId enums and gametext.h | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Add info, doc, help screens for MS2 | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Reorder strings in devtools | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add english translated image | Jaromir Wysoglad | |
This adds translated image of cyphered text inside Cabin room I don't think I can get any closer to the original looks with .pbm format. | |||
2019-07-28 | SUPERNOVA2: Add missing string to translatino tool | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Update translations | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add missing string to translation tool | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add missing string to translatin tool | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add dialog separator to gametext.h | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Synchronize with main repository | Jaromir Wysoglad | |
Better support for pbm format was added to create_supernova in main repository, this commit just mirrors theese changes | |||
2019-07-28 | SUPERNOVA2: Add string, divide long line in string | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Correct overlook in comment and define | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: add tool to generate engine data file | Jaromir Wysoglad | |
Most of the tool is copied from create supernova Add correct gametext.h and strings_en.po for supernova2 Doesn't handle images yet | |||
2019-07-27 | CREDITS: Add myself and Cryomni3D engine | Le Philousophe | |
2019-07-23 | DEVTOOLS: BLADERUNNER: More Readme formatting (codacy) | Thanasis Antoniou | |
2019-07-23 | DEVTOOLS: BLADERUNNER: More quality fixes (codacy) | Thanasis Antoniou | |
2019-07-23 | DEVTOOLS: BLADERUNNER: Code quality improvements (Codacy issues) | Thanasis Antoniou | |
2019-07-22 | DEVTOOLS: BLADERUNNER: More readme formatting fixes | Thanasis Antoniou | |
2019-07-22 | DEVTOOLS: BLADERUNNER: Readme formatting fixes | Thanasis Antoniou | |
2019-07-11 | DEVTOOLS: BLADERUNNER: Fix Python 3 print syntax error | Thanasis Antoniou | |
2019-07-10 | DEVTOOLS: BLADERUNNER: Improved command line for TRE, FON, AUD libs | Thanasis Antoniou | |
2019-07-05 | CRYOMNI3D: Add Spanish version of Versailles | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Add German version of Versailles | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Add Italian version of Versailles | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Add English version of Versailles | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Add internationalization through external DAT file | Le Philousophe | |
2019-07-02 | JANITORIAL: Remove outdated references to SourceForge.net | Cameron Cawley | |
2019-07-02 | CREATE_PROJECT: Use stricter checks for Win32 dependencies | SupSuper | |
Instead of checking the project type, check the define. winmm and winsparkle are only required on Windows. | |||
2019-07-02 | CREATE_PROJECT: Add new libcurl dependencies | SupSuper | |