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2006-03-12IMuse SysEx processing now handled by client-specified callbacks. This ↵Jamieson Christian
removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated. svn-id: r21241
2006-03-07Updated Bloodshed Dev-C++ project file for scummvm to reflect new gui/ files.Jamieson Christian
svn-id: r21116
2006-03-05Separated the IMuse Part methods into their own file. Updated the Bloodshed ↵Jamieson Christian
Dev-C++ project file at the same time. svn-id: r21085
2006-03-04Weekly update to the Bloodshed Dev-C++ project files.Jamieson Christian
svn-id: r21077
2006-03-03Updated Bloodshed Dev-C++ project file for kyra to add new sound_adlib.cpp file.Jamieson Christian
svn-id: r21021
2006-02-26Added USE_ZLIB define and Zlib library reference to Bloodshed Dev-C++ ↵Jamieson Christian
project, for proper theme handling. svn-id: r20946
2006-02-26Updated Bloodshed Dev-C++ project files to reflect new cine engine, scumm ↵Jamieson Christian
and scummv file rearrangements, and gob tweaks. Further refinement to the SVN properties on impacted project files. svn-id: r20941
2006-02-18Updated Dev-C++ project files to reflect HE restructuring in scumm, along ↵Jamieson Christian
with simon and sword2 fileset changes. svn-id: r20754
2006-02-14Added Bloodshed Dev-C++ project files to the dists collection.Jamieson Christian
svn-id: r20683