Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-11 | Remove obsolete devcpp files | Max Horn | |
svn-id: r51980 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2006-09-29 | Phase 3 of Simon engine renaming. Files renaming. | Eugene Sandulenko | |
svn-id: r24011 | |||
2006-09-29 | First pahse of renaming simon engine to agos. Internal renames. Compilation | Eugene Sandulenko | |
is broken svn-id: r24008 | |||
2006-06-24 | Started to move 'monolithic' parts of our ports to the new ↵ | Max Horn | |
'background/platform' directory (see also the 'Modular_Backends' page in our Wiki) svn-id: r23293 | |||
2006-05-04 | Renamed base/gameDetector.h/.cpp to base/options.h/.cpp | Max Horn | |
svn-id: r22347 | |||
2006-04-25 | Patch #1476367: "Fix compilation of current SVN with DevCpp". In fact this | Eugene Sandulenko | |
is "Update project files for DevCpp" svn-id: r22161 | |||
2006-04-25 | Set prop svn:eol-style | Eugene Sandulenko | |
svn-id: r22160 | |||
2006-04-14 | Finish cleanup of root directory. Now move scummvm.rc to dists/ | Eugene Sandulenko | |
svn-id: r21860 | |||
2006-04-14 | First batch of root directory cleanup. Now icons are stored in directory | Eugene Sandulenko | |
icons/ and all other assorted stuff in dists/ directory. Still I may broke some packaging/building procedures as no testing was performed. svn-id: r21859 | |||
2006-03-12 | IMuse SysEx processing now handled by client-specified callbacks. This ↵ | Jamieson Christian | |
removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated. svn-id: r21241 | |||
2006-03-07 | Updated Bloodshed Dev-C++ project file for scummvm to reflect new gui/ files. | Jamieson Christian | |
svn-id: r21116 | |||
2006-03-05 | Separated the IMuse Part methods into their own file. Updated the Bloodshed ↵ | Jamieson Christian | |
Dev-C++ project file at the same time. svn-id: r21085 | |||
2006-03-04 | Weekly update to the Bloodshed Dev-C++ project files. | Jamieson Christian | |
svn-id: r21077 | |||
2006-03-03 | Updated Bloodshed Dev-C++ project file for kyra to add new sound_adlib.cpp file. | Jamieson Christian | |
svn-id: r21021 | |||
2006-02-26 | Added USE_ZLIB define and Zlib library reference to Bloodshed Dev-C++ ↵ | Jamieson Christian | |
project, for proper theme handling. svn-id: r20946 | |||
2006-02-26 | Updated Bloodshed Dev-C++ project files to reflect new cine engine, scumm ↵ | Jamieson Christian | |
and scummv file rearrangements, and gob tweaks. Further refinement to the SVN properties on impacted project files. svn-id: r20941 | |||
2006-02-18 | Updated Dev-C++ project files to reflect HE restructuring in scumm, along ↵ | Jamieson Christian | |
with simon and sword2 fileset changes. svn-id: r20754 | |||
2006-02-14 | Added Bloodshed Dev-C++ project files to the dists collection. | Jamieson Christian | |
svn-id: r20683 |