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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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access.cpp
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Author
2018-07-20
ACCESS: MM: Implement proper game data and fonts in access.dat
Paul Gilbert
2018-04-07
ALL: Load savegame thumbnail only when necessary
Adrian Frühwirth
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2016-07-28
ACCESS: Move debug channel registration where they belong
Eugene Sandulenko
2016-05-26
ACCESS: Refactor ASurface and Screen to not use virtual inheritance
Paul Gilbert
2016-03-14
ACCESS: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2015-11-27
ACCESS: Creation of access.dat for holding Access games engine data
Paul Gilbert
2015-08-03
ACCESS: Fix initialisation of AccessEngine::_ask
Max Horn
2015-07-24
ACCESS: Use our formatting conventions for variable and function names
Filippos Karapetis
2015-07-22
Merge branch 'master' into mm
Willem Jan Palenstijn
2015-02-06
ACCESS: MM - Start implementing PRINTCHR and SPRINTCHR
Strangerke
2015-02-05
ACCESS: Remove an unused function
Strangerke
2015-02-04
ACCESS: Tex2 - Start implementing takePicture()
Strangerke
2015-01-27
ACCESS: Initialize some variables
Strangerke
2015-01-17
ACCESS: MM - Fix a bug related to the down arrow, some refactoring and renaming
Strangerke
2015-01-15
ACCESS: MM - Implement up and down arrows in BubbleBox
Strangerke
2015-01-15
ACCESS: MM - Implement getList
Strangerke
2015-01-14
ACCESS: MM - Implement displayBoxData
Strangerke
2015-01-13
ACCESS: MM - Some more work on BubbleBox class
Strangerke
2015-01-13
ACCESS: MM - Work some more on doBox_v1
Strangerke
2015-01-12
ACCESS: MM - Add resource _byte1EEB5[]
Strangerke
2015-01-12
ACCESS: MM - Start implementing MM dialog box, split cmdConverse in two (WIP)
Strangerke
2015-01-09
ACCESS: MM - Make Bubble Box variable, add MM bubble boxes
Strangerke
2015-01-06
ACCESS: MM - Fix TRAVEL array size
Strangerke
2015-01-05
ACCESS: MM - Implement some game specific opcodes
Strangerke
2015-01-05
ACCESS: Make opcodes dependant to game versions
Strangerke
2014-12-29
ACCESS: Split a bit more Player class, add some MM specific code
Strangerke
2014-12-27
ACCESS: Use loadSoundTable instead of push_back in several places
Strangerke
2014-12-27
ACCESS: Fix speech
Strangerke
2014-12-21
ACCESS: Remove unused variable
Strangerke
2014-12-19
ACCESS: Extra initialization for various classes
Paul Gilbert
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-17
ACCESS: Modify the indentation of constructor when it's multiline
Strangerke
2014-12-17
ACCESS: Use writeString in writeSavegameHeader
Strangerke
2014-12-17
ACCESS: Use a while statement as suggested by _sev in the merge request
Strangerke
2014-12-13
ACCESS: Beginnings of dirty rect handling for screen
Paul Gilbert
2014-12-12
ACCESS: Fix compilation errors reported by Criezy
Strangerke
2014-12-12
ACCESS: Fix speakText behavior
Strangerke
2014-12-12
ACCESS: Separate timer updates from frame updates, and overall delay cleanup
Paul Gilbert
2014-12-12
ACCESS: Implement restart after death
Strangerke
2014-12-12
ACCESS: Add a debug channel for the sound & music handling
Strangerke
2014-12-12
ACCESS: Add a cheat mode which currently skips the guard in chapter 8
Strangerke
2014-12-12
ACCESS: Cleaned up event handling for scene establish text display
Paul Gilbert
2014-12-12
ACCESS: Clean up keyboard control
Paul Gilbert
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Rename _Eseg
Strangerke
2014-12-12
ACCESS: Remove two unused variables
Strangerke
2014-12-12
ACCESS: Split SoundManager and MusicManager
Strangerke
2014-12-12
ACCESS: Refactor opening scenes logic into Opening class
Paul Gilbert
2014-12-12
ACCESS: Remove unused _travel and _ask fields
Paul Gilbert
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