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path: root/engines/access/access.cpp
AgeCommit message (Expand)Author
2018-07-20ACCESS: MM: Implement proper game data and fonts in access.datPaul Gilbert
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2016-07-28ACCESS: Move debug channel registration where they belongEugene Sandulenko
2016-05-26ACCESS: Refactor ASurface and Screen to not use virtual inheritancePaul Gilbert
2016-03-14ACCESS: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2015-11-27ACCESS: Creation of access.dat for holding Access games engine dataPaul Gilbert
2015-08-03ACCESS: Fix initialisation of AccessEngine::_askMax Horn
2015-07-24ACCESS: Use our formatting conventions for variable and function namesFilippos Karapetis
2015-07-22Merge branch 'master' into mmWillem Jan Palenstijn
2015-02-06ACCESS: MM - Start implementing PRINTCHR and SPRINTCHRStrangerke
2015-02-05ACCESS: Remove an unused functionStrangerke
2015-02-04ACCESS: Tex2 - Start implementing takePicture()Strangerke
2015-01-27ACCESS: Initialize some variablesStrangerke
2015-01-17ACCESS: MM - Fix a bug related to the down arrow, some refactoring and renamingStrangerke
2015-01-15ACCESS: MM - Implement up and down arrows in BubbleBoxStrangerke
2015-01-15ACCESS: MM - Implement getListStrangerke
2015-01-14ACCESS: MM - Implement displayBoxDataStrangerke
2015-01-13ACCESS: MM - Some more work on BubbleBox classStrangerke
2015-01-13ACCESS: MM - Work some more on doBox_v1Strangerke
2015-01-12ACCESS: MM - Add resource _byte1EEB5[]Strangerke
2015-01-12ACCESS: MM - Start implementing MM dialog box, split cmdConverse in two (WIP)Strangerke
2015-01-09ACCESS: MM - Make Bubble Box variable, add MM bubble boxesStrangerke
2015-01-06ACCESS: MM - Fix TRAVEL array sizeStrangerke
2015-01-05ACCESS: MM - Implement some game specific opcodesStrangerke
2015-01-05ACCESS: Make opcodes dependant to game versionsStrangerke
2014-12-29ACCESS: Split a bit more Player class, add some MM specific codeStrangerke
2014-12-27ACCESS: Use loadSoundTable instead of push_back in several placesStrangerke
2014-12-27ACCESS: Fix speechStrangerke
2014-12-21ACCESS: Remove unused variableStrangerke
2014-12-19ACCESS: Extra initialization for various classesPaul Gilbert
2014-12-18ACCESS: Refactor most of ASurface statics to instance variablesPaul Gilbert
2014-12-17ACCESS: Modify the indentation of constructor when it's multilineStrangerke
2014-12-17ACCESS: Use writeString in writeSavegameHeaderStrangerke
2014-12-17ACCESS: Use a while statement as suggested by _sev in the merge requestStrangerke
2014-12-13ACCESS: Beginnings of dirty rect handling for screenPaul Gilbert
2014-12-12ACCESS: Fix compilation errors reported by CriezyStrangerke
2014-12-12ACCESS: Fix speakText behaviorStrangerke
2014-12-12ACCESS: Separate timer updates from frame updates, and overall delay cleanupPaul Gilbert
2014-12-12ACCESS: Implement restart after deathStrangerke
2014-12-12ACCESS: Add a debug channel for the sound & music handlingStrangerke
2014-12-12ACCESS: Add a cheat mode which currently skips the guard in chapter 8Strangerke
2014-12-12ACCESS: Cleaned up event handling for scene establish text displayPaul Gilbert
2014-12-12ACCESS: Clean up keyboard controlPaul Gilbert
2014-12-12ACCESS: JanitorialStrangerke
2014-12-12ACCESS: Rename _EsegStrangerke
2014-12-12ACCESS: Remove two unused variablesStrangerke
2014-12-12ACCESS: Split SoundManager and MusicManagerStrangerke
2014-12-12ACCESS: Refactor opening scenes logic into Opening classPaul Gilbert
2014-12-12ACCESS: Remove unused _travel and _ask fieldsPaul Gilbert