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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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access.h
Age
Commit message (
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Author
2014-08-30
ACCESS: Implemented cmdDead
Paul Gilbert
2014-08-30
ACCESS: Implement loading savegames from launcher
Paul Gilbert
2014-08-30
ACCESS: Implement saving and loading savegames
Paul Gilbert
2014-08-30
ACCESS: Added code for reading/writing savegame headers and list saves
Paul Gilbert
2014-08-29
ACCESS: Add synchronize method for savegames
Paul Gilbert
2014-08-28
ACCESS: Implemented playVideo
Paul Gilbert
2014-08-28
ACCESS: Implemented setVideo
Paul Gilbert
2014-08-27
ACCESS: Refactor the file manager to return resource structures
Paul Gilbert
2014-08-26
ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads
Strangerke
2014-08-25
ACCESS: Add destination surface in speakText parameters
Strangerke
2014-08-25
ACCESS: Modify speakText so it takes a string array as parameter
Strangerke
2014-08-24
ACCESS: Split font code into a separate file
Paul Gilbert
2014-08-24
ACCESS: Implement speakText()
Strangerke
2014-08-23
ACCESS: Start implementing loadEstablish
Strangerke
2014-08-23
ACCESS: Implement more opcodes, stubbed beginning of video player
Paul Gilbert
2014-08-23
ACCESS: More implementation of CharManager
Paul Gilbert
2014-08-23
ACCESS: Beginnings of character/converse manager
Paul Gilbert
2014-08-20
ACCESS: Added initial resources and detection entry for Martian Memorandum
Paul Gilbert
2014-08-21
ACCESS: Implement partially doEstablish
Strangerke
2014-08-19
ACCESS: Implemented cmdNewRoom opcode
Paul Gilbert
2014-08-20
ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms
Strangerke
2014-08-17
ACCESS: Split the bubble box code from Room into it's own file
Paul Gilbert
2014-08-17
ACCESS: Implement some opcodes
Strangerke
2014-08-16
ACCESS: Added data for font2 and font6x6
Paul Gilbert
2014-08-16
ACCESS: Beginnings of code for text bubble drawing
Paul Gilbert
2014-08-16
ACCESS: Fix initialisation of player positioning and scaling values
Paul Gilbert
2014-08-16
ACCESS: Cleanup of timer flags and some inventory logic
Paul Gilbert
2014-08-16
ACCESS: Implementing doCommand
Paul Gilbert
2014-08-16
ACCESS: Add a second parameter to doEstablish()
Strangerke
2014-08-14
ACCESS: Implemented player plotting methods
Paul Gilbert
2014-08-13
ACCESS: Fix compiler warnings and deallocation crash on exit
Paul Gilbert
2014-08-13
ACCESS: Fix clearing pending images list each frame
Paul Gilbert
2014-08-12
ACCESS: Implemented window size fields setup and copyBF2Vid
Paul Gilbert
2014-08-12
ACCESS: Implemented setBufferScan and copyRects
Paul Gilbert
2014-08-12
ACCESS: Implemented copyBlocks
Paul Gilbert
2014-08-11
ACCESS: Implemented plotList
Paul Gilbert
2014-08-11
ACCESS: Implemented Animation setFrame code
Paul Gilbert
2014-08-10
ACCESS: Implement loadPlayField
Paul Gilbert
2014-08-10
ACCESS: Changed _objectsTable from raw data array to SpriteResource array
Paul Gilbert
2014-08-10
ACCESS: Fix typo in variable name
Strangerke
2014-08-10
ACCESS: Implement 3 more opcodes
Strangerke
2014-08-10
ACCESS: Adding sprite resources and screen saving
Paul Gilbert
2014-08-09
ACCESS: Implemented roomMenu
Paul Gilbert
2014-08-09
ACCESS: Cleanup of Amazon game flags
Paul Gilbert
2014-08-09
ACCESS: Beginnings of inventory management
Paul Gilbert
2014-08-09
ACCESS: Beginnings of animation manager
Paul Gilbert
2014-08-09
ACCESS: Add detection entry and subfolder adding for CD version
Paul Gilbert
2014-08-07
ACCESS: Move playField and tile data to Room class
Paul Gilbert
2014-08-07
ACCESS: Fixes for loading room data
Paul Gilbert
2014-08-07
ACCESS: Implemented setupRoom method
Paul Gilbert
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