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path: root/engines/access/access.h
AgeCommit message (Expand)Author
2014-12-12ACCESS: Implement restart after deathStrangerke
2014-12-12ACCESS: Add a debug channel for the sound & music handlingStrangerke
2014-12-12ACCESS: Add a cheat mode which currently skips the guard in chapter 8Strangerke
2014-12-12ACCESS: Add some code for the intro (WIP)Strangerke
2014-12-12ACCESS: Rename _EsegStrangerke
2014-12-12ACCESS: Remove two unused variablesStrangerke
2014-12-12ACCESS: Split SoundManager and MusicManagerStrangerke
2014-12-12ACCESS: Refactor opening scenes logic into Opening classPaul Gilbert
2014-12-12ACCESS: Remove unused _travel and _ask fieldsPaul Gilbert
2014-12-12ACCESS: Moved help table data from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Major refactoring of Amazon logic into their own classesPaul Gilbert
2014-12-12ACCESS: gcc compilation fixesPaul Gilbert
2014-12-12ACCESS: Implement a couple of script functionsStrangerke
2014-12-12ACCESS: Refactor _inactive from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Further fixes for panningPaul Gilbert
2014-12-12ACCESS: Fix resetting cursor after conversationsPaul Gilbert
2014-12-12ACCESS: Fixes for startChapterPaul Gilbert
2014-12-12ACCESS: Implemented code for cmdChapterPaul Gilbert
2014-12-12ACCESS: Fix display of paged text in doEstablish callsPaul Gilbert
2014-09-16ACCESS: Implement mWhile2 and plotInactive, change _inactive from Resource* t...Strangerke
2014-08-31ACCESS: Implement printText()Strangerke
2014-08-30ACCESS: Implemented cmdDeadPaul Gilbert
2014-08-30ACCESS: Implement loading savegames from launcherPaul Gilbert
2014-08-30ACCESS: Implement saving and loading savegamesPaul Gilbert
2014-08-30ACCESS: Added code for reading/writing savegame headers and list savesPaul Gilbert
2014-08-29ACCESS: Add synchronize method for savegamesPaul Gilbert
2014-08-28ACCESS: Implemented playVideoPaul Gilbert
2014-08-28ACCESS: Implemented setVideoPaul Gilbert
2014-08-27ACCESS: Refactor the file manager to return resource structuresPaul Gilbert
2014-08-26ACCESS: Move Establish functions to Amazon engine, start implementing init4QuadsStrangerke
2014-08-25ACCESS: Add destination surface in speakText parametersStrangerke
2014-08-25ACCESS: Modify speakText so it takes a string array as parameterStrangerke
2014-08-24ACCESS: Split font code into a separate filePaul Gilbert
2014-08-24ACCESS: Implement speakText()Strangerke
2014-08-23ACCESS: Start implementing loadEstablishStrangerke
2014-08-23ACCESS: Implement more opcodes, stubbed beginning of video playerPaul Gilbert
2014-08-23ACCESS: More implementation of CharManagerPaul Gilbert
2014-08-23ACCESS: Beginnings of character/converse managerPaul Gilbert
2014-08-20ACCESS: Added initial resources and detection entry for Martian MemorandumPaul Gilbert
2014-08-21ACCESS: Implement partially doEstablishStrangerke
2014-08-19ACCESS: Implemented cmdNewRoom opcodePaul Gilbert
2014-08-20ACCESS: Use a variable delay of up to 20ms instead of a fix 50msStrangerke
2014-08-17ACCESS: Split the bubble box code from Room into it's own filePaul Gilbert
2014-08-17ACCESS: Implement some opcodesStrangerke
2014-08-16ACCESS: Added data for font2 and font6x6Paul Gilbert
2014-08-16ACCESS: Beginnings of code for text bubble drawingPaul Gilbert
2014-08-16ACCESS: Fix initialisation of player positioning and scaling valuesPaul Gilbert
2014-08-16ACCESS: Cleanup of timer flags and some inventory logicPaul Gilbert
2014-08-16ACCESS: Implementing doCommandPaul Gilbert
2014-08-16ACCESS: Add a second parameter to doEstablish()Strangerke