Age | Commit message (Expand) | Author |
2014-12-18 | ACCESS: Refactor most of ASurface statics to instance variables | Paul Gilbert |
2014-12-17 | ACCESS: Remove useless defines | Strangerke |
2014-12-17 | ACCESS: Some more polishing in the file headers | Strangerke |
2014-12-12 | ACCESS: Implement restart after death | Strangerke |
2014-12-12 | ACCESS: Add a debug channel for the sound & music handling | Strangerke |
2014-12-12 | ACCESS: Add a cheat mode which currently skips the guard in chapter 8 | Strangerke |
2014-12-12 | ACCESS: Add some code for the intro (WIP) | Strangerke |
2014-12-12 | ACCESS: Rename _Eseg | Strangerke |
2014-12-12 | ACCESS: Remove two unused variables | Strangerke |
2014-12-12 | ACCESS: Split SoundManager and MusicManager | Strangerke |
2014-12-12 | ACCESS: Refactor opening scenes logic into Opening class | Paul Gilbert |
2014-12-12 | ACCESS: Remove unused _travel and _ask fields | Paul Gilbert |
2014-12-12 | ACCESS: Moved help table data from AccessEngine to AmazonEngine | Paul Gilbert |
2014-12-12 | ACCESS: Major refactoring of Amazon logic into their own classes | Paul Gilbert |
2014-12-12 | ACCESS: gcc compilation fixes | Paul Gilbert |
2014-12-12 | ACCESS: Implement a couple of script functions | Strangerke |
2014-12-12 | ACCESS: Refactor _inactive from AccessEngine to AmazonEngine | Paul Gilbert |
2014-12-12 | ACCESS: Further fixes for panning | Paul Gilbert |
2014-12-12 | ACCESS: Fix resetting cursor after conversations | Paul Gilbert |
2014-12-12 | ACCESS: Fixes for startChapter | Paul Gilbert |
2014-12-12 | ACCESS: Implemented code for cmdChapter | Paul Gilbert |
2014-12-12 | ACCESS: Fix display of paged text in doEstablish calls | Paul Gilbert |
2014-09-16 | ACCESS: Implement mWhile2 and plotInactive, change _inactive from Resource* t... | Strangerke |
2014-08-31 | ACCESS: Implement printText() | Strangerke |
2014-08-30 | ACCESS: Implemented cmdDead | Paul Gilbert |
2014-08-30 | ACCESS: Implement loading savegames from launcher | Paul Gilbert |
2014-08-30 | ACCESS: Implement saving and loading savegames | Paul Gilbert |
2014-08-30 | ACCESS: Added code for reading/writing savegame headers and list saves | Paul Gilbert |
2014-08-29 | ACCESS: Add synchronize method for savegames | Paul Gilbert |
2014-08-28 | ACCESS: Implemented playVideo | Paul Gilbert |
2014-08-28 | ACCESS: Implemented setVideo | Paul Gilbert |
2014-08-27 | ACCESS: Refactor the file manager to return resource structures | Paul Gilbert |
2014-08-26 | ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads | Strangerke |
2014-08-25 | ACCESS: Add destination surface in speakText parameters | Strangerke |
2014-08-25 | ACCESS: Modify speakText so it takes a string array as parameter | Strangerke |
2014-08-24 | ACCESS: Split font code into a separate file | Paul Gilbert |
2014-08-24 | ACCESS: Implement speakText() | Strangerke |
2014-08-23 | ACCESS: Start implementing loadEstablish | Strangerke |
2014-08-23 | ACCESS: Implement more opcodes, stubbed beginning of video player | Paul Gilbert |
2014-08-23 | ACCESS: More implementation of CharManager | Paul Gilbert |
2014-08-23 | ACCESS: Beginnings of character/converse manager | Paul Gilbert |
2014-08-20 | ACCESS: Added initial resources and detection entry for Martian Memorandum | Paul Gilbert |
2014-08-21 | ACCESS: Implement partially doEstablish | Strangerke |
2014-08-19 | ACCESS: Implemented cmdNewRoom opcode | Paul Gilbert |
2014-08-20 | ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms | Strangerke |
2014-08-17 | ACCESS: Split the bubble box code from Room into it's own file | Paul Gilbert |
2014-08-17 | ACCESS: Implement some opcodes | Strangerke |
2014-08-16 | ACCESS: Added data for font2 and font6x6 | Paul Gilbert |
2014-08-16 | ACCESS: Beginnings of code for text bubble drawing | Paul Gilbert |
2014-08-16 | ACCESS: Fix initialisation of player positioning and scaling values | Paul Gilbert |