Age | Commit message (Expand) | Author |
2016-05-13 | ACCESS: Fix crash at end of AGOE floppy chapter 6 | Paul Gilbert |
2016-02-03 | ACCESS: Fix display of ending credits | Paul Gilbert |
2015-11-27 | ACCESS: Creation of access.dat for holding Access games engine data | Paul Gilbert |
2015-07-22 | Merge branch 'master' into mm | Willem Jan Palenstijn |
2015-07-09 | ACCESS: Remove workaround delay from Amazon intro | Torbjörn Andersson |
2015-07-09 | ACCESS: Use looping audio stream for Amazon intro's projector sound | Torbjörn Andersson |
2015-07-05 | ACCESS: Increase delay in Amazon intro to allow fanfare to finish | Torbjörn Andersson |
2015-01-02 | ACCESS: MM - Make RMOUSE game-specific | Strangerke |
2014-12-27 | ACCESS: Use loadSoundTable instead of push_back in several places | Strangerke |
2014-12-27 | ACCESS: Rename loadSoundTable | Strangerke |
2014-12-27 | ACCESS: Rewrite sound queueing (WIP) | Strangerke |
2014-12-21 | ACCESS: Fix bug in setHorizontalCode() | Strangerke |
2014-12-20 | ACCESS: Fix crash in the introduction sequence | Paul Gilbert |
2014-12-20 | ACCESS: Fix compiler warnings | Paul Gilbert |
2014-12-19 | ACCESS: Extra initialization for various classes | Paul Gilbert |
2014-12-19 | ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface | Paul Gilbert |
2014-12-18 | ACCESS: Refactor most of ASurface statics to instance variables | Paul Gilbert |
2014-12-17 | ACCESS: Add missing space before semicolumn in constructors | Strangerke |
2014-12-17 | ACCESS: Some more polishing in the file headers | Strangerke |
2014-12-17 | ACCESS: Split doCredit in two, putting demo code in a separate function | Strangerke |
2014-12-16 | ACCESS: Fix foreground parallex in opening scene | Paul Gilbert |
2014-12-14 | ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduc... | Paul Gilbert |
2014-12-14 | ACCESS: Formatting fixes | Paul Gilbert |
2014-12-14 | ACCESS: Add enum for inventory items referred in hardcoded logic | Paul Gilbert |
2014-12-13 | ACCESS: Add dirty rects when plotting images to the screen | Paul Gilbert |
2014-12-12 | ACCESS: Fix for player movement and stab action in pit scene | Paul Gilbert |
2014-12-12 | ACCESS: Reduce screen pointer usage in amazon logic | Strangerke |
2014-12-12 | ACCESS: Remove a useless variable, some renaming | Strangerke |
2014-12-12 | ACCESS: Fix positioning of Ant in pit scene | Paul Gilbert |
2014-12-12 | ACCESS: Separate timer updates from frame updates, and overall delay cleanup | Paul Gilbert |
2014-12-12 | ACCESS: Initial enum cleanup for Ant fields | Paul Gilbert |
2014-12-12 | ACCESS: Add a button to allow skipping the river scene | Paul Gilbert |
2014-12-12 | ACCESS: Minor cleanup of _saveRiver flag | Paul Gilbert |
2014-12-12 | ACCESS: stops the SFX sounds in the intro at the end of the countdown | Strangerke |
2014-12-12 | ACCESS: Fix event pollig in death flashing loop | Paul Gilbert |
2014-12-12 | ACCESS: Fix progressing within the river | Paul Gilbert |
2014-12-12 | ACCESS: Add a hack to fake queueing | Strangerke |
2014-12-12 | ACCESS: Minor River cleanup | Strangerke |
2014-12-12 | ACCESS: Minor river code clean up and saving fix | Paul Gilbert |
2014-12-12 | ACCESS: Add a cheat mode which currently skips the guard in chapter 8 | Strangerke |
2014-12-12 | ACCESS: Simply river savegame fields | Paul Gilbert |
2014-12-12 | ACCESS: Clean up keyboard control | Paul Gilbert |
2014-12-12 | ACCESS: Further cleanup of river obstacles checks | Paul Gilbert |
2014-12-12 | ACCESS: Janitorial | Strangerke |
2014-12-12 | ACCESS: Move river death flags from engine to River class | Paul Gilbert |
2014-12-12 | ACCESS: Fix display of rocks in the river arcade scene | Paul Gilbert |
2014-12-12 | ACCESS: Fix the formatting of a bunch of else statements | Paul Gilbert |
2014-12-12 | ACCESS: Remove misnamed duplicate _screenVirtX field | Paul Gilbert |
2014-12-12 | ACCESS: Fix definition of river data structures | Paul Gilbert |
2014-12-12 | ACCESS: Avoid the call to loadScreen in mWhileDownRiver | Strangerke |