index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
access
/
amazon
/
amazon_logic.cpp
Age
Commit message (
Expand
)
Author
2015-11-27
ACCESS: Creation of access.dat for holding Access games engine data
Paul Gilbert
2015-07-22
Merge branch 'master' into mm
Willem Jan Palenstijn
2015-07-09
ACCESS: Remove workaround delay from Amazon intro
Torbjörn Andersson
2015-07-09
ACCESS: Use looping audio stream for Amazon intro's projector sound
Torbjörn Andersson
2015-07-05
ACCESS: Increase delay in Amazon intro to allow fanfare to finish
Torbjörn Andersson
2015-01-02
ACCESS: MM - Make RMOUSE game-specific
Strangerke
2014-12-27
ACCESS: Use loadSoundTable instead of push_back in several places
Strangerke
2014-12-27
ACCESS: Rename loadSoundTable
Strangerke
2014-12-27
ACCESS: Rewrite sound queueing (WIP)
Strangerke
2014-12-21
ACCESS: Fix bug in setHorizontalCode()
Strangerke
2014-12-20
ACCESS: Fix crash in the introduction sequence
Paul Gilbert
2014-12-20
ACCESS: Fix compiler warnings
Paul Gilbert
2014-12-19
ACCESS: Extra initialization for various classes
Paul Gilbert
2014-12-19
ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
Paul Gilbert
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-17
ACCESS: Add missing space before semicolumn in constructors
Strangerke
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-17
ACCESS: Split doCredit in two, putting demo code in a separate function
Strangerke
2014-12-16
ACCESS: Fix foreground parallex in opening scene
Paul Gilbert
2014-12-14
ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduc...
Paul Gilbert
2014-12-14
ACCESS: Formatting fixes
Paul Gilbert
2014-12-14
ACCESS: Add enum for inventory items referred in hardcoded logic
Paul Gilbert
2014-12-13
ACCESS: Add dirty rects when plotting images to the screen
Paul Gilbert
2014-12-12
ACCESS: Fix for player movement and stab action in pit scene
Paul Gilbert
2014-12-12
ACCESS: Reduce screen pointer usage in amazon logic
Strangerke
2014-12-12
ACCESS: Remove a useless variable, some renaming
Strangerke
2014-12-12
ACCESS: Fix positioning of Ant in pit scene
Paul Gilbert
2014-12-12
ACCESS: Separate timer updates from frame updates, and overall delay cleanup
Paul Gilbert
2014-12-12
ACCESS: Initial enum cleanup for Ant fields
Paul Gilbert
2014-12-12
ACCESS: Add a button to allow skipping the river scene
Paul Gilbert
2014-12-12
ACCESS: Minor cleanup of _saveRiver flag
Paul Gilbert
2014-12-12
ACCESS: stops the SFX sounds in the intro at the end of the countdown
Strangerke
2014-12-12
ACCESS: Fix event pollig in death flashing loop
Paul Gilbert
2014-12-12
ACCESS: Fix progressing within the river
Paul Gilbert
2014-12-12
ACCESS: Add a hack to fake queueing
Strangerke
2014-12-12
ACCESS: Minor River cleanup
Strangerke
2014-12-12
ACCESS: Minor river code clean up and saving fix
Paul Gilbert
2014-12-12
ACCESS: Add a cheat mode which currently skips the guard in chapter 8
Strangerke
2014-12-12
ACCESS: Simply river savegame fields
Paul Gilbert
2014-12-12
ACCESS: Clean up keyboard control
Paul Gilbert
2014-12-12
ACCESS: Further cleanup of river obstacles checks
Paul Gilbert
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Move river death flags from engine to River class
Paul Gilbert
2014-12-12
ACCESS: Fix display of rocks in the river arcade scene
Paul Gilbert
2014-12-12
ACCESS: Fix the formatting of a bunch of else statements
Paul Gilbert
2014-12-12
ACCESS: Remove misnamed duplicate _screenVirtX field
Paul Gilbert
2014-12-12
ACCESS: Fix definition of river data structures
Paul Gilbert
2014-12-12
ACCESS: Avoid the call to loadScreen in mWhileDownRiver
Strangerke
2014-12-12
ACCESS: Skip the end of the full intro in the demo
Strangerke
2014-12-12
ACCESS: Implement the demo logic in doTitle
Strangerke
[next]