Age | Commit message (Expand) | Author |
2014-12-20 | ACCESS: Fix crash in the introduction sequence | Paul Gilbert |
2014-12-20 | ACCESS: Fix compiler warnings | Paul Gilbert |
2014-12-19 | ACCESS: Extra initialization for various classes | Paul Gilbert |
2014-12-19 | ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface | Paul Gilbert |
2014-12-18 | ACCESS: Refactor most of ASurface statics to instance variables | Paul Gilbert |
2014-12-17 | ACCESS: Add missing space before semicolumn in constructors | Strangerke |
2014-12-17 | ACCESS: Some more polishing in the file headers | Strangerke |
2014-12-17 | ACCESS: Split doCredit in two, putting demo code in a separate function | Strangerke |
2014-12-16 | ACCESS: Fix foreground parallex in opening scene | Paul Gilbert |
2014-12-14 | ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduc... | Paul Gilbert |
2014-12-14 | ACCESS: Formatting fixes | Paul Gilbert |
2014-12-14 | ACCESS: Add enum for inventory items referred in hardcoded logic | Paul Gilbert |
2014-12-13 | ACCESS: Add dirty rects when plotting images to the screen | Paul Gilbert |
2014-12-12 | ACCESS: Fix for player movement and stab action in pit scene | Paul Gilbert |
2014-12-12 | ACCESS: Reduce screen pointer usage in amazon logic | Strangerke |
2014-12-12 | ACCESS: Remove a useless variable, some renaming | Strangerke |
2014-12-12 | ACCESS: Fix positioning of Ant in pit scene | Paul Gilbert |
2014-12-12 | ACCESS: Separate timer updates from frame updates, and overall delay cleanup | Paul Gilbert |
2014-12-12 | ACCESS: Initial enum cleanup for Ant fields | Paul Gilbert |
2014-12-12 | ACCESS: Add a button to allow skipping the river scene | Paul Gilbert |
2014-12-12 | ACCESS: Minor cleanup of _saveRiver flag | Paul Gilbert |
2014-12-12 | ACCESS: stops the SFX sounds in the intro at the end of the countdown | Strangerke |
2014-12-12 | ACCESS: Fix event pollig in death flashing loop | Paul Gilbert |
2014-12-12 | ACCESS: Fix progressing within the river | Paul Gilbert |
2014-12-12 | ACCESS: Add a hack to fake queueing | Strangerke |
2014-12-12 | ACCESS: Minor River cleanup | Strangerke |
2014-12-12 | ACCESS: Minor river code clean up and saving fix | Paul Gilbert |
2014-12-12 | ACCESS: Add a cheat mode which currently skips the guard in chapter 8 | Strangerke |
2014-12-12 | ACCESS: Simply river savegame fields | Paul Gilbert |
2014-12-12 | ACCESS: Clean up keyboard control | Paul Gilbert |
2014-12-12 | ACCESS: Further cleanup of river obstacles checks | Paul Gilbert |
2014-12-12 | ACCESS: Janitorial | Strangerke |
2014-12-12 | ACCESS: Move river death flags from engine to River class | Paul Gilbert |
2014-12-12 | ACCESS: Fix display of rocks in the river arcade scene | Paul Gilbert |
2014-12-12 | ACCESS: Fix the formatting of a bunch of else statements | Paul Gilbert |
2014-12-12 | ACCESS: Remove misnamed duplicate _screenVirtX field | Paul Gilbert |
2014-12-12 | ACCESS: Fix definition of river data structures | Paul Gilbert |
2014-12-12 | ACCESS: Avoid the call to loadScreen in mWhileDownRiver | Strangerke |
2014-12-12 | ACCESS: Skip the end of the full intro in the demo | Strangerke |
2014-12-12 | ACCESS: Implement the demo logic in doTitle | Strangerke |
2014-12-12 | ACCESS: Add some code for the intro (WIP) | Strangerke |
2014-12-12 | ACCESS: Fix the horizontal scrolling in intro, add some calls to clearEvents | Strangerke |
2014-12-12 | ACCESS: improve the sound during the title countdown | Strangerke |
2014-12-12 | ACCESS: Implement music player (WIP) | Strangerke |
2014-12-12 | ACCESS: Split SoundManager and MusicManager | Strangerke |
2014-12-12 | ACCESS: Replaced delayMilli calls to use pollEventsAndWait | Paul Gilbert |
2014-12-12 | ACCESS: Refactor opening scenes logic into Opening class | Paul Gilbert |
2014-12-12 | ACCESS: Move _saveRiver from engine to River class | Paul Gilbert |
2014-12-12 | ACCESS: Remove accidental resetting of _vm pointers | Paul Gilbert |
2014-12-12 | ACCESS: Only save river scene fields when actually in the river scene | Paul Gilbert |